@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 destroyer moved from 33 Sea Zone to 42 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in 44 Sea Zone
            Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 42 Sea Zone
            ANZAC attack with 1 destroyer and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 42 Sea Zone
            ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Celebes
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Java
                1 artillery owned by the Japanese lost in Java
            ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 submarine placed in 54 Sea Zone
        1 transport placed in 62 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 transport moved from 33 Sea Zone to 34 Sea Zone
        1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 destroyer moved from 33 Sea Zone to 42 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in 44 Sea Zone
            Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 42 Sea Zone
            ANZAC attack with 1 destroyer and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 42 Sea Zone
            ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Celebes
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Celebes
            ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
        Battle in Java
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the ANZAC lost in Java
                1 artillery owned by the Japanese lost in Java
            ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 submarine placed in 54 Sea Zone
        1 transport placed in 62 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from Gibraltar to Southern France
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs; 
        Germans buy 1 artillery, 1 fighter, 20 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        3 infantry moved from Western Germany to Holland Belgium
        1 bomber moved from Germany to Holland Belgium
        1 armour moved from Russia to Samara
              Germans take Samara from Russians
        1 armour moved from Samara to Volgograd
              Germans take Volgograd from Russians
        1 infantry moved from Eastern Poland to Baltic States
              Germans take Baltic States from Russians
        1 infantry moved from Eastern Poland to Belarus
              Germans take Belarus from Russians
        1 infantry moved from Eastern Poland to Belarus
        1 infantry moved from Western Germany to Holland Belgium
        3 infantry moved from Karelia to Vyborg
              Germans take Vyborg from Russians
        1 fighter moved from Western Germany to Holland Belgium
    Combat - Germans
        Battle in Holland Belgium
            Germans attack with 1 bomber, 1 fighter and 4 infantry
            British defend with 3 infantry
                Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
                British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
                1 infantry owned by the British lost in Holland Belgium
                Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
                British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Holland Belgium
                Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 1 infantry
            Casualties for British: 3 infantry
    Non Combat Move - Germans
        1 bomber moved from Holland Belgium to Southern Italy
        1 fighter moved from Holland Belgium to Southern Italy
        2 armour moved from Western Germany to Poland
        1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
        1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
        3 infantry moved from Switzerland to Northern Italy
        5 infantry moved from Western Germany to Northern Italy
        7 infantry moved from Germany to Western Germany
        7 infantry moved from Sweden to Finland
        1 aaGun, 2 armour and 2 artilleries moved from Russia to Tambov
        1 tactical_bomber moved from Ukraine to Tambov
        1 bomber moved from Ukraine to Southern Italy
        2 aaGuns, 3 fighters and 2 infantry moved from Ukraine to Rostov
        1 mech_infantry moved from Northern Italy to Southern Italy
    Place Units - Germans
        10 infantry placed in Germany
        3 mech_infantrys placed in Ukraine
        3 mech_infantrys placed in Russia
        2 infantry placed in France
        1 artillery, 1 fighter and 8 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6
        Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel
        3 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 submarine moved from 35 Sea Zone to 42 Sea Zone
        1 destroyer moved from 36 Sea Zone to 44 Sea Zone
        1 armour moved from Evenkiyskiy to Urals
              Japanese take Urals from Russians
        1 armour moved from Urals to Novosibirsk
              Japanese take Novosibirsk from Russians
        1 infantry moved from Szechwan to Sikang
              Japanese take Sikang from Chinese
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
            Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
                Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                ANZAC roll dice for 2 transports in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                1 destroyer owned by the Japanese lost in 44 Sea Zone
                1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for Japanese: 1 destroyer
            Casualties for ANZAC: 1 submarine and 1 transport
            Casualties for Americans: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Japanese lost in 42 Sea Zone
                1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer and 1 transport
    Non Combat Move - Japanese
        3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
        3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
