@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Bid
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 armour moved from Bessarabia to Rostov
              Italians take Rostov from Russians
        1 armour and 1 artillery moved from Egypt to Trans-Jordan
        1 fighter moved from Southern Italy to Trans-Jordan
    Combat - Italians
        Italians creates battle in territory 98 Sea Zone
        Battle in Trans-Jordan
            Italians attack with 1 armour, 1 artillery and 1 fighter
            British defend with 1 artillery and 1 mech_infantry
                Italians roll dice for 1 armour, 1 artillery and 1 fighter in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits
                British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                1 mech_infantry owned by the British lost in Trans-Jordan
            1 fighter owned by the Italians retreated
            1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Egypt
            British win with 1 artillery remaining. Battle score for attacker is 4
            Casualties for British: 1 mech_infantry
    Non Combat Move - Italians
        1 fighter moved from Trans-Jordan to Egypt
        1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
        1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
        2 destroyers moved from 97 Sea Zone to 92 Sea Zone
        1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
        1 artillery and 3 infantry moved from Bessarabia to Ukraine
    Place Units - Italians
        1 factory_minor placed in Egypt
        3 infantry placed in Southern Italy
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Java
                1 artillery owned by the Japanese lost in Java
            ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
    Place Units - ANZAC
        1 factory_minor placed in Queensland
        1 artillery and 1 fighter placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Java
                1 artillery owned by the Japanese lost in Java
            ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
    Place Units - ANZAC
        1 factory_minor placed in Queensland
        1 artillery and 1 fighter placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Western Germany to Holland Belgium
        1 mech_infantry moved from Germany to Baltic States
        1 mech_infantry moved from Germany to Baltic States
        1 bomber moved from Western Germany to Baltic States
        1 fighter moved from Western Germany to Holland Belgium
        1 bomber moved from Egypt to Baltic States
        1 artillery moved from Western Germany to Holland Belgium
        1 mech_infantry moved from Bryansk to Volgograd
              Germans take Volgograd from Russians
        1 mech_infantry moved from Bryansk to Caucasus
              Germans take Caucasus from Russians
        1 infantry moved from Bryansk to Tambov
              Germans take Tambov from Russians
    Combat - Germans
        Battle in Baltic States
            Germans attack with 2 bombers and 2 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 2 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1,67 expected hits
                Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Germans lost in Baltic States
                2 infantry owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 2 infantry
        Battle in Holland Belgium
            Germans attack with 1 artillery, 1 fighter and 2 infantry
            British defend with 2 infantry
                Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
                Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for British: 2 infantry
    Non Combat Move - Germans
        1 fighter moved from Holland Belgium to Southern Italy
        1 fighter moved from Bessarabia to Southern Italy
        1 armour and 5 mech_infantrys moved from Romania to Ukraine
        1 artillery moved from Ukraine to Bryansk
        1 mech_infantry moved from Eastern Poland to Bryansk
        1 bomber moved from Baltic States to Eastern Poland
        7 mech_infantrys moved from Germany to Eastern Poland
        1 infantry moved from Finland to Karelia
        1 infantry moved from Finland to Vyborg
        1 bomber moved from Baltic States to Western Germany
    Place Units - Germans
        1 artillery and 4 infantry placed in Western Germany
        3 infantry placed in Ukraine
        8 infantry placed in Germany
        1 infantry placed in Western Germany
        Germans undo move 3.
        6 infantry placed in Germany
        2 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
        Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : 0,83
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Yenisey to Yakut S.S.R.
