I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?BM4 fasthard(X) vs Oskar2KX(L+24)
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan 3 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27 Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -5,00 Japanese regular : 2,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Malta to Spain 2 fighters moved from 98 Sea Zone to Northern Italy 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Soviet Far East Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 1 bomber and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Battle in Northern Italy Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 aaGun owned by the Germans lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 3 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Southern France 2 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 5. 2 transports placed in 101 Sea Zone Americans undo move 6. 2 transports placed in 10 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan 3 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27 Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 infantry moved from Burma to Shan State Combat - British Battle in Holland Belgium British attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Shan State British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns and 6 infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from India to Russia 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Anglo Egyptian Sudan to Iraq 4 fighters moved from Tobruk to Iraq 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from Iraq to Northwest Persia Place Units - British 1 airfield and 3 infantry placed in Iraq 3 infantry placed in Normandy Bordeaux 4 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Chinese regular : -5,00 Americans regular : 0,67 Italians regular : -0,67 Japanese regular : 0,67 Germans AA : 0,67 Germans regular : 0,33 Neutral_True regular : -3,00 British regular : -0,67 -
TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ItaliansCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery, 2 fighters and 1 infantry moved from Southern Italy to Northern Italy 1 armour, 1 artillery and 3 infantry moved from Bryansk to Russia 1 armour and 1 artillery moved from Alexandria to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 armour and 1 artillery British defend with 2 infantry Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Tobruk Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Northern Italy Italians attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 2 fighters in Northern Italy, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 2 mech_infantrys in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Italians roll dice for 2 fighters in Northern Italy, round 4 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in Northern Italy, round 5 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 fighters in Northern Italy, round 6 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 mech_infantry in Northern Italy, round 6 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Northern Italy Italians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry and 2 mech_infantrys Battle in Russia Italians attack with 1 armour, 1 artillery and 3 infantry British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 aaGun, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 29 infantry, 7 mech_infantrys and 1 tactical_bomber Italians roll dice for 1 armour, 1 artillery and 3 infantry in Russia, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun, 1 armour, 9 artilleries, 4 fighters, 29 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 18/52 hits, 19,17 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Russia 1 infantry owned by the Russians lost in Russia Russians win with 1 aaGun, 1 armour, 9 artilleries, 4 fighters, 28 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Italians: 1 armour, 1 artillery and 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 aaGun moved from Alexandria to Tobruk Place Units - Italians 1 armour and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,4 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -2,83 Russians regular : -1,17 British regular : -1,00 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 5 artilleries, 1 bomber, 21 infantry and 19 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Tambov to Russia 3 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Western Germany to Northern Italy Italians take Northern Italy from Americans 4 infantry moved from Finland to Karelia 3 infantry moved from Poland to Eastern Poland Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Karelia Germans attack with 4 infantry Russians defend with 1 infantry Germans roll dice for 4 infantry in Karelia, round 2 : 2/4 hits, 0,67 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 3 armour, 5 artilleries, 2 bombers, 3 fighters, 23 infantry, 24 mech_infantrys and 1 tactical_bomber British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 aaGun, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 23 infantry, 24 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/61 hits, 15,33 expected hits Russians roll dice for 1 aaGun, 1 armour, 9 artilleries, 4 fighters, 28 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 23/51 hits, 18,83 expected hits 23 infantry owned by the Germans lost in Russia 15 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 24 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/38 hits, 11,50 expected hits Russians roll dice for 1 armour, 9 artilleries, 4 fighters, 13 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/36 hits, 13,83 expected hits 13 mech_infantrys owned by the Germans lost in Russia 12 infantry owned by the Russians lost in Russia Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 11 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/25 hits, 9,33 expected hits Russians roll dice for 1 armour, 9 artilleries, 4 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 7/24 hits, 9,83 expected hits 7 mech_infantrys owned by the Germans lost in Russia 7 