BM4 fasthard(X) vs Oskar2KX(L+24)


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 6 artilleries, 4 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Southern France to France
            2 fighters moved from Gibraltar to France
            3 fighters moved from Southern France to France
            1 armour moved from Sakha to Yakut S.S.R.
                  Americans take Yakut S.S.R. from Japanese
            1 fighter moved from Eastern United States to Venezuela
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
                1 bomber owned by the Americans killed by AA in France
                Bombing raid in France causes 0 damage total. 
            Battle in Venezuela
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Venezuela
                Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in France
                Americans attack with 5 fighters
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Americans roll dice for 5 fighters in France, round 2 : 2/5 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in France
                    2 infantry owned by the Germans lost in France
                Americans win with 4 fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            4 fighters moved from France to Southern France
            1 fighter moved from Venezuela to Brazil
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 3 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
            3 fighters moved from Eastern United States to Gibraltar
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 9 Sea Zone to 26 Sea Zone
            1 transport moved from 9 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Southern France
            2 artilleries and 2 infantry placed in Central United States
            2 transports placed in 10 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Western United States
            1 artillery and 1 infantry placed in Western United States
            3 fighters placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            6 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Southern France to Holland Belgium
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 mech_infantry moved from Iraq to Greece
                  British take Greece from Italians
            2 mech_infantrys moved from Egypt to Tobruk
                  British take Tobruk from Italians
            4 fighters moved from Iraq to Saudi Arabia
    
        Combat - British
            Battle in Saudi Arabia
                British attack with 1 artillery, 4 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 4 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 2,67 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Neutral_True lost in Saudi Arabia
                British win, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in Holland Belgium
                British attack with 1 fighter and 4 infantry
                Germans defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    3 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to Southern France
            1 mech_infantry moved from Iraq to Caucasus
            4 fighters moved from Saudi Arabia to Caucasus
            3 mech_infantrys moved from Egypt to Syria
            3 artilleries moved from Iraq to Turkey
            3 artilleries moved from Turkey to Caucasus
            1 fighter moved from India to Caucasus
            1 fighter moved from India to Caucasus
            2 aaGuns, 1 artillery and 8 infantry moved from India to West India
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Iraq
            1 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Normandy Bordeaux
            British undo move 4.
            3 infantry placed in Normandy Bordeaux
            1 artillery placed in Union of South Africa
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -0,83
    Japanese regular : 0,33
    Germans AA : 0,83
    Germans regular : 0,33
    Neutral_True regular : -2,00
    British regular : -0,17
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Libya to Algeria
                  Italians take Tunisia from British
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 1 armour
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Italians lost in Algeria
                    1 infantry owned by the Americans lost in Algeria
                British win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 1 artillery moved from Libya to Tunisia
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2
            Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,00
    British regular : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Caroline Islands to Queensland
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Southern France to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 20 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            2 bombers moved from Southern Italy to Holland Belgium
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
                British defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/5 hits, 2,50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to Southern Italy
            2 bombers moved from Holland Belgium to Southern Italy
            1 mech_infantry moved from Southern Italy to Northern Italy
            10 infantry moved from Germany to Western Germany
            13 infantry moved from Western Germany to Northern Italy
            5 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Rostov to Southern Italy
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Ukraine to Volgograd
            2 aaGuns moved from Rostov to Ukraine
            1 infantry moved from Rostov to Volgograd
            1 aaGun, 2 armour, 2 artilleries and 1 tactical_bomber moved from Tambov to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Southern Italy to Northern Italy
            1 armour moved from Poland to Germany
            1 armour moved from Poland to Western Ukraine
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Russia
            5 infantry placed in Germany
            1 infantry placed in Germany
            7 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
            EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 infantry
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,17
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 aaGun, 1 artillery and 1 infantry moved from Archangel to Nenetsia
            1 infantry moved from Buryatia to Sakha
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 mech_infantry moved from Burma to India
            2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 armour moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Sikang
            1 infantry moved from Sikang to Tsinghai
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            4 fighters moved from 35 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 6/10 hits, 4,67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Celebes
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/8 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in India
                    2 mech_infantrys owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from India to French Indo China
            5 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            2 mech_infantrys moved from Kwangtung to Yunnan
            3 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to Japan
            1 tactical_bomber moved from French Indo China to Japan
            2 bombers moved from India to French Indo China
            1 fighter moved from Burma to Kiangsu
            1 fighter moved from Burma to Kwangtung
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 aaGun and 2 infantry moved from French Indo China to Yunnan
            2 fighters moved from Burma to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to Philippines
            4 fighters and 2 tactical_bombers moved from Volgograd to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 mech_infantry moved from Chahar to Kweichow
            1 mech_infantry moved from Jehol to Hunan
            1 mech_infantry moved from Amur to Chahar
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 mech_infantry moved from Kiangsu to Hunan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 fighter placed in Japan
            1 submarine placed in 6 Sea Zone
            1 carrier and 1 transport placed in 36 Sea Zone
            1 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 infantry and 1 mech_infantry placed in Kwangtung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3,83
    UK_Pacific regular : 0,33
    ANZAC regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 9 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Chile
            1 fighter moved from Brazil to Chile
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 fighter moved from Gibraltar to Tunisia
            1 artillery and 1 infantry moved from Spain to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Formosa
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Americans take Yenisey from Japanese
                  Americans take Evenkiyskiy from Japanese
            1 infantry moved from Siberia to Amur
                  Americans take Amur from Japanese
            2 fighters moved from Gibraltar to Portugal
            4 fighters moved from Southern France to Portugal
    