              Russians take Yakut S.S.R. from Japanese
        1 artillery and 1 infantry moved from Novgorod to Vyborg
        1 artillery and 1 infantry moved from Novgorod to Karelia
        1 infantry moved from Belarus to Baltic States
        1 infantry moved from Novgorod to Baltic States
        1 fighter moved from Russia to Baltic States
        2 mech_infantrys moved from Russia to Volgograd
        1 tactical_bomber moved from Russia to Volgograd
        1 fighter moved from Russia to Tambov
        2 infantry moved from Russia to Tambov
    Combat - Russians
        Battle in Karelia
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians lost in Karelia
                1 infantry owned by the Germans lost in Karelia
                Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Russians lost in Karelia
            Germans win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Russians: 1 artillery and 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Vyborg
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians lost in Vyborg
                1 infantry owned by the Germans lost in Vyborg
                Russians roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0,33 expected hits
                Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Vyborg
            Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Baltic States
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Baltic States
                1 mech_infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
        Battle in Tambov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Volgograd
            Russians attack with 2 mech_infantrys and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/3 hits, 0,83 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Volgograd
                1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 mech_infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 tactical_bomber moved from Volgograd to Russia
        1 fighter moved from Tambov to Russia
        1 mech_infantry moved from Russia to Urals
        3 infantry moved from Yenisey to Timguska
        1 fighter moved from Baltic States to Novgorod
    Place Units - Russians
        10 infantry placed in Russia
        2 infantry placed in Novgorod
    Turn Complete - Russians
        Russians collect 21 PUs; end with 21 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 2,00
Russians regular : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 4 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 fighters moved from Philippines to 34 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
        1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
        1 artillery moved from Sumatra to 41 Sea Zone
        1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
        1 artillery moved from 42 Sea Zone to Java
        2 fighters moved from 36 Sea Zone to 42 Sea Zone
        2 fighters moved from 36 Sea Zone to Celebes
        1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
        1 infantry moved from French Indo China to Shan State
        1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
        1 bomber moved from French Indo China to Shensi
        1 infantry moved from Hopei to Shensi
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 infantry moved from Chahar to Suiyuyan
        1 destroyer moved from 36 Sea Zone to 44 Sea Zone
        1 armour moved from Dzavhan to Central Mongolia
              Japanese take Central Mongolia from Russians
        1 armour moved from Central Mongolia to Buyant-Uhaa
        1 bomber moved from French Indo China to Suiyuyan
        1 mech_infantry moved from Kiangsu to Jehol
        1 mech_infantry moved from Hopei to Jehol
        1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
        1 artillery and 2 infantry moved from Dzavhan to Tsagaan Olom
              Japanese take Tsagaan Olom from Russians
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from French Indo China to Yunnan
        1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
        1 submarine moved from 36 Sea Zone to 42 Sea Zone
        1 submarine moved from 22 Sea Zone to 34 Sea Zone
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 1 transport
            Americans defend with 1 destroyer; ANZAC defend with 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 transport
            Casualties for Americans: 1 destroyer
        Battle in 34 Sea Zone
            Japanese attack with 2 fighters and 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Americans lost in 34 Sea Zone
            Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Java
            Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 artillery
                Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 : 3/3 hits, 1,50 expected hits
                ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for ANZAC: 1 artillery
        Battle in Celebes
            Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2,83 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Celebes
                1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
            Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Suiyuyan
            Japanese attack with 1 bomber and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits
                Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
                1 infantry owned by the Chinese lost in Suiyuyan
            Japanese win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Shensi
            Japanese attack with 1 bomber and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits, 0,83 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shensi
                1 infantry owned by the Chinese lost in Shensi
            Japanese win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Yunnan
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Chinese defend with 1 artillery
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
                Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
            Casualties for Chinese: 1 artillery
        Battle in Shan State