        4 fighters and 2 tactical_bombers moved from French Indo China to Volgograd
        1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
        1 infantry moved from Shan State to Burma
        2 bombers moved from Malaya to Burma
        1 infantry moved from Kweichow to Szechwan
        1 artillery moved from Hopei to Kweichow
        1 infantry moved from Shensi to Hopei
        1 infantry moved from Kansu to Shensi
        1 infantry moved from Timguska to Kansu
        1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
        2 fighters moved from 36 Sea Zone to Burma
        1 fighter moved from Kiangsu to Burma
        1 fighter moved from Philippines to 36 Sea Zone
        2 fighters moved from Japan to French Indo China
        1 transport moved from 36 Sea Zone to 20 Sea Zone
        2 infantry moved from Kwangtung to 20 Sea Zone
        2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
        1 mech_infantry moved from Kwangtung to Yunnan
        1 infantry moved from Kwangsi to Yunnan
        2 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Hunan
        1 infantry moved from Kiangsu to Anhwe
        2 mech_infantrys moved from Kiangsu to Hunan
        1 tactical_bomber moved from Kiangsu to Burma
        1 tactical_bomber moved from French Indo China to 36 Sea Zone
        1 mech_infantry moved from Yakut S.S.R. to Amur
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
        2 submarines moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to Burma
        1 fighter moved from Japan to 36 Sea Zone
    Place Units - Japanese
        1 carrier and 1 transport placed in 36 Sea Zone
        1 submarine placed in 6 Sea Zone
        2 fighters placed in Japan
        1 infantry placed in French Indo China
        1 infantry and 2 mech_infantrys placed in Kiangsu
        1 infantry and 2 mech_infantrys placed in Kwangtung
    Turn Complete - Japanese
        Japanese collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 6 artilleries, 4 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Southern France to France
        2 fighters moved from Gibraltar to France
        3 fighters moved from Southern France to France
        1 armour moved from Sakha to Yakut S.S.R.
              Americans take Yakut S.S.R. from Japanese
        1 fighter moved from Eastern United States to Venezuela
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
        1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
    Combat - Americans
        Strategic bombing raid in France
                Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
            1 bomber owned by the Americans killed by AA in France
            Bombing raid in France causes 0 damage total. 
        Battle in Venezuela
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1,17 expected hits
                Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1,17 expected hits
                Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Neutral_True lost in Venezuela
            Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Neutral_True: 2 infantry
        Battle in France
            Americans attack with 5 fighters
            Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                Americans roll dice for 5 fighters in France, round 2 : 2/5 hits, 2,50 expected hits
                Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
                1 fighter owned by the Americans lost in France
                2 infantry owned by the Germans lost in France
            Americans win with 4 fighters remaining. Battle score for attacker is -4
            Casualties for Americans: 1 fighter
            Casualties for Germans: 2 infantry
    Non Combat Move - Americans
        4 fighters moved from France to Southern France
        1 fighter moved from Venezuela to Brazil
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        2 aaGuns, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
        2 aaGuns, 3 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
        3 fighters moved from Eastern United States to Gibraltar
        2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Western United States to Hawaiian Islands
        1 destroyer moved from 9 Sea Zone to 26 Sea Zone
        1 transport moved from 9 Sea Zone to 10 Sea Zone
    Place Units - Americans
        2 artilleries and 1 infantry placed in Southern France
        2 artilleries and 2 infantry placed in Central United States
        2 transports placed in 10 Sea Zone
        1 armour, 1 artillery and 2 infantry placed in Western United States
        1 artillery and 1 infantry placed in Western United States
        3 fighters placed in Eastern United States
        1 fighter placed in Western United States
    Turn Complete - Americans
        Americans collect 64 PUs; end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Germans AA : 0,83
Germans regular : 0,33
Neutral_True regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        6 infantry moved from Tsinghai to Kansu
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Purchase Units - Americans
        Americans buy 1 armour, 6 artilleries, 4 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from Southern France to France
        2 fighters moved from Gibraltar to France
        3 fighters moved from Southern France to France
        1 armour moved from Sakha to Yakut S.S.R.
              Americans take Yakut S.S.R. from Japanese
        1 fighter moved from Eastern United States to Venezuela
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
        1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
    Combat - Americans
        Strategic bombing raid in France
                Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
            1 bomber owned by the Americans killed by AA in France
            Bombing raid in France causes 0 damage total. 