        Combat - Americans
            Battle in Formosa
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                    1 infantry owned by the Japanese lost in Celebes
                Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chile
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Chile
                    1 infantry owned by the Neutral_True lost in Chile
                    Americans roll dice for 1 artillery and 1 fighter in Chile, round 3 : 0/2 hits, 0,83 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Chile
                1 fighter owned by the Americans retreated
                Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Neutral_True: 1 infantry
            Battle in Portugal
                Americans attack with 1 artillery, 6 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Portugal, round 2 : 2/8 hits, 3,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Portugal
                    2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Tunisia
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 aaGun and 1 artillery
                    Italians roll AA dice in Tunisia : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                    1 aaGun owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 aaGun and 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            2 destroyers moved from 91 Sea Zone to 94 Sea Zone
            2 carriers moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Portugal to 94 Sea Zone
            5 fighters moved from Portugal to Southern France
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Chile to Brazil
            2 aaGuns, 2 artilleries and 4 infantry moved from Spain to Southern France
    
        Place Units - Americans
            3 artilleries placed in Southern France
            5 artilleries and 5 infantry placed in Central United States
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2,67
    Italians regular : 0,33
    Japanese regular : 1,33
    Neutral_True regular : 1,33
    Italians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 9 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Chile
            1 fighter moved from Brazil to Chile
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 fighter moved from Gibraltar to Tunisia
            1 artillery and 1 infantry moved from Spain to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Formosa
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Americans take Yenisey from Japanese
                  Americans take Evenkiyskiy from Japanese
            1 infantry moved from Siberia to Amur
                  Americans take Amur from Japanese
            2 fighters moved from Gibraltar to Portugal
            4 fighters moved from Southern France to Portugal
    
        Combat - Americans
            Battle in Formosa
            Battle in Celebes
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                    Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                    1 infantry owned by the Japanese lost in Celebes
                Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chile
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 1/3 hits, 1,17 expected hits
                    Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Chile
                    1 infantry owned by the Neutral_True lost in Chile
                    Americans roll dice for 1 artillery and 1 fighter in Chile, round 3 : 0/2 hits, 0,83 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Chile
                1 fighter owned by the Americans retreated
                Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Neutral_True: 1 infantry
            Battle in Portugal
                Americans attack with 1 artillery, 6 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Portugal, round 2 : 2/8 hits, 3,67 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Portugal
                    2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in Tunisia
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 aaGun and 1 artillery
                    Italians roll AA dice in Tunisia : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                    1 aaGun owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 aaGun and 1 artillery
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 94 Sea Zone
            2 destroyers moved from 91 Sea Zone to 94 Sea Zone
            2 carriers moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Portugal to 94 Sea Zone
            5 fighters moved from Portugal to Southern France
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Spain
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Chile to Brazil
            2 aaGuns, 2 artilleries and 4 infantry moved from Spain to Southern France
    
        Place Units - Americans
            3 artilleries placed in Southern France
            5 artilleries and 5 infantry placed in Central United States
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 70 PUs; end with 71 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            6 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 mech_infantry moved from Greece to Bulgaria
                  British take Bulgaria from Germans
            1 infantry and 1 mech_infantry moved from Caucasus to Rostov
            2 infantry moved from West India to India
            1 artillery moved from West India to India
            1 infantry moved from West India to India
            6 fighters moved from Caucasus to Rostov
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Southern France to Holland Belgium
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
    