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        1 battleship, 1 carrier and 1 transport moved from 41 Sea Zone to 44 Sea Zone
        3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
        1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to Philippines
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
        1 infantry moved from Kiangsi to Kwangsi
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Anhwe to Chahar
        1 artillery moved from Anhwe to Hunan
        2 infantry moved from Kiangsu to Anhwe
        1 bomber moved from Shensi to Jehol
        1 bomber moved from Suiyuyan to Jehol
        2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
        2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
        1 fighter moved from 42 Sea Zone to 44 Sea Zone
        1 fighter moved from 34 Sea Zone to Philippines
        1 fighter moved from 42 Sea Zone to 44 Sea Zone
        1 fighter moved from Japan to Philippines
        1 fighter moved from Japan to Kiangsu
        1 submarine moved from 80 Sea Zone to 39 Sea Zone
    Place Units - Japanese
        4 fighters and 1 tactical_bomber placed in Japan
        3 infantry placed in Kiangsu
        3 infantry placed in French Indo China
    Turn Complete - Japanese
        Japanese collect 63 PUs; end with 63 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
Japanese regular : 2,33
UK_Pacific regular : -0,33
ANZAC regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy
        1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
        1 bomber moved from Gibraltar to 98 Sea Zone
        2 fighters moved from Eastern United States to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    Combat - Americans
Combat Hit Differential Summary :
@Oskar2KX no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy
        1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
        1 bomber moved from Gibraltar to 98 Sea Zone
        2 fighters moved from Eastern United States to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in Northern Italy
            Americans attack with 1 armour, 2 infantry and 1 mech_infantry
            Italians defend with 1 factory_major and 1 infantry
                Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Northern Italy
            Americans converts factory_major into different units
            Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                1 submarine owned by the Japanese lost in 42 Sea Zone
                1 transport owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in 92 Sea Zone
            Americans attack with 1 carrier and 2 fighters
            Italians defend with 2 destroyers
                Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                1 fighter owned by the Americans lost in 92 Sea Zone
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
            Units damaged: 1 carrier owned by the Americans
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the Americans lost in 92 Sea Zone
            1 carrier owned by the Americans retreated to 91 Sea Zone
            Italians win with 1 destroyer remaining. Battle score for attacker is -12
            Casualties for Americans: 2 fighters
            Casualties for Italians: 1 destroyer
        Battle in 98 Sea Zone
            Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters
            Italians defend with 1 destroyer, 2 submarines and 2 transports
                Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits
                Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone
            Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34
            Casualties for Italians: 1 destroyer, 2 submarines and 2 transports
    Non Combat Move - Americans
        2 transports moved from 93 Sea Zone to 98 Sea Zone
        1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
        2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
        1 bomber moved from 98 Sea Zone to Malta
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Hawaiian Islands to 33 Sea Zone
        1 artillery moved from Western United States to 10 Sea Zone
        2 fighters moved from Western United States to Hawaiian Islands
        1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        2 destroyers and 2 transports placed in 10 Sea Zone
        3 infantry placed in Southern France
        1 armour placed in Western United States
        2 transports placed in 101 Sea Zone
        1 artillery and 2 infantry placed in Central United States
        1 infantry placed in Western United States
        1 infantry placed in Western United States
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 61 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -1,00
Japanese regular : -0,17
Italians regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 artillery and 2 infantry moved from Burma to Yunnan
        1 infantry moved from Burma to Yunnan
        2 infantry moved from Sikang to Szechwan
        1 fighter moved from Tsinghai to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 artillery and 3 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Tsinghai
    Place Units - Chinese
        2 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - British
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Kansu: 2 infantry
        EDIT: Adding units owned by Chinese to Sikang: 2 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy
        1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
        1 bomber moved from Gibraltar to 98 Sea Zone
        2 fighters moved from Eastern United States to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in Northern Italy
            Americans attack with 1 armour, 2 infantry and 1 mech_infantry
            Italians defend with 1 factory_major and 1 infantry
                Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits
                Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Northern Italy
            Americans converts factory_major into different units
            Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                1 submarine owned by the Japanese lost in 42 Sea Zone
