I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?BM4 fasthard(X) vs Oskar2KX(L+24)
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Bid
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Rostov Italians take Rostov from Russians 1 armour and 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan Combat - Italians Italians creates battle in territory 98 Sea Zone Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 1 fighter British defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 1 fighter in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan 1 fighter owned by the Italians retreated 1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Egypt British win with 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 2 destroyers moved from 97 Sea Zone to 92 Sea Zone 1 destroyer and 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 factory_minor placed in Egypt 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : -0,33 British regular : -0,67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 bomber moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Egypt to Baltic States 1 artillery moved from Western Germany to Holland Belgium 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians Combat - Germans Battle in Baltic States Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Baltic States, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1,33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Bessarabia to Southern Italy 1 armour and 5 mech_infantrys moved from Romania to Ukraine 1 artillery moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 bomber moved from Baltic States to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 bomber moved from Baltic States to Western Germany Place Units - Germans 1 artillery and 4 infantry placed in Western Germany 3 infantry placed in Ukraine 8 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 3. 6 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,83 British regular : -0,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Novgorod to Karelia 1 infantry moved from Belarus to Baltic States 1 infantry moved from Novgorod to Baltic States 1 fighter moved from Russia to Baltic States 2 mech_infantrys moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 2 infantry moved from Russia to Tambov Combat - Russians Battle in Karelia Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Karelia 1 infantry owned by the Germans lost in Karelia Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Karelia Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vyborg 1 infantry owned by the Germans lost in Vyborg Russians roll dice for 1 artillery in Vyborg, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 mech_infantry moved from Russia to Urals 3 infantry moved from Yenisey to Timguska 1 fighter moved from Baltic States to Novgorod Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 2,00 Russians regular : 3,50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from Philippines to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 fighters moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 36 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Shensi 1 infantry moved from Hopei to Shensi 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Chahar to Suiyuyan 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 armour moved from Dzavhan to Central Mongolia Japanese take Central Mongolia from Russians 1 armour moved from Central Mongolia to Buyant-Uhaa 1 bomber moved from French Indo China to Suiyuyan 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Hopei to Jehol 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Dzavhan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 infantry moved from Hunan to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 22 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 transport Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 2,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 1 carrier and 1 transport moved from 41 Sea Zone to 44 Sea Zone 3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Shensi to Jehol 1 bomber moved from Suiyuyan to Jehol 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from Japan to Kiangsu 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - Japanese 4 fighters and 1 tactical_bomber placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 Japanese regular : 2,33 UK_Pacific regular : -0,33 ANZAC regular : -0,33 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Oskar2KX no scramble
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier and 2 fighters Italians defend with 2 destroyers Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone 1 carrier owned by the Americans retreated to 91 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters Italians defend with 1 destroyer, 2 submarines and 2 transports Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34 Casualties for Italians: 1 destroyer, 2 submarines and 2 transports Non Combat Move - Americans 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 98 Sea Zone to Malta 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 2 transports placed in 10 Sea Zone 3 infantry placed in Southern France 1 armour placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -0,17 Italians regular : -1,33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -1,33 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 2 infantry EDIT: Adding units owned by Chinese to Sikang: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier and 2 fighters Italians defend with 2 destroyers Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone 1 carrier owned by the Americans retreated to 91 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters Italians defend with 1 destroyer, 2 submarines and 2 transports Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34 Casualties for Italians: 1 destroyer, 2 submarines and 2 transports Non Combat Move - Americans 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 98 Sea Zone to Malta 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 2 transports placed in 10 Sea Zone 3 infantry placed in Southern France 1 armour placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 2 infantry EDIT: Adding units owned by Chinese to Sikang: 2 infantry EDIT: Turning off Edit Mode British buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 submarine moved from 91 Sea Zone to 92 Sea Zone 4 fighters moved from Gibraltar to 92 Sea Zone 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Holland Belgium British attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 92 Sea Zone British attack with 4 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from India to Eastern Persia 1 aaGun moved from Burma to Yunnan 2 aaGuns and 9 infantry moved from India to Burma 4 fighters moved from 92 Sea Zone to Tobruk 2 infantry moved from Libya to Tobruk 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 battleship and 1 cruiser moved from 72 Sea Zone to 77 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 1 artillery and 2 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Iraq 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,00 Japanese regular : -1,83 Italians regular : -1,67 Germans regular : 0,00 British regular : -1,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Northern Italy 6 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 6 infantry Americans defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry Italians roll dice for 1 fighter and 6 infantry in Northern Italy, round 2 : 1/7 hits, 1,50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 fighter and 5 infantry in Northern Italy, round 3 : 1/6 hits, 1,33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 3 infantry Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Alexandria 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 aaGun moved from Egypt to Alexandria 1 fighter moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Ukraine to Bryansk 1 armour moved from Rostov to Bryansk Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,3,3,3,3 Italians collect 13 PUs (3 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Italians regular : -0,33 British regular : 0,00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 1,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 1,50 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Caucasus to Volgograd 2 infantry moved from Bryansk to Tambov 1 armour moved from Ukraine to Volgograd 1 bomber moved from Western Germany to Tambov 1 bomber moved from Eastern Poland to Tambov Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Ukraine 1 bomber moved from Tambov to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Egypt to Ukraine 1 fighter moved from Southern Italy to Ukraine 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Karelia to Finland 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Ukraine 6 infantry placed in Germany 10 infantry placed in Western Germany Germans undo move 3. 2 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -0,50 British regular : -1,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Volgograd 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 mech_infantry moved from Urals to Russia 1 fighter moved from Novgorod to Russia 1 artillery moved from Vyborg to Novgorod 1 infantry moved from Novgorod to Belarus 3 infantry moved from Timguska to Novosibirsk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : 0,17 Russians regular : 0,50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 fighters moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Borneo 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 artillery moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 1 infantry moved from Tsagaan Olom to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Jehol to Yunnan 1 bomber moved from Jehol to Shan State 1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Hunan 1 fighter moved from Hunan to Yunnan 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 1 fighter moved from 43 Sea Zone to Borneo 1 fighter moved from Japan to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 aaGun; Chinese defend with 1 artillery and 3 infantry British roll AA dice in Yunnan : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5,17 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 1 aaGun owned by the British, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Chinese: 1 artillery and 3 infantry Casualties for British: 1 aaGun Battle in Borneo Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/7 hits, 3,50 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 transport Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from Shan State to Kwangtung 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 bomber and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Jehol to Hunan 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Buyant-Uhaa to Central Mongolia 1 armour moved from Central Mongolia to Dzavhan 1 mech_infantry moved from Jehol to Central Mongolia 1 artillery moved from Tsagaan Olom to Suiyuyan 2 fighters and 1 tactical_bomber moved from Japan to Kiangsu 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 34 Sea Zone to Philippines 3 fighters moved from Borneo to 35 Sea Zone 2 tactical_bombers moved from Borneo to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 airfield placed in French Indo China 1 factory_minor placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : 0,00 British AA : -0,50 ANZAC regular : 0,67 UK_Pacific regular : 0,67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Malta to Spain 2 fighters moved from 98 Sea Zone to Northern Italy 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Soviet Far East Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 1 bomber and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Battle in Northern Italy Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 aaGun owned by the Germans lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 3 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Southern France 2 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 5. 2 transports placed in 101 Sea Zone Americans undo move 6. 2 transports placed in 10 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,67 Japanese regular : -0,33 Germans AA : 0,67 Neutral_True regular : -3,00