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 7/18 hits, 8,00 expected hits Russians roll dice for 1 armour, 6 artilleries, 4 fighters and 2 tactical_bombers in Russia, round 5 : 5/13 hits, 6,17 expected hits 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia 1 armour owned by the Russians and 6 artilleries owned by the Russians lost in Russia Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Russia, round 6 : 8/13 hits, 6,33 expected hits Russians roll dice for 4 fighters and 2 tactical_bombers in Russia, round 6 : 2/6 hits, 3,67 expected hits 2 artilleries owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Russia Germans captures 35PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 2 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Germans: 3 artilleries, 23 infantry and 24 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 9 artilleries, 2 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber Casualties for British: 2 fighters and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 bomber moved from Russia to Germany 1 bomber moved from Russia to Ukraine 3 fighters moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 aaGuns and 13 infantry moved from Western Germany to Northern Italy 1 fighter moved from Holland Belgium to Western Germany 8 infantry moved from Germany to Western Germany 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Ukraine Place Units - Germans 4 armour and 2 mech_infantrys placed in Western Germany 6 infantry placed in Germany 2 infantry placed in Ukraine 1 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3 Germans collect 51 PUs (2 lost to blockades); end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUsCombat Hit Differential Summary :
Russians regular : -2,00 Germans regular : 6,67 Russians AA : -0,50 British regular : 0,33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Belarus to Novgorod 3 infantry moved from Novosibirsk to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 2 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Java 2 fighters moved from 43 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Dzavhan to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Central Mongolia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2,00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Szechwan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Hopei to Shensi 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 bombers moved from Java to Malaya 2 fighters moved from Celebes to 44 Sea Zone 2 tactical_bombers moved from Celebes to 44 Sea Zone 3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Kiangsu to Japan 1 fighter moved from Szechwan to Kwangtung 1 tactical_bomber moved from Szechwan to Kwangtung 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 fighter moved from Shan State to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 2 submarines placed in 6 Sea Zone 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 2 infantry and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 0,00 Japanese regular : 1,33 ANZAC regular : 0,67 UK_Pacific regular : 1,00 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 8 artilleries, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Southern Italy 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Soviet Far East to Sakha Americans take Siberia from Japanese Americans take Sakha from Japanese Combat - Americans Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes 1 infantry owned by the Japanese lost in Celebes Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone 1 infantry moved from Soviet Far East to Siberia 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Gibraltar to Southern France 1 infantry moved from Morocco to Algeria 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Southern Italy to Southern France 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 carrier, 2 destroyers and 2 transports moved from 94 Sea Zone to 91 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 4 fighters placed in Eastern United States 3 artilleries placed in Southern France 1 artillery and 1 fighter placed in Western United States 4 artilleries placed in Central United States 6 infantry placed in Central United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,67 Italians AA : -0,17 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 8 artilleries, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to Southern Italy 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Soviet Far East to Sakha Americans take Siberia from Japanese Americans take Sakha from Japanese Combat - Americans Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes 1 infantry owned by the Japanese lost in Celebes Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Central United States to Western United States 1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone 1 infantry moved from Soviet Far East to Siberia 3 artilleries and 5 infantry moved from Spain to Southern France 2 fighters moved from Gibraltar to Southern France 1 infantry moved from Morocco to Algeria 2 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Southern Italy to Southern France 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 carrier, 2 destroyers and 2 transports moved from 94 Sea Zone to 91 Sea Zone Place Units - Americans 1 submarine placed in 101 Sea Zone 4 fighters placed in Eastern United States 3 artilleries placed in Southern France 1 artillery and 1 fighter placed in Western United States 4 artilleries placed in Central United States 6 infantry placed in Central United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 1 artillery and 1 infantry moved from Northwest Persia to Turkey 2 artilleries, 4 fighters and 5 infantry moved from Iraq to Turkey 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 fighter and 4 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Burma, round 6 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma Japanese win with no units remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in Turkey British attack with 3 artilleries, 4 fighters and 6 infantry Neutral_True defend with 8 infantry British roll dice for 3 artilleries, 