        Battle in Venezuela
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1,17 expected hits
                Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1,17 expected hits
                Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Neutral_True lost in Venezuela
            Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Neutral_True: 2 infantry
        Battle in France
            Americans attack with 5 fighters
            Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                Americans roll dice for 5 fighters in France, round 2 : 2/5 hits, 2,50 expected hits
                Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
                1 fighter owned by the Americans lost in France
                2 infantry owned by the Germans lost in France
            Americans win with 4 fighters remaining. Battle score for attacker is -4
            Casualties for Americans: 1 fighter
            Casualties for Germans: 2 infantry
    Non Combat Move - Americans
        4 fighters moved from France to Southern France
        1 fighter moved from Venezuela to Brazil
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        2 aaGuns, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
        2 aaGuns, 3 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
        2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
        3 fighters moved from Eastern United States to Gibraltar
        2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Western United States to Hawaiian Islands
        1 destroyer moved from 9 Sea Zone to 26 Sea Zone
        1 transport moved from 9 Sea Zone to 10 Sea Zone
    Place Units - Americans
        2 artilleries and 1 infantry placed in Southern France
        2 artilleries and 2 infantry placed in Central United States
        2 transports placed in 10 Sea Zone
        1 armour, 1 artillery and 2 infantry placed in Western United States
        1 artillery and 1 infantry placed in Western United States
        3 fighters placed in Eastern United States
        1 fighter placed in Western United States
    Turn Complete - Americans
        Americans collect 64 PUs; end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        6 infantry moved from Tsinghai to Kansu
    Combat - Chinese
        Battle in Kansu
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Kansu
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 2 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        4 infantry moved from United Kingdom to 110 Sea Zone
        4 infantry moved from 110 Sea Zone to Holland Belgium
        1 fighter moved from Southern France to Holland Belgium
        1 transport moved from 81 Sea Zone to 98 Sea Zone
        1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
        1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
        1 mech_infantry moved from Iraq to Greece
              British take Greece from Italians
        2 mech_infantrys moved from Egypt to Tobruk
              British take Tobruk from Italians
        4 fighters moved from Iraq to Saudi Arabia
    Combat - British
        Battle in Saudi Arabia
            British attack with 1 artillery, 4 fighters and 1 infantry
            Neutral_True defend with 2 infantry
                British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits, 1,17 expected hits
                British roll dice for 1 artillery, 4 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 2,67 expected hits
                Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Neutral_True lost in Saudi Arabia
            British win, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Neutral_True: 2 infantry
        Battle in Holland Belgium
            British attack with 1 fighter and 4 infantry
            Germans defend with 3 infantry
                British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
                British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits
                Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the British lost in Holland Belgium
                3 infantry owned by the Germans lost in Holland Belgium
            British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for Germans: 3 infantry
    Non Combat Move - British
        1 fighter moved from Holland Belgium to Southern France
        1 mech_infantry moved from Iraq to Caucasus
        4 fighters moved from Saudi Arabia to Caucasus
        3 mech_infantrys moved from Egypt to Syria
        3 artilleries moved from Iraq to Turkey
        3 artilleries moved from Turkey to Caucasus
        1 fighter moved from India to Caucasus
        1 fighter moved from India to Caucasus
        2 aaGuns, 1 artillery and 8 infantry moved from India to West India
        1 transport moved from 81 Sea Zone to 71 Sea Zone
        2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
    Place Units - British
        1 armour and 2 mech_infantrys placed in Egypt
        3 mech_infantrys placed in Iraq
        1 infantry placed in Union of South Africa
        1 artillery and 2 infantry placed in Normandy Bordeaux
        British undo move 4.