                1 transport owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
            Casualties for Japanese: 1 submarine and 1 transport
        Battle in 92 Sea Zone
            Americans attack with 1 carrier and 2 fighters
            Italians defend with 2 destroyers
                Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                1 fighter owned by the Americans lost in 92 Sea Zone
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
            Units damaged: 1 carrier owned by the Americans
                Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the Americans lost in 92 Sea Zone
            1 carrier owned by the Americans retreated to 91 Sea Zone
            Italians win with 1 destroyer remaining. Battle score for attacker is -12
            Casualties for Americans: 2 fighters
            Casualties for Italians: 1 destroyer
        Battle in 98 Sea Zone
            Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters
            Italians defend with 1 destroyer, 2 submarines and 2 transports
                Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits
                Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone
            Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34
            Casualties for Italians: 1 destroyer, 2 submarines and 2 transports
    Non Combat Move - Americans
        2 transports moved from 93 Sea Zone to 98 Sea Zone
        1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
        2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
        2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
        2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
        1 bomber moved from 98 Sea Zone to Malta
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Hawaiian Islands to 33 Sea Zone
        1 artillery moved from Western United States to 10 Sea Zone
        2 fighters moved from Western United States to Hawaiian Islands
        1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        2 destroyers and 2 transports placed in 10 Sea Zone
        3 infantry placed in Southern France
        1 armour placed in Western United States
        2 transports placed in 101 Sea Zone
        1 artillery and 2 infantry placed in Central United States
        1 infantry placed in Western United States
        1 infantry placed in Western United States
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 61 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 artillery and 2 infantry moved from Burma to Yunnan
        1 infantry moved from Burma to Yunnan
        2 infantry moved from Sikang to Szechwan
        1 fighter moved from Tsinghai to Szechwan
    Combat - Chinese
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 artillery and 3 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Tsinghai
    Place Units - Chinese
        2 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 7 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    Purchase Units - British
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Kansu: 2 infantry
        EDIT: Adding units owned by Chinese to Sikang: 2 infantry
        EDIT: Turning off Edit Mode
        British buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Normandy Bordeaux to Holland Belgium
        2 infantry moved from United Kingdom to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Holland Belgium
        1 fighter moved from United Kingdom to Holland Belgium
        1 submarine moved from 91 Sea Zone to 92 Sea Zone
        4 fighters moved from Gibraltar to 92 Sea Zone
        1 infantry moved from Burma to Shan State
        1 mech_infantry moved from India to Shan State
        2 fighters and 1 tactical_bomber moved from India to Shan State
    Combat - British
        Battle in Holland Belgium
            British attack with 1 fighter and 3 infantry
            Germans defend with 1 artillery and 1 infantry
                British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Holland Belgium
                1 infantry owned by the Germans lost in Holland Belgium
                British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Holland Belgium
            British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 infantry
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in 92 Sea Zone
            British attack with 4 fighters and 1 submarine
            Italians defend with 1 destroyer
                British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians lost in 92 Sea Zone
            British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
        Battle in Shan State
            British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Shan State to India
        1 mech_infantry moved from India to Eastern Persia
        1 aaGun moved from Burma to Yunnan
        2 aaGuns and 9 infantry moved from India to Burma
        4 fighters moved from 92 Sea Zone to Tobruk
        2 infantry moved from Libya to Tobruk
        1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        1 destroyer moved from 71 Sea Zone to 77 Sea Zone
        2 transports moved from 72 Sea Zone to 71 Sea Zone
        1 battleship and 1 cruiser moved from 72 Sea Zone to 77 Sea Zone
        1 artillery moved from Normandy Bordeaux to Southern France
        1 submarine moved from 93 Sea Zone to 97 Sea Zone
        1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
        1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 fighter moved from Holland Belgium to United Kingdom
    Place Units - British
        1 artillery and 2 mech_infantrys placed in Union of South Africa
        3 mech_infantrys placed in Normandy Bordeaux
        1 artillery and 2 infantry placed in Iraq
        1 artillery and 3 infantry placed in United Kingdom
    Turn Complete - British
        British collect 42 PUs; end with 42 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    Place Units - UK_Pacific
        1 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
        UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
        Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -1,00
Japanese regular : -1,83
Italians regular : -1,67
Germans regular : 0,00
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
        1 fighter moved from Egypt to Northern Italy
        6 infantry moved from Southern Italy to Northern Italy
    Combat - Italians
        Battle in Northern Italy
            Italians attack with 1 fighter and 6 infantry
            Americans defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
                Italians roll dice for 1 fighter and 6 infantry in Northern Italy, round 2 : 1/7 hits, 1,50 expected hits
                Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                1 infantry owned by the Americans lost in Northern Italy
                Italians roll dice for 1 fighter and 5 infantry in Northern Italy, round 3 : 1/6 hits, 1,33 expected hits
                Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                1 infantry owned by the Americans lost in Northern Italy
                Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
                Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0,83 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
            Italians win, taking Northern Italy from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
            Casualties for Italians: 3 infantry
            Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
        Battle in Alexandria
            Italians attack with 1 armour, 1 artillery and 1 infantry
            British defend with 1 armour
                Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 0/3 hits, 1,17 expected hits
                British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1,17 expected hits
                British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits
                1 infantry owned by the Italians lost in Alexandria
                1 armour owned by the British lost in Alexandria
            Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for British: 1 armour
    Non Combat Move - Italians
        1 aaGun moved from Egypt to Alexandria
        1 fighter moved from Northern Italy to Southern Italy
        1 artillery and 3 infantry moved from Ukraine to Bryansk
        1 armour moved from Rostov to Bryansk
    Place Units - Italians
        1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,3,3,3,3
        Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Italians regular : -0,33
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        3 fighters moved from Caroline Islands to 34 Sea Zone
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
    Combat - ANZAC
        Battle in Borneo
        Battle in 34 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Java
                1 artillery owned by the Japanese lost in Java
            ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        3 fighters moved from 34 Sea Zone to Caroline Islands
        1 fighter moved from New South Wales to Queensland
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
        1 destroyer placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 destroyer moved from 33 Sea Zone to 34 Sea Zone
        3 fighters moved from Caroline Islands to 34 Sea Zone
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
    Combat - ANZAC
        Battle in Borneo
        Battle in 34 Sea Zone
            ANZAC attack with 1 destroyer and 3 fighters
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
            ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Java
                1 artillery owned by the Japanese lost in Java
            ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        3 fighters moved from 34 Sea Zone to Caroline Islands
        1 fighter moved from New South Wales to Queensland
        2 aaGuns moved from New South Wales to Queensland
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
        1 destroyer placed in 54 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 armour and 16 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 artillery and 2 infantry moved from Western Germany to Holland Belgium
        1 mech_infantry moved from Caucasus to Volgograd
        2 infantry moved from Bryansk to Tambov
        1 armour moved from Ukraine to Volgograd
        1 bomber moved from Western Germany to Tambov
        1 bomber moved from Eastern Poland to Tambov
    Combat - Germans
        Battle in Holland Belgium
            Germans attack with 1 artillery and 2 infantry
            British defend with 2 infantry
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
                1 infantry owned by the British lost in Holland Belgium
                Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for British: 2 infantry
        Battle in Volgograd
            Germans attack with 1 armour and 1 mech_infantry
            Russians defend with 1 factory_minor and 1 mech_infantry
                Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
        Battle in Tambov
            Germans attack with 2 bombers and 2 infantry
            Russians defend with 2 infantry
                Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits
                Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        1 bomber moved from Tambov to Ukraine
        1 bomber moved from Tambov to Bryansk
        7 mech_infantrys moved from Eastern Poland to Bryansk
        3 infantry moved from Ukraine to Bryansk
        2 fighters and 1 tactical_bomber moved from Egypt to Ukraine
        1 fighter moved from Southern Italy to Ukraine
        2 infantry moved from Germany to Poland
        1 infantry moved from Germany to Poland
        1 infantry moved from Karelia to Finland
        1 infantry moved from Germany to Western Germany
        1 infantry moved from Germany to Western Germany
        1 infantry moved from Germany to Western Germany
        1 aaGun moved from Western Germany to Northern Italy
    Place Units - Germans
        3 armour placed in Ukraine
        6 infantry placed in Germany
        10 infantry placed in Western Germany
        Germans undo move 3.
