@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Malta to Spain
2 fighters moved from 98 Sea Zone to Northern Italy
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Soviet Far East
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 1 bomber and 5 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Northern Italy
Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Northern Italy
1 aaGun owned by the Germans lost in Northern Italy
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 bomber moved from Spain to Gibraltar
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Southern France
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 5.
2 transports placed in 101 Sea Zone
Americans undo move 6.
2 transports placed in 10 Sea Zone
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -0,67
Japanese regular : -0,33
Germans AA : 0,67
Neutral_True regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits
1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27
Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -5,00
Japanese regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Malta to Spain
2 fighters moved from 98 Sea Zone to Northern Italy
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Soviet Far East
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 3 artilleries, 1 bomber and 5 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Battle in Northern Italy
Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Northern Italy
Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Americans lost in Northern Italy
1 aaGun owned by the Germans lost in Northern Italy
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits
Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Germans: 1 aaGun
Casualties for Italians: 3 infantry
Non Combat Move - Americans
1 bomber moved from Spain to Gibraltar
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Southern France
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 5.
2 transports placed in 101 Sea Zone
Americans undo move 6.
2 transports placed in 10 Sea Zone
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
3 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits
1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27
Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Burma to Shan State
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns and 6 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from India to Russia
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Iraq
4 fighters moved from Tobruk to Iraq
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to Northwest Persia
Place Units - British
1 airfield and 3 infantry placed in Iraq
3 infantry placed in Normandy Bordeaux
4 infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -5,00
Americans regular : 0,67
Italians regular : -0,67
Japanese regular : 0,67
Germans AA : 0,67
Germans regular : 0,33
Neutral_True regular : -3,00
British regular : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 artillery, 2 fighters and 1 infantry moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 3 infantry moved from Bryansk to Russia
1 armour and 1 artillery moved from Alexandria to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 artillery
British defend with 2 infantry
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 2 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Tobruk
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/3 hits, 1,00 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
1 infantry owned by the Americans lost in Northern Italy
Italians roll dice for 2 fighters in Northern Italy, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 2 mech_infantrys in Northern Italy, round 3 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians roll dice for 2 fighters in Northern Italy, round 4 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in Northern Italy, round 5 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 2 fighters in Northern Italy, round 6 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 6 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Northern Italy
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Russia
Italians attack with 1 armour, 1 artillery and 3 infantry
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 aaGun, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 29 infantry, 7 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Russia, round 2 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 aaGun, 1 armour, 9 artilleries, 4 fighters, 29 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 18/52 hits, 19,17 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Russia
1 infantry owned by the Russians lost in Russia
Russians win with 1 aaGun, 1 armour, 9 artilleries, 4 fighters, 28 infantry, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 aaGun moved from Alexandria to Tobruk
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,4
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : -2,83
Russians regular : -1,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
5 artilleries, 1 bomber, 21 infantry and 19 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
3 armour, 1 bomber, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
4 infantry moved from Finland to Karelia
3 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Karelia, round 2 : 2/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 3 armour, 5 artilleries, 2 bombers, 3 fighters, 23 infantry, 24 mech_infantrys and 1 tactical_bomber
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 1 aaGun, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 23 infantry, 24 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 16/61 hits, 15,33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 9 artilleries, 4 fighters, 28 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 23/51 hits, 18,83 expected hits
23 infantry owned by the Germans lost in Russia
15 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 24 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/38 hits, 11,50 expected hits
Russians roll dice for 1 armour, 9 artilleries, 4 fighters, 13 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 13/36 hits, 13,83 expected hits
13 mech_infantrys owned by the Germans lost in Russia
12 infantry owned by the Russians lost in Russia
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 11 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 11/25 hits, 9,33 expected hits
Russians roll dice for 1 armour, 9 artilleries, 4 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 7/24 hits, 9,83 expected hits
7 mech_infantrys owned by the Germans lost in Russia
7 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Russia
Germans roll dice for 3 armour, 5 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 5 : 7/18 hits, 8,00 expected hits
Russians roll dice for 1 armour, 6 artilleries, 4 fighters and 2 tactical_bombers in Russia, round 5 : 5/13 hits, 6,17 expected hits
1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
1 armour owned by the Russians and 6 artilleries owned by the Russians lost in Russia
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber in Russia, round 6 : 8/13 hits, 6,33 expected hits
Russians roll dice for 4 fighters and 2 tactical_bombers in Russia, round 6 : 2/6 hits, 3,67 expected hits