        3 infantry placed in Normandy Bordeaux
        1 artillery placed in Union of South Africa
        4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 51 PUs; end with 51 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
    Place Units - UK_Pacific
        2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
        Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,83
Japanese regular : 0,33
Germans AA : 0,83
Germans regular : 0,33
Neutral_True regular : -2,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour moved from Libya to Algeria
              Italians take Tunisia from British
    Combat - Italians
        Battle in Algeria
            Italians attack with 1 armour
            Americans defend with 1 infantry
                Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0,50 expected hits
                British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0,50 expected hits
                British roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                1 armour owned by the Italians lost in Algeria
                1 infantry owned by the Americans lost in Algeria
            British win with no units remaining. Battle score for attacker is -3
            Casualties for Italians: 1 armour
            Casualties for Americans: 1 infantry
    Non Combat Move - Italians
        1 aaGun and 1 artillery moved from Libya to Tunisia
    Place Units - Italians
        3 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2
        Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 transport moved from 62 Sea Zone to 33 Sea Zone
        2 fighters moved from Caroline Islands to Queensland
    Place Units - ANZAC
        2 submarines placed in 54 Sea Zone
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 transport moved from 62 Sea Zone to 33 Sea Zone
        2 fighters moved from Caroline Islands to Queensland
    Place Units - ANZAC
        2 submarines placed in 54 Sea Zone
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 21 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from Southern France to Gibraltar
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 20 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        3 infantry moved from Vyborg to Novgorod
              Germans take Novgorod from Russians
        1 infantry moved from Belarus to Smolensk
              Germans take Smolensk from Russians
        2 infantry moved from Western Germany to Holland Belgium
        1 artillery moved from Western Germany to Holland Belgium
        1 fighter moved from Western Germany to Holland Belgium
        2 bombers moved from Southern Italy to Holland Belgium
        1 armour moved from Volgograd to Kazakhstan
              Germans take Kazakhstan from Russians
        1 armour moved from Kazakhstan to Volgograd
    Combat - Germans
        Battle in Holland Belgium
            Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
            British defend with 3 infantry
                Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits
                British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
                2 infantry owned by the British lost in Holland Belgium
                Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/5 hits, 2,50 expected hits
                British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Holland Belgium
            Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 1 infantry
            Casualties for British: 3 infantry
    Non Combat Move - Germans
        1 fighter moved from Holland Belgium to Southern Italy
        2 bombers moved from Holland Belgium to Southern Italy
        1 mech_infantry moved from Southern Italy to Northern Italy
        10 infantry moved from Germany to Western Germany
        13 infantry moved from Western Germany to Northern Italy
        5 infantry moved from Northern Italy to Southern Italy
        3 fighters moved from Rostov to Southern Italy
        1 infantry moved from Baltic States to Novgorod
        1 infantry moved from Belarus to Bryansk
        1 mech_infantry moved from Ukraine to Volgograd
        2 aaGuns moved from Rostov to Ukraine
        1 infantry moved from Rostov to Volgograd
        1 aaGun, 2 armour, 2 artilleries and 1 tactical_bomber moved from Tambov to Volgograd
        3 mech_infantrys moved from Russia to Volgograd
        1 mech_infantry moved from Southern Italy to Northern Italy
        1 armour moved from Poland to Germany
        1 armour moved from Poland to Western Ukraine
    Place Units - Germans
        3 infantry placed in Volgograd
        3 infantry placed in Ukraine
        1 infantry and 2 mech_infantrys placed in Russia
        5 infantry placed in Germany
        1 infantry placed in Germany
        7 infantry placed in Western Germany
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
        EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
        EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 infantry
        EDIT: Turning off Edit Mode
        Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2
        Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : -2,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun, 1 artillery and 1 infantry moved from Archangel to Nenetsia
        1 infantry moved from Buryatia to Sakha
    Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry and 1 mech_infantry moved from Burma to India
        2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to India
        1 tactical_bomber moved from Burma to India
        1 armour moved from Novosibirsk to Tsinghai
              Japanese take Tsinghai from Chinese
        1 armour moved from Tsinghai to Sikang
        1 infantry moved from Sikang to Tsinghai
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
        2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