        2 infantry placed in Germany
        8 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
        Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -0,50
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 9 infantry; Remaining resources: 1 PUs; 
    Combat Move - Russians
        1 infantry moved from Baltic States to Eastern Poland
              Russians take Eastern Poland from Germans
        1 infantry moved from Novgorod to Karelia
              Russians take Karelia from Germans
        1 infantry moved from Yakut S.S.R. to Buryatia
              Russians take Buryatia from Japanese
        2 mech_infantrys moved from Russia to Volgograd
        1 fighter and 1 tactical_bomber moved from Russia to Volgograd
    Combat - Russians
        Battle in Volgograd
            Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
                Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                1 mech_infantry owned by the Russians lost in Volgograd
                1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 1 mech_infantry
            Casualties for Germans: 1 armour and 1 mech_infantry
    Non Combat Move - Russians
        1 fighter and 1 tactical_bomber moved from Volgograd to Russia
        1 mech_infantry moved from Urals to Russia
        1 fighter moved from Novgorod to Russia
        1 artillery moved from Vyborg to Novgorod
        1 infantry moved from Novgorod to Belarus
        3 infantry moved from Timguska to Novosibirsk
    Place Units - Russians
        9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 23 PUs; end with 24 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery moved from Celebes to 44 Sea Zone
        1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
        1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        3 fighters moved from 44 Sea Zone to 42 Sea Zone
        1 submarine moved from 39 Sea Zone to 42 Sea Zone
        2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Borneo
        2 infantry moved from French Indo China to Shan State
        1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
        1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
        1 infantry moved from Kweichow to Szechwan
        1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
        1 artillery moved from Hunan to Yunnan
        3 infantry moved from French Indo China to Yunnan
        1 infantry moved from Tsagaan Olom to Kansu
              Japanese take Kansu from Chinese
        1 infantry moved from Tsagaan Olom to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 bomber moved from Jehol to Yunnan
        1 bomber moved from Jehol to Shan State
        1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
        1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
        1 fighter moved from Kiangsu to Hunan
        1 fighter moved from Hunan to Yunnan
        1 fighter moved from 44 Sea Zone to 43 Sea Zone
        1 submarine moved from 35 Sea Zone to 34 Sea Zone
        3 fighters moved from Philippines to 34 Sea Zone
        1 fighter moved from 43 Sea Zone to Borneo
        1 fighter moved from Japan to 43 Sea Zone
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 43 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Yunnan
            Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
            British defend with 1 aaGun; Chinese defend with 1 artillery and 3 infantry
                British roll AA dice in Yunnan : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5,17 expected hits
                Chinese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                1 aaGun owned by the British, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
            Casualties for Chinese: 1 artillery and 3 infantry
            Casualties for British: 1 aaGun
        Battle in Borneo
            Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/7 hits, 3,50 expected hits
                UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Borneo
                2 infantry owned by the ANZAC lost in Borneo
            Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 2 infantry
        Battle in Szechwan
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2,50 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Szechwan
                2 infantry owned by the Chinese lost in Szechwan
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Battle in 42 Sea Zone
            Japanese attack with 3 fighters and 1 submarine
            Americans defend with 1 destroyer; ANZAC defend with 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 transport
            Casualties for Americans: 1 destroyer
        Battle in 34 Sea Zone
            Japanese attack with 3 fighters and 1 submarine
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Japanese lost in 34 Sea Zone
                1 destroyer owned by the ANZAC lost in 34 Sea Zone
            Japanese win with 3 fighters remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
        Battle in Shan State
            Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry and 1 mech_infantry
                Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,17 expected hits
                UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Shan State
                1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry and 1 mech_infantry
    Non Combat Move - Japanese
        1 fighter moved from Yunnan to Kwangtung
        1 tactical_bomber moved from Yunnan to Kwangtung
        1 fighter moved from Shan State to Kwangtung
        1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
        1 mech_infantry moved from French Indo China to Kwangtung
        1 infantry moved from Kwangsi to Kwangtung
        1 bomber and 1 tactical_bomber moved from Shan State to French Indo China
        2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Hopei
        1 mech_infantry moved from Jehol to Hunan
        3 infantry moved from Kiangsu to Anhwe
        1 armour moved from Buyant-Uhaa to Central Mongolia
        1 armour moved from Central Mongolia to Dzavhan
        1 mech_infantry moved from Jehol to Central Mongolia
        1 artillery moved from Tsagaan Olom to Suiyuyan
        2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
        2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
        3 fighters moved from 34 Sea Zone to Philippines
        3 fighters moved from Borneo to 35 Sea Zone
        2 tactical_bombers moved from Borneo to 35 Sea Zone
        1 fighter moved from 42 Sea Zone to 35 Sea Zone
        1 fighter moved from 42 Sea Zone to French Indo China
        1 fighter moved from 42 Sea Zone to 43 Sea Zone
        1 carrier moved from 35 Sea Zone to 43 Sea Zone
        1 submarine moved from 20 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 transport placed in 36 Sea Zone
        1 artillery and 1 infantry placed in French Indo China
        1 airfield placed in French Indo China
        1 factory_minor placed in Kwangtung
        1 infantry and 2 mech_infantrys placed in Kiangsu
        1 fighter placed in Japan
        1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,33
Japanese regular : 0,00
British AA : -0,50
ANZAC regular : 0,67
UK_Pacific regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; 
    Politics - Americans
        Americans takes Political Action: Political Action Allies To War With TrueNeutrals
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
            Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    Combat Move - Americans
        1 unit repaired.
        1 armour and 1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
        1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        3 infantry moved from Southern France to Northern Italy
        2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
        1 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 2 infantry moved from 91 Sea Zone to Spain
        2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
        2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
        1 bomber moved from Malta to Spain
        2 fighters moved from 98 Sea Zone to Northern Italy
        1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Spain
        1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in Celebes
        Battle in Soviet Far East
        Battle in 42 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 submarine
                Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Japanese lost in 42 Sea Zone
            Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
        Battle in Spain
            Americans attack with 3 artilleries, 1 bomber and 5 infantry
            Neutral_True defend with 6 infantry
                Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits
                Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                3 infantry owned by the Neutral_True lost in Spain
                Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits
                Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                3 infantry owned by the Neutral_True lost in Spain
            Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18
            Casualties for Neutral_True: 6 infantry
        Battle in Northern Italy
            Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
            Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
                Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits
                1 fighter owned by the Americans lost in Northern Italy
                Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
                Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Americans lost in Northern Italy
                1 aaGun owned by the Germans lost in Northern Italy
                Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits
                Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
                1 infantry owned by the Italians lost in Northern Italy
                Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
                Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Northern Italy
                2 infantry owned by the Italians lost in Northern Italy
            Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
            Casualties for Americans: 1 fighter and 2 infantry
            Casualties for Germans: 1 aaGun
            Casualties for Italians: 3 infantry
    Non Combat Move - Americans
        1 bomber moved from Spain to Gibraltar
        1 fighter moved from Northern Italy to Southern France
        1 infantry moved from Normandy Bordeaux to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Morocco
        2 fighters moved from Eastern United States to Gibraltar
        1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone
        1 destroyer moved from 10 Sea Zone to 3 Sea Zone
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        2 fighters moved from Hawaiian Islands to 33 Sea Zone
        1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
        1 artillery and 2 infantry placed in Southern France
        2 fighters placed in Eastern United States
        1 artillery and 1 infantry placed in Western United States
        2 transports placed in 10 Sea Zone
        2 infantry placed in Western United States
        Americans undo move 5.
        2 transports placed in 101 Sea Zone
        Americans undo move 6.
        2 transports placed in 10 Sea Zone
        1 artillery placed in Central United States
    Turn Complete - Americans
        Americans collect 66 PUs; end with 67 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,67
Japanese regular : -0,33
Germans AA : 0,67
Neutral_True regular : -3,00