@simon33
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BM4 fasthard(X) vs Oskar2KX(L+24)
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to Rostov 1 tactical_bomber moved from Volgograd to Rostov 2 bombers moved from Southern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 1 mech_infantry moved from Northern Italy to Bulgaria 3 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Southern Italy to Holland Belgium 3 infantry moved from Ukraine to Rostov 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Archangel 1 infantry moved from Bryansk to Rostov Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 4 infantry British defend with 3 infantry Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 0/7 hits, 2,17 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 3 fighters and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2,00 expected hits British roll dice for 3 infantry in Holland Belgium, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 4 : 1/4 hits, 1,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 3 infantry Casualties for British: 3 infantry Battle in Rostov Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 1,83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Rostov 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Bulgaria Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 2 : 0/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers and 2 mech_infantrys in Bulgaria, round 3 : 3/4 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria 1 mech_infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Bulgaria to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 aaGun moved from Ukraine to Rostov 2 mech_infantrys moved from Ukraine to Volgograd 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 1 infantry moved from Smolensk to Bryansk 1 armour moved from Western Germany to Northern Italy 1 armour moved from Northern Italy to Southern Italy 6 infantry moved from Germany to Western Germany 1 armour moved from Germany to Northern Italy 15 infantry moved from Western Germany to Northern Italy 3 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Finland to Karelia Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 10 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,5 Germans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans regular : -3,00 British regular : 1,33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Combat Move - Russians 1 artillery and 1 infantry moved from Nenetsia to Urals Russians take Urals from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Nenetsia to Urals 1 infantry moved from Sakha to Amur Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Burma to India 5 mech_infantrys moved from Yunnan to India 2 bombers moved from French Indo China to India 1 mech_infantry moved from Kweichow to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Suiyuyan 1 armour moved from Sikang to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Yunnan to Suiyuyan Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 transport Casualties for Americans: 1 transport Battle in India Japanese attack with 1 artillery, 2 bombers, 3 infantry and 6 mech_infantrys British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 6 mech_infantrys in India, round 2 : 5/12 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in India 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in Suiyuyan Japanese attack with 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 6 infantry Japanese roll dice for 1 armour, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 5/9 hits, 3,83 expected hits Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Japanese lost in Suiyuyan 5 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 3 : 4/7 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar 1 infantry moved from Anhwe to Chahar 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Shensi 1 aaGun moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kiangsu to 36 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 2 bombers moved from India to French Indo China Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone 1 submarine placed in 19 Sea Zone Japanese undo move 3. 3 infantry placed in Kiangsu 2 infantry placed in Kwangtung 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 3,33 UK_Pacific regular : 0,00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 destroyers, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Evenkiyskiy to Timguska Americans take Timguska from Japanese 1 armour moved from Timguska to Urals 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 1 fighter moved from Brazil to Chile 14 artilleries and 12 infantry moved from Southern France to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from British French take French Central Africa from British French take French Madagascar from British French take Algeria from British French take Southern France from Americans French take French West Africa from British French take Tunisia from Americans Combat - Americans Battle in Chile Americans attack with 1 artillery, 1 fighter and 1 infantry Neutral_True defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 0/3 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Chile, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 3 : 2/3 hits, 1,17 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Chile from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 fighter moved from Chile to Brazil 1 transport moved from 65 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 2 aaGuns moved from Southern France to France 1 artillery moved from Portugal to Spain 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery moved from Tunisia to Algeria 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 carriers, 2 destroyers, 2 fighters and 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 2 fighters moved from Southern France to United Kingdom 3 fighters moved from Southern France to United Kingdom 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 artillery and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1 Americans collect 68 PUs (3 lost to blockades); end with 68 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Neutral_True regular : -0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 3 PUs; Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French 1 infantry moved from Northern Italy to Southern France Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3,4,1 Italians collect 8 PUs (5 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from 33 Sea Zone to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 2 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 fighter moved from 33 Sea Zone to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to France Turn Complete - French French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Southern Italy 1 aaGun, 2 armour and 43 infantry moved from Northern Italy to Western Germany 5 infantry moved from Western Germany to Germany 2 armour moved from Southern Italy to Western Germany 3 infantry moved from Rostov to Volgograd 1 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Russia to Volgograd 3 infantry moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 2 infantry moved from Archangel to Smolensk 1 infantry moved from Southern Italy to Northern Italy 2 bombers moved from Volgograd to French Indo China Place Units - Germans 3 infantry and 1 mech_infantry placed in Germany 2 infantry and 1 mech_infantry placed in Ukraine 1 mech_infantry placed in Germany 3 artilleries placed in Volgograd 3 artilleries placed in Western Germany 3 infantry placed in Russia 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,1,5 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans regular : 0,17 British regular : 0,67 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 carriers and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from India to West India 1 infantry moved from India to West India 1 mech_infantry moved from India to West India 1 fighter moved from Philippines to 21 Sea Zone 1 tactical_bomber moved from Philippines to 21 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone Combat - Japanese Battle in West India Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in West India, round 2 : 1/4 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 45 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/5 hits, 2,83 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 3 fighters moved from 34 Sea Zone to Philippines 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Chahar to 36 Sea Zone 3 fighters moved from Chahar to Japan 1 armour and 1 mech_infantry moved from Suiyuyan to Buyant-Uhaa 1 aaGun moved from Burma to India 1 artillery moved from Burma to India 1 mech_infantry moved from India to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kweichow to Shensi 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Hopei to Jehol 1 mech_infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Hunan to Hopei 2 mech_infantrys moved from Kwangtung to Hunan 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Chahar 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 carriers moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 carriers placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2 Japanese collect 54 PUs (5 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : 2,33 UK_Pacific regular : -0,33