        Combat - British
            Battle in Crete
            Battle in Holland Belgium
                British attack with 1 fighter and 4 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Crete from Italians, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Rostov
                British attack with 6 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/8 hits, 3,33 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Italians with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in India
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    British roll dice for 1 artillery and 3 infantry in India, round 2 : 3/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in India
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            3 artilleries moved from Turkey to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            6 fighters moved from Rostov to Caucasus
            1 mech_infantry moved from Syria to Greece
            2 mech_infantrys moved from Syria to Caucasus
            1 armour and 2 mech_infantrys moved from Egypt to Syria
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery and 1 infantry moved from Saudi Arabia to Iraq
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Holland Belgium to Southern France
    
        Place Units - British
            1 aaGun and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 fighter and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Americans regular : -2,67
    Italians regular : 0,00
    Japanese regular : 1,33
    Germans regular : 0,33
    Neutral_True regular : 1,33
    British regular : 1,33
    Italians AA : -0,17
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 armour moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1
            Italians collect 5 PUs (5 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            2 bombers moved from Southern Italy to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            3 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Southern Italy to Holland Belgium
            3 infantry moved from Ukraine to Rostov
            1 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Bryansk to Rostov
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters and 4 infantry
                British defend with 3 infantry
                    Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 0/7 hits, 2,17 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2,00 expected hits
                    British roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    2 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for British: 3 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 1,83 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 0/4 hits, 1,67 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 3 : 3/4 hits, 1,67 expected hits
                    British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Bulgaria
                    1 mech_infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers moved from Bulgaria to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 aaGun moved from Ukraine to Rostov
            2 mech_infantrys moved from Ukraine to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Russia to Tambov
            1 infantry moved from Smolensk to Bryansk
            1 armour moved from Western Germany to Northern Italy
            1 armour moved from Northern Italy to Southern Italy
            6 infantry moved from Germany to Western Germany
            1 armour moved from Germany to Northern Italy
            15 infantry moved from Western Germany to Northern Italy
            3 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Finland to Karelia
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            10 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,5
            Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3,00
    British regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Nenetsia to Urals
                  Russians take Urals from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Nenetsia to Urals
            1 infantry moved from Sakha to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Burma to India
            5 mech_infantrys moved from Yunnan to India
            2 bombers moved from French Indo China to India
            1 mech_infantry moved from Kweichow to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 armour moved from Sikang to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 transport
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 artillery, 2 bombers, 3 infantry and 6 mech_infantrys
                British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 6 mech_infantrys in India, round 2 : 5/12 hits, 3,33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in India
                    1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/9 hits, 3,83 expected hits
                    Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 2,00 expected hits
                    2 infantry owned by the Japanese lost in Suiyuyan
                    5 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 3 : 4/7 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 6 infantry
    
        Non Combat Move - Japanese
            3 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Shensi
            1 aaGun moved from Yunnan to Burma
            1 artillery moved from Yunnan to Burma
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from 20 Sea Zone to 36 Sea Zone
            1 fighter moved from 44 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangtung to 36 Sea Zone
            1 fighter moved from Kiangsu to 36 Sea Zone
            1 fighter moved from Yunnan to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            2 bombers moved from India to French Indo China
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 36 Sea Zone
            1 submarine placed in 20 Sea Zone
            1 submarine placed in 19 Sea Zone
            Japanese undo move 3.
            3 infantry placed in Kiangsu
            2 infantry placed in Kwangtung
            2 infantry placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
            Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : 3,33
    UK_Pacific regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Evenkiyskiy to Timguska
                  Americans take Timguska from Japanese
            1 armour moved from Timguska to Urals
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to Chile
            1 fighter moved from Brazil to Chile
            14 artilleries and 12 infantry moved from Southern France to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from British
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take Algeria from British
                  French take Southern France from Americans
                  French take French West Africa from British
                  French take Tunisia from Americans
    
        Combat - Americans
            Battle in Chile
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Neutral_True defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 0/3 hits, 1,17 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 3 : 2/3 hits, 1,17 expected hits
                    Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_True lost in Chile
                Americans win, taking Chile from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_True: 1 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 fighter moved from Chile to Brazil
            1 transport moved from 65 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Southeast Mexico
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
            1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
            2 aaGuns moved from Southern France to France
            1 artillery moved from Portugal to Spain
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 artillery moved from Tunisia to Algeria
            1 destroyer moved from 94 Sea Zone to 92 Sea Zone
            2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 94 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Southern France to United Kingdom
            3 fighters moved from Southern France to United Kingdom
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 artillery and 3 infantry placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
            Americans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Neutral_True regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 3 PUs; 
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 armour moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3,4,1
            Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 8
  • 15
  • 34
  • 38
  • 226
  • 59
  • 173
  • 199
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.8k

Users

40.6k

Topics

1.8m

Posts