4 fighters and 6 infantry in Turkey, round 2 : 4/13 hits, 4,50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits 4 infantry owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 3 artilleries, 4 fighters and 2 infantry in Turkey, round 3 : 3/9 hits, 3,67 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the British lost in Turkey 3 infantry owned by the Neutral_True lost in Turkey British roll dice for 3 artilleries and 4 fighters in Turkey, round 4 : 3/7 hits, 3,00 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 3 artilleries and 4 fighters remaining. Battle score for attacker is 6 Casualties for British: 6 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 4 fighters moved from Turkey to Iraq 2 fighters moved from Iraq to India 1 artillery moved from Egypt to Alexandria 2 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from Belgian Congo to Egypt 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Holland Belgium to Southern France Place Units - British 3 mech_infantrys placed in Egypt 3 artilleries placed in Iraq 2 artilleries and 1 infantry placed in Normandy Bordeaux 4 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 2,00 Germans regular : 0,67 Neutral_True regular : 1,67 British regular : -4,83 Italians AA : -0,17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tobruk to Libya Italians take Libya from British Combat - Italians Non Combat Move - Italians 2 fighters moved from Western Germany to Southern Italy 1 aaGun and 1 artillery moved from Tobruk to Libya Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2 Italians collect 10 PUs (5 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 44 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Southern France Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs; Germans buy 1 artillery, 1 fighter, 20 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Germany to Holland Belgium 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Germans take Volgograd from Russians 1 infantry moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 4 infantry British defend with 3 infantry Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 bomber moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 2 armour moved from Western Germany to Poland 1 armour and 1 mech_infantry moved from Western Germany to Southern Italy 1 armour and 1 mech_infantry moved from Western Germany to Northern Italy 3 infantry moved from Switzerland to Northern Italy 5 infantry moved from Western Germany to Northern Italy 7 infantry moved from Germany to Western Germany 7 infantry moved from Sweden to Finland 1 aaGun, 2 armour and 2 artilleries moved from Russia to Tambov 1 tactical_bomber moved from Ukraine to Tambov 1 bomber moved from Ukraine to Southern Italy 2 aaGuns, 3 fighters and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Germans 10 infantry placed in Germany 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 infantry placed in France 1 artillery, 1 fighter and 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6 Germans collect 51 PUs (5 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans regular : -1,17 British regular : -1,00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel 3 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits ANZAC roll dice for 2 transports in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone 1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine and 1 transport Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from French Indo China to Volgograd 1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 2 bombers moved from Malaya to Burma 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi 1 infantry moved from Timguska to Kansu 1 fighter and 1 tactical_bomber moved from Kwangtung to Burma 2 fighters moved from 36 Sea Zone to Burma 1 fighter moved from Kiangsu to Burma 1 fighter moved from Philippines to 36 Sea Zone 2 fighters moved from Japan to French Indo China 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Burma 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 mech_infantry moved from Yakut S.S.R. to Amur 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Burma 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 36 Sea Zone 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 1,50 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 6 artilleries, 4 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Southern France to France 2 fighters moved from Gibraltar to France 3 fighters moved from Southern France to France 1 armour moved from Sakha to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese 1 fighter moved from Eastern United States to Venezuela 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0,17 expected hits 1 bomber owned by the Americans killed by AA in France Bombing raid in France causes 0 damage total. Battle in Venezuela Americans attack with 1 artillery, 1 fighter and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1,17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in France Americans attack with 5 fighters Germans defend with 1 airfield, 1 factory_minor and 2 infantry Americans roll dice for 5 fighters in France, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in France 2 infantry owned by the Germans lost in France Americans win with 4 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 2 infantry Non Combat Move - Americans 4 fighters moved from France to Southern France 1 fighter moved from Venezuela to Brazil 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain 3 fighters moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 9 Sea Zone to 26 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone Place Units - Americans 2 artilleries and 1 infantry placed in Southern France 2 artilleries and 2 infantry placed in Central United States 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States 1 artillery and 1 infantry placed in Western United States 3 fighters placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans regular : -0,83 Germans AA : 0,83 Germans regular : 0,33 Neutral_True regular : -1,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,33