        4 fighters moved from 35 Sea Zone to Celebes
    Combat - Japanese
        Battle in Celebes
            Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 6/10 hits, 4,67 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
                1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Celebes
                1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
            Casualties for Japanese: 1 fighter and 1 infantry
            Casualties for ANZAC: 1 artillery and 1 infantry
        Battle in India
            Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
            British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/8 hits, 3,50 expected hits
                UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in India
                2 mech_infantrys owned by the British lost in India
            Japanese destroys 8PUs while taking UK_Pacific capital
            Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 mech_infantrys
    Non Combat Move - Japanese
        1 fighter and 2 tactical_bombers moved from India to French Indo China
        5 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
        2 mech_infantrys moved from Kwangtung to Yunnan
        3 infantry moved from Yunnan to Burma
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
        1 fighter moved from French Indo China to Japan
        1 tactical_bomber moved from French Indo China to Japan
        2 bombers moved from India to French Indo China
        1 fighter moved from Burma to Kiangsu
        1 fighter moved from Burma to Kwangtung
        1 infantry moved from French Indo China to 36 Sea Zone
        1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
        1 infantry moved from Kwangtung to 20 Sea Zone
        2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
        1 aaGun and 2 infantry moved from French Indo China to Yunnan
        2 fighters moved from Burma to 35 Sea Zone
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from French Indo China to Philippines
        4 fighters and 2 tactical_bombers moved from Volgograd to Yunnan
        1 mech_infantry moved from Hunan to Yunnan
        1 mech_infantry moved from Hunan to Yunnan
        1 infantry moved from Hunan to Yunnan
        1 artillery moved from Kweichow to Yunnan
        1 mech_infantry moved from Chahar to Kweichow
        1 mech_infantry moved from Jehol to Hunan
        1 mech_infantry moved from Amur to Chahar
        1 mech_infantry moved from Kiangsu to Kwangtung
        1 mech_infantry moved from Kiangsu to Hunan
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        1 fighter placed in Japan
        1 submarine placed in 6 Sea Zone
        1 carrier and 1 transport placed in 36 Sea Zone
        1 infantry placed in French Indo China
        1 infantry and 2 mech_infantrys placed in Kiangsu
        2 infantry and 1 mech_infantry placed in Kwangtung
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
        Japanese collect 68 PUs; end with 68 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 3,83
UK_Pacific regular : 0,33
ANZAC regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 9 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
        1 artillery and 1 infantry moved from 65 Sea Zone to Chile
        1 fighter moved from Brazil to Chile
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
        1 fighter moved from Gibraltar to Tunisia
        1 artillery and 1 infantry moved from Spain to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Formosa
        1 armour moved from Yakut S.S.R. to Evenkiyskiy
              Americans take Yenisey from Japanese
              Americans take Evenkiyskiy from Japanese
        1 infantry moved from Siberia to Amur
              Americans take Amur from Japanese
        2 fighters moved from Gibraltar to Portugal
        4 fighters moved from Southern France to Portugal
    Combat - Americans
        Battle in Formosa
        Battle in Celebes
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Celebes
                Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Americans lost in Celebes
                1 infantry owned by the Japanese lost in Celebes
            Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -4
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chile
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 1/3 hits, 1,17 expected hits
                Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Chile
                1 infantry owned by the Neutral_True lost in Chile
                Americans roll dice for 1 artillery and 1 fighter in Chile, round 3 : 0/2 hits, 0,83 expected hits
                Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Americans lost in Chile
            1 fighter owned by the Americans retreated
            Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Neutral_True: 1 infantry
        Battle in Portugal
            Americans attack with 1 artillery, 6 fighters and 1 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Portugal, round 2 : 2/8 hits, 3,67 expected hits
                Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Portugal
                2 infantry owned by the Neutral_True lost in Portugal
            Americans win, taking Portugal from Neutral_True with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 2 infantry
        Battle in Tunisia
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 aaGun and 1 artillery
                Italians roll AA dice in Tunisia : 0/1 hits, 0,17 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
                Italians roll dice for 1 aaGun and 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Tunisia
                1 aaGun owned by the Italians lost in Tunisia
                Americans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits, 0,83 expected hits
                Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 aaGun and 1 artillery
    Non Combat Move - Americans
        1 fighter moved from Tunisia to 94 Sea Zone
        1 destroyer moved from 92 Sea Zone to 94 Sea Zone
        2 destroyers moved from 91 Sea Zone to 94 Sea Zone
        2 carriers moved from 91 Sea Zone to 94 Sea Zone
        1 fighter moved from Portugal to 94 Sea Zone
        5 fighters moved from Portugal to Southern France
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        3 fighters moved from Eastern United States to Gibraltar
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Spain
        4 transports moved from 91 Sea Zone to 101 Sea Zone
        1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
        2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Hawaiian Islands to 33 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
        1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Chile to Brazil
        2 aaGuns, 2 artilleries and 4 infantry moved from Spain to Southern France
    Place Units - Americans
        3 artilleries placed in Southern France
        5 artilleries and 5 infantry placed in Central United States
        2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        1 artillery, 1 fighter and 1 infantry placed in Western United States
        1 fighter placed in Western United States
    Turn Complete - Americans
        Americans collect 70 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : 0,33
Japanese regular : 1,33
Neutral_True regular : 1,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        6 infantry moved from Kansu to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 9 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
        1 artillery and 1 infantry moved from 65 Sea Zone to Chile
        1 fighter moved from Brazil to Chile
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
        1 fighter moved from Gibraltar to Tunisia
        1 artillery and 1 infantry moved from Spain to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
        2 infantry moved from 20 Sea Zone to Formosa
        1 armour moved from Yakut S.S.R. to Evenkiyskiy
              Americans take Yenisey from Japanese
              Americans take Evenkiyskiy from Japanese
        1 infantry moved from Siberia to Amur
              Americans take Amur from Japanese
        2 fighters moved from Gibraltar to Portugal
        4 fighters moved from Southern France to Portugal
    Combat - Americans
        Battle in Formosa
        Battle in Celebes
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Celebes
                Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Americans lost in Celebes
                1 infantry owned by the Japanese lost in Celebes
            Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -4
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chile
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 1/3 hits, 1,17 expected hits
                Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Chile
                1 infantry owned by the Neutral_True lost in Chile
                Americans roll dice for 1 artillery and 1 fighter in Chile, round 3 : 0/2 hits, 0,83 expected hits
                Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Americans lost in Chile
            1 fighter owned by the Americans retreated
            Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Neutral_True: 1 infantry
        Battle in Portugal
            Americans attack with 1 artillery, 6 fighters and 1 infantry
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Portugal, round 2 : 2/8 hits, 3,67 expected hits
                Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Americans lost in Portugal
                2 infantry owned by the Neutral_True lost in Portugal
            Americans win, taking Portugal from Neutral_True with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 2 infantry
        Battle in Tunisia
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 aaGun and 1 artillery
                Italians roll AA dice in Tunisia : 0/1 hits, 0,17 expected hits
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
                Italians roll dice for 1 aaGun and 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Tunisia
                1 aaGun owned by the Italians lost in Tunisia
                Americans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits, 0,83 expected hits
                Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 aaGun and 1 artillery
    Non Combat Move - Americans
        1 fighter moved from Tunisia to 94 Sea Zone
        1 destroyer moved from 92 Sea Zone to 94 Sea Zone
        2 destroyers moved from 91 Sea Zone to 94 Sea Zone
        2 carriers moved from 91 Sea Zone to 94 Sea Zone
        1 fighter moved from Portugal to 94 Sea Zone
        5 fighters moved from Portugal to Southern France
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        3 fighters moved from Eastern United States to Gibraltar
        1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Spain
        4 transports moved from 91 Sea Zone to 101 Sea Zone
        1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
        2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Hawaiian Islands to 33 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
        1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Chile to Brazil
        2 aaGuns, 2 artilleries and 4 infantry moved from Spain to Southern France
    Place Units - Americans
        3 artilleries placed in Southern France
        5 artilleries and 5 infantry placed in Central United States
        2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
        1 artillery, 1 fighter and 1 infantry placed in Western United States
        1 fighter placed in Western United States
    Turn Complete - Americans
