4d6<=2: 3, 1, 1, 4; Hits: 2
BM4 fasthard(X) vs Oskar2KX(L+24)
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier and 2 fighters Italians defend with 2 destroyers Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone 1 carrier owned by the Americans retreated to 91 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters Italians defend with 1 destroyer, 2 submarines and 2 transports Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34 Casualties for Italians: 1 destroyer, 2 submarines and 2 transports Non Combat Move - Americans 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 98 Sea Zone to Malta 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 2 transports placed in 10 Sea Zone 3 infantry placed in Southern France 1 armour placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : -1,00 Japanese regular : -0,17 Italians regular : -1,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -1,33
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 2 infantry EDIT: Adding units owned by Chinese to Sikang: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy 1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 factory_major and 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in 92 Sea Zone Americans attack with 1 carrier and 2 fighters Italians defend with 2 destroyers Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone 1 carrier owned by the Americans retreated to 91 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 2 fighters Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters Italians defend with 1 destroyer, 2 submarines and 2 transports Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34 Casualties for Italians: 1 destroyer, 2 submarines and 2 transports Non Combat Move - Americans 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 98 Sea Zone to Malta 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 2 transports placed in 10 Sea Zone 3 infantry placed in Southern France 1 armour placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from Sikang to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 2 infantry EDIT: Adding units owned by Chinese to Sikang: 2 infantry EDIT: Turning off Edit Mode British buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 submarine moved from 91 Sea Zone to 92 Sea Zone 4 fighters moved from Gibraltar to 92 Sea Zone 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Holland Belgium British attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 92 Sea Zone British attack with 4 fighters and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Shan State British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from India to Eastern Persia 1 aaGun moved from Burma to Yunnan 2 aaGuns and 9 infantry moved from India to Burma 4 fighters moved from 92 Sea Zone to Tobruk 2 infantry moved from Libya to Tobruk 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 battleship and 1 cruiser moved from 72 Sea Zone to 77 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 1 artillery and 2 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Iraq 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -1,00 Japanese regular : -1,83 Italians regular : -1,67 Germans regular : 0,00 British regular : -1,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria 1 fighter moved from Egypt to Northern Italy 6 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 6 infantry Americans defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry Italians roll dice for 1 fighter and 6 infantry in Northern Italy, round 2 : 1/7 hits, 1,50 expected hits Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 fighter and 5 infantry in Northern Italy, round 3 : 1/6 hits, 1,33 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 3 infantry Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 0/3 hits, 1,17 expected hits British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1,17 expected hits British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Alexandria 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 aaGun moved from Egypt to Alexandria 1 fighter moved from Northern Italy to Southern Italy 1 artillery and 3 infantry moved from Ukraine to Bryansk 1 armour moved from Rostov to Bryansk Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,3,3,3,3 Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans regular : -0,50 Italians regular : -0,33 British regular : 0,00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 1,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from Caroline Islands to 34 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 3 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,50 ANZAC regular : 1,50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Caucasus to Volgograd 2 infantry moved from Bryansk to Tambov 1 armour moved from Ukraine to Volgograd 1 bomber moved from Western Germany to Tambov 1 bomber moved from Eastern Poland to Tambov Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Ukraine 1 bomber moved from Tambov to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Egypt to Ukraine 1 fighter moved from Southern Italy to Ukraine 2 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Karelia to Finland 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 aaGun moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Ukraine 6 infantry placed in Germany 10 infantry placed in Western Germany Germans undo move 3. 2 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6 Germans collect 45 PUs (4 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -0,50 British regular : -1,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Baltic States to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Russians lost in Volgograd 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 mech_infantry moved from Urals to Russia 1 fighter moved from Novgorod to Russia 1 artillery moved from Vyborg to Novgorod 1 infantry moved from Novgorod to Belarus 3 infantry moved from Timguska to Novosibirsk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0,17 Russians regular : 0,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 3 fighters moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Borneo 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 artillery moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Tsagaan Olom to Kansu Japanese take Kansu from Chinese 1 infantry moved from Tsagaan Olom to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Jehol to Yunnan 1 bomber moved from Jehol to Shan State 1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Kiangsu to Hunan 1 fighter moved from Hunan to Yunnan 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 3 fighters moved from Philippines to 34 Sea Zone 1 fighter moved from 43 Sea Zone to Borneo 1 fighter moved from Japan to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers British defend with 1 aaGun; Chinese defend with 1 artillery and 3 infantry British roll AA dice in Yunnan : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5,17 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 1 aaGun owned by the British, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Chinese: 1 artillery and 3 infantry Casualties for British: 1 aaGun Battle in Borneo Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/7 hits, 3,50 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Szechwan 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 42 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 transport Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from Shan State to Kwangtung 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from French Indo China to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 bomber and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Jehol to Hunan 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Buyant-Uhaa to Central Mongolia 1 armour moved from Central Mongolia to Dzavhan 1 mech_infantry moved from Jehol to Central Mongolia 1 artillery moved from Tsagaan Olom to Suiyuyan 2 fighters and 1 tactical_bomber moved from Japan to Kiangsu 2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from 34 Sea Zone to Philippines 3 fighters moved from Borneo to 35 Sea Zone 2 tactical_bombers moved from Borneo to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 airfield placed in French Indo China 1 factory_minor placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : -0,33 Japanese regular : 0,00 British AA : -0,50 ANZAC regular : 0,67 UK_Pacific regular : 0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Malta to Spain 2 fighters moved from 98 Sea Zone to Northern Italy 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Soviet Far East Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 1 bomber and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Battle in Northern Italy Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 aaGun owned by the Germans lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 3 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Southern France 2 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 5. 2 transports placed in 101 Sea Zone Americans undo move 6. 2 transports placed in 10 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Italians regular : -0,67 Japanese regular : -0,33 Germans AA : 0,67 Neutral_True regular : -3,00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan 3 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27 Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -5,00 Japanese regular : 2,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 unit repaired. 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Malta to Spain 2 fighters moved from 98 Sea Zone to Northern Italy 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 destroyer moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Soviet Far East Battle in 42 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Spain Americans attack with 3 artilleries, 1 bomber and 5 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18 Casualties for Neutral_True: 6 infantry Battle in Northern Italy Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 aaGun owned by the Germans lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun Casualties for Italians: 3 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Southern France 2 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 transports placed in 10 Sea Zone 2 infantry placed in Western United States Americans undo move 5. 2 transports placed in 101 Sea Zone Americans undo move 6. 2 transports placed in 10 Sea Zone 1 artillery placed in Central United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan 3 infantry moved from Burma to Yunnan 2 artilleries moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits 1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27 Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 2 infantry placed in Szechwan 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 2 infantry moved from Burma to Shan State Combat - British Battle in Holland Belgium British attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Shan State British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns and 6 infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from India to Russia 1 mech_infantry moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Anglo Egyptian Sudan to Iraq 4 fighters moved from Tobruk to Iraq 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 mech_infantrys moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from Iraq to Northwest Persia Place Units - British 1 airfield and 3 infantry placed in Iraq 3 infantry placed in Normandy Bordeaux 4 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -5,00 Americans regular : 0,67 Italians regular : -0,67 Japanese regular : 0,67 Germans AA : 0,67 Germans regular : 0,33 Neutral_True regular : -3,00 British regular : -0,67
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians
Combat Hit Differential Summary :