2 artilleries owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Russia
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 2 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 3 artilleries, 23 infantry and 24 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 9 artilleries, 2 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 aaGuns and 13 infantry moved from Western Germany to Northern Italy
1 fighter moved from Holland Belgium to Western Germany
8 infantry moved from Germany to Western Germany
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Ukraine
Place Units - Germans
4 armour and 2 mech_infantrys placed in Western Germany
6 infantry placed in Germany
2 infantry placed in Ukraine
1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Germans collect 51 PUs (2 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -2,00
Germans regular : 6,67
Russians AA : -0,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Novgorod
3 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Java
2 fighters moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 fighter moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3,00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Java
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 bombers moved from Java to Malaya
2 fighters moved from Celebes to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Japan
1 fighter moved from Szechwan to Kwangtung
1 tactical_bomber moved from Szechwan to Kwangtung
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Shan State to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,00
Japanese regular : 1,33
ANZAC regular : 0,67
UK_Pacific regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 artilleries, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
Combat - Americans
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
1 infantry owned by the Japanese lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 infantry moved from Soviet Far East to Siberia
3 artilleries and 5 infantry moved from Spain to Southern France
2 fighters moved from Gibraltar to Southern France
1 infantry moved from Morocco to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Southern Italy to Southern France
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
3 artilleries placed in Southern France
1 artillery and 1 fighter placed in Western United States
4 artilleries placed in Central United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 0,67
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 artilleries, 5 fighters, 6 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Soviet Far East to Sakha
Americans take Siberia from Japanese
Americans take Sakha from Japanese
Combat - Americans
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern Italy causes 5 damage total.
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
1 infantry owned by the Japanese lost in Celebes
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Central United States to Western United States
1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 infantry moved from Soviet Far East to Siberia
3 artilleries and 5 infantry moved from Spain to Southern France
2 fighters moved from Gibraltar to Southern France
1 infantry moved from Morocco to Algeria
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Southern Italy to Southern France
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 carrier, 2 destroyers and 2 transports moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
4 fighters placed in Eastern United States
3 artilleries placed in Southern France
1 artillery and 1 fighter placed in Western United States
4 artilleries placed in Central United States
6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 5 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 artillery and 1 infantry moved from Northwest Persia to Turkey
2 artilleries, 4 fighters and 5 infantry moved from Iraq to Turkey
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Burma, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 3 artilleries, 4 fighters and 6 infantry
Neutral_True defend with 8 infantry
British roll dice for 3 artilleries, 4 fighters and 6 infantry in Turkey, round 2 : 4/13 hits, 4,50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2,67 expected hits
4 infantry owned by the British lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 artilleries, 4 fighters and 2 infantry in Turkey, round 3 : 3/9 hits, 3,67 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the British lost in Turkey
3 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 artilleries and 4 fighters in Turkey, round 4 : 3/7 hits, 3,00 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 artilleries and 4 fighters remaining. Battle score for attacker is 6
Casualties for British: 6 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
4 fighters moved from Turkey to Iraq
2 fighters moved from Iraq to India
1 artillery moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 4 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Holland Belgium to Southern France
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Iraq
2 artilleries and 1 infantry placed in Normandy Bordeaux
4 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 2,00
Germans regular : 0,67
Neutral_True regular : 1,67
British regular : -4,83
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Libya
Italians take Libya from British
Combat - Italians
Non Combat Move - Italians
2 fighters moved from Western Germany to Southern Italy
1 aaGun and 1 artillery moved from Tobruk to Libya
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Southern France
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 1 artillery, 1 fighter, 20 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 4 infantry
British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
2 armour moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
3 infantry moved from Switzerland to Northern Italy
5 infantry moved from Western Germany to Northern Italy
7 infantry moved from Germany to Western Germany
7 infantry moved from Sweden to Finland
1 aaGun, 2 armour and 2 artilleries moved from Russia to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Southern Italy
2 aaGuns, 3 fighters and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Germans
10 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in France
1 artillery, 1 fighter and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel
3 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
ANZAC roll dice for 2 transports in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine and 1 transport
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from French Indo China to Volgograd
1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 bombers moved from Malaya to Burma
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
1 infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
2 fighters moved from 36 Sea Zone to Burma
1 fighter moved from Kiangsu to Burma
1 fighter moved from Philippines to 36 Sea Zone
2 fighters moved from Japan to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Burma
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Amur
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,50