        Americans collect 70 PUs; end with 71 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        6 infantry moved from Kansu to Suiyuyan
    Combat - Chinese
        Battle in Suiyuyan
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Turn Complete - Chinese
        Chinese collect 2 PUs; end with 4 PUs
    Purchase Units - British
        British buy 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 mech_infantry moved from Tobruk to Libya
              British take Libya from Italians
        1 mech_infantry moved from Greece to Bulgaria
              British take Bulgaria from Germans
        1 infantry and 1 mech_infantry moved from Caucasus to Rostov
        2 infantry moved from West India to India
        1 artillery moved from West India to India
        1 infantry moved from West India to India
        6 fighters moved from Caucasus to Rostov
        4 infantry moved from United Kingdom to 110 Sea Zone
        4 infantry moved from 110 Sea Zone to Holland Belgium
        1 fighter moved from Southern France to Holland Belgium
        1 transport moved from 81 Sea Zone to 96 Sea Zone
        1 infantry moved from Malta to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
    Combat - British
        Battle in Crete
        Battle in Holland Belgium
            British attack with 1 fighter and 4 infantry
            Germans defend with 1 artillery and 1 infantry
                British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
                British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits
                Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Holland Belgium
                1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
            British win, taking Crete from Italians, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 infantry
            Casualties for Germans: 1 artillery and 1 infantry
        Battle in Rostov
            British attack with 6 fighters, 1 infantry and 1 mech_infantry
            Germans defend with 1 infantry
                British roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/8 hits, 3,33 expected hits
                Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Rostov
            British win, taking Rostov from Italians with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in India
            British attack with 1 artillery and 3 infantry
            Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                British roll dice for 1 artillery and 3 infantry in India, round 2 : 3/4 hits, 1,00 expected hits
                Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in India
                1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
            British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry and 1 mech_infantry
    Non Combat Move - British
        3 artilleries moved from Turkey to Caucasus
        3 mech_infantrys moved from Iraq to Caucasus
        6 fighters moved from Rostov to Caucasus
        1 mech_infantry moved from Syria to Greece
        2 mech_infantrys moved from Syria to Caucasus
        1 armour and 2 mech_infantrys moved from Egypt to Syria
        1 mech_infantry moved from Tobruk to Egypt
        1 artillery and 1 infantry moved from Saudi Arabia to Iraq
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
        1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
        3 infantry moved from Normandy Bordeaux to Southern France
        1 fighter moved from Holland Belgium to Southern France
    Place Units - British
        1 aaGun and 2 mech_infantrys placed in Iraq
        3 mech_infantrys placed in Egypt
        1 artillery and 2 infantry placed in Normandy Bordeaux
        1 fighter and 4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 54 PUs; end with 54 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -2,67
Italians regular : 0,00
Japanese regular : 1,33
Germans regular : 0,33
Neutral_True regular : 1,33
British regular : 1,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 fighter moved from Southern Italy to 99 Sea Zone
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 fighter
            British defend with 1 transport
                1 transport owned by the British lost in 99 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
    Non Combat Move - Italians
        1 fighter moved from 99 Sea Zone to Southern Italy
        2 infantry moved from Northern Italy to Southern Italy
        1 armour moved from Southern Italy to Northern Italy
        1 infantry moved from Northern Italy to Southern Italy
    Place Units - Italians
        2 infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1
        Italians collect 5 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    Combat - ANZAC
        Battle in 44 Sea Zone
            Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Celebes
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to 33 Sea Zone
        2 fighters moved from Queensland to Caroline Islands
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 submarine moved from 54 Sea Zone to 37 Sea Zone
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
        1 fighter placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    Combat - ANZAC
        Battle in 44 Sea Zone
            Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Celebes
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to 33 Sea Zone
        2 fighters moved from Queensland to Caroline Islands
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
        1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
        1 submarine moved from 54 Sea Zone to 37 Sea Zone
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 artillery and 1 infantry placed in New South Wales
        1 fighter placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 20 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :