BM4 fasthard(X) vs Oskar2KX(L+24)


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to 98 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 factory_major and 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 carrier and 2 fighters
                Italians defend with 2 destroyers
                    Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                1 carrier owned by the Americans retreated to 91 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 fighters
                Casualties for Italians: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters
                Italians defend with 1 destroyer, 2 submarines and 2 transports
                    Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34
                Casualties for Italians: 1 destroyer, 2 submarines and 2 transports
    
        Non Combat Move - Americans
            2 transports moved from 93 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 98 Sea Zone to Malta
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 10 Sea Zone
            3 infantry placed in Southern France
            1 armour placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 infantry placed in Western United States
            1 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : -0,17
    Italians regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Japanese regular : -1,33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 2 infantry
            EDIT: Adding units owned by Chinese to Sikang: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 2 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 carrier, 3 destroyers and 2 fighters moved from 93 Sea Zone to 98 Sea Zone
            1 bomber moved from Gibraltar to 98 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 factory_major and 1 infantry
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine and 1 transport
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine and 1 transport
            Battle in 92 Sea Zone
                Americans attack with 1 carrier and 2 fighters
                Italians defend with 2 destroyers
                    Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                    Italians roll dice for 2 destroyers in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 2 destroyers in 92 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 5 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 6 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 7 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in 92 Sea Zone
                1 carrier owned by the Americans retreated to 91 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Americans: 2 fighters
                Casualties for Italians: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 3 destroyers and 2 fighters
                Italians defend with 1 destroyer, 2 submarines and 2 transports
                    Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 2,67 expected hits
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 2 transports owned by the Italians and 2 submarines owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber, 1 carrier, 3 destroyers and 2 fighters remaining. Battle score for attacker is 34
                Casualties for Italians: 1 destroyer, 2 submarines and 2 transports
    
        Non Combat Move - Americans
            2 transports moved from 93 Sea Zone to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 98 Sea Zone to Malta
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 artillery, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 10 Sea Zone
            3 infantry placed in Southern France
            1 armour placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 infantry placed in Western United States
            1 infantry placed in Western United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            2 infantry moved from Sikang to Szechwan
            1 fighter moved from Tsinghai to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 2 infantry
            EDIT: Adding units owned by Chinese to Sikang: 2 infantry
            EDIT: Turning off Edit Mode
            British buy 3 artilleries, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            4 fighters moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 92 Sea Zone
                British attack with 4 fighters and 1 submarine
                Italians defend with 1 destroyer
                    British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 4 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                British win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Shan State
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 mech_infantry moved from India to Eastern Persia
            1 aaGun moved from Burma to Yunnan
            2 aaGuns and 9 infantry moved from India to Burma
            4 fighters moved from 92 Sea Zone to Tobruk
            2 infantry moved from Libya to Tobruk
            1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 71 Sea Zone to 77 Sea Zone
            2 transports moved from 72 Sea Zone to 71 Sea Zone
            1 battleship and 1 cruiser moved from 72 Sea Zone to 77 Sea Zone
            1 artillery moved from Normandy Bordeaux to Southern France
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Holland Belgium to United Kingdom
    
        Place Units - British
            1 artillery and 2 mech_infantrys placed in Union of South Africa
            3 mech_infantrys placed in Normandy Bordeaux
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -1,00
    Japanese regular : -1,83
    Italians regular : -1,67
    Germans regular : 0,00
    British regular : -1,33
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            1 fighter moved from Egypt to Northern Italy
            6 infantry moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 fighter and 6 infantry
                Americans defend with 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
                    Italians roll dice for 1 fighter and 6 infantry in Northern Italy, round 2 : 1/7 hits, 1,50 expected hits
                    Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    1 infantry owned by the Americans lost in Northern Italy
                    Italians roll dice for 1 fighter and 5 infantry in Northern Italy, round 3 : 1/6 hits, 1,33 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    1 infantry owned by the Americans lost in Northern Italy
                    Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
                    Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 4 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 3 infantry
                Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 0/3 hits, 1,17 expected hits
                    British roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    1 armour owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 aaGun moved from Egypt to Alexandria
            1 fighter moved from Northern Italy to Southern Italy
            1 artillery and 3 infantry moved from Ukraine to Bryansk
            1 armour moved from Rostov to Bryansk
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,3,3,3,3
            Italians collect 13 PUs (3 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,50
    Italians regular : -0,33
    British regular : 0,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from Caroline Islands to 34 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : 1,50
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            3 fighters moved from Caroline Islands to 34 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                ANZAC win, taking Borneo from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 fighters moved from 34 Sea Zone to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,50
    ANZAC regular : 1,50
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Caucasus to Volgograd
            2 infantry moved from Bryansk to Tambov
            1 armour moved from Ukraine to Volgograd
            1 bomber moved from Western Germany to Tambov
            1 bomber moved from Eastern Poland to Tambov
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Tambov, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Tambov to Ukraine
            1 bomber moved from Tambov to Bryansk
            7 mech_infantrys moved from Eastern Poland to Bryansk
            3 infantry moved from Ukraine to Bryansk
            2 fighters and 1 tactical_bomber moved from Egypt to Ukraine
            1 fighter moved from Southern Italy to Ukraine
            2 infantry moved from Germany to Poland
            1 infantry moved from Germany to Poland
            1 infantry moved from Karelia to Finland
            1 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 armour placed in Ukraine
            6 infantry placed in Germany
            10 infantry placed in Western Germany
            Germans undo move 3.
            2 infantry placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
            Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -0,50
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 mech_infantry moved from Urals to Russia
            1 fighter moved from Novgorod to Russia
            1 artillery moved from Vyborg to Novgorod
            1 infantry moved from Novgorod to Belarus
            3 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 0,50
    

    Savegame

  • 2025 2024

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            3 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to Borneo
            2 infantry moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
            1 artillery moved from Hunan to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Tsagaan Olom to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Tsagaan Olom to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 bomber moved from Jehol to Yunnan
            1 bomber moved from Jehol to Shan State
            1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Kiangsu to Hunan
            1 fighter moved from Hunan to Yunnan
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            3 fighters moved from Philippines to 34 Sea Zone
            1 fighter moved from 43 Sea Zone to Borneo
            1 fighter moved from Japan to 43 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers
                British defend with 1 aaGun; Chinese defend with 1 artillery and 3 infantry
                    British roll AA dice in Yunnan : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/11 hits, 5,17 expected hits
                    Chinese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits
                    1 aaGun owned by the British, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for British: 1 aaGun
            Battle in Borneo
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/7 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    2 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/5 hits, 2,50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 transport
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                    1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Kwangtung
            1 tactical_bomber moved from Yunnan to Kwangtung
            1 fighter moved from Shan State to Kwangtung
            1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 mech_infantry moved from French Indo China to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 bomber and 1 tactical_bomber moved from Shan State to French Indo China
            2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Jehol to Hunan
            3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Buyant-Uhaa to Central Mongolia
            1 armour moved from Central Mongolia to Dzavhan
            1 mech_infantry moved from Jehol to Central Mongolia
            1 artillery moved from Tsagaan Olom to Suiyuyan
            2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
            2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to Philippines
            3 fighters moved from Borneo to 35 Sea Zone
            2 tactical_bombers moved from Borneo to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 42 Sea Zone to French Indo China
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 airfield placed in French Indo China
            1 factory_minor placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 fighter placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -0,33
    Japanese regular : 0,00
    British AA : -0,50
    ANZAC regular : 0,67
    UK_Pacific regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 unit repaired.
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 infantry moved from Southern France to Northern Italy
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Malta to Spain
            2 fighters moved from 98 Sea Zone to Northern Italy
            1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Soviet Far East
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Spain
                Americans attack with 3 artilleries, 1 bomber and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
            Battle in Northern Italy
                Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
                    Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    1 aaGun owned by the Germans lost in Northern Italy
                    Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Gibraltar
            1 fighter moved from Northern Italy to Southern France
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Southern France
            2 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            Americans undo move 5.
            2 transports placed in 101 Sea Zone
            Americans undo move 6.
            2 transports placed in 10 Sea Zone
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Italians regular : -0,67
    Japanese regular : -0,33
    Germans AA : 0,67
    Neutral_True regular : -3,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
            3 infantry moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits
                    1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27
                Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5,00
    Japanese regular : 2,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 unit repaired.
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 infantry moved from Southern France to Northern Italy
            2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from 91 Sea Zone to Spain
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
            1 bomber moved from Malta to Spain
            2 fighters moved from 98 Sea Zone to Northern Italy
            1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Spain
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in Soviet Far East
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Celebes from Japanese, taking Soviet Far East from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Spain
                Americans attack with 3 artilleries, 1 bomber and 5 infantry
                Neutral_True defend with 6 infantry
                    Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 2 : 3/9 hits, 3,00 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
                    3 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 1 bomber and 5 infantry in Spain, round 3 : 3/9 hits, 3,00 expected hits
                    Neutral_True roll dice for 3 infantry in Spain, round 3 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 18
                Casualties for Neutral_True: 6 infantry
            Battle in Northern Italy
                Americans attack with 2 fighters, 3 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun; Italians defend with 1 factory_minor and 3 infantry
                    Germans roll AA dice in Northern Italy : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Northern Italy
                    Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Northern Italy, round 2 : 1/6 hits, 1,33 expected hits
                    Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    1 aaGun owned by the Germans lost in Northern Italy
                    Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 3 : 1/5 hits, 1,17 expected hits
                    Italians roll dice for 3 infantry in Northern Italy, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 4 : 2/5 hits, 1,17 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Northern Italy
                    2 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter and 2 infantry
                Casualties for Germans: 1 aaGun
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Spain to Gibraltar
            1 fighter moved from Northern Italy to Southern France
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 carrier, 3 destroyers and 2 transports moved from 98 Sea Zone to 94 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Southern France
            2 fighters placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
            2 infantry placed in Western United States
            Americans undo move 5.
            2 transports placed in 101 Sea Zone
            Americans undo move 6.
            2 transports placed in 10 Sea Zone
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
            3 infantry moved from Burma to Yunnan
            2 artilleries moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 artilleries, 1 fighter and 3 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Yunnan, round 2 : 0/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 0/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 2 artilleries and 1 fighter in Yunnan, round 4 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 3/4 hits, 1,33 expected hits
                    1 fighter owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -27
                Casualties for Chinese: 2 artilleries, 1 fighter and 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 infantry placed in Szechwan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 infantry in Shan State, round 4 : 2/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns and 6 infantry moved from Burma to India
            2 fighters and 1 tactical_bomber moved from India to Russia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
            1 artillery moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            2 fighters moved from Anglo Egyptian Sudan to Iraq
            4 fighters moved from Tobruk to Iraq
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 mech_infantrys moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 80 Sea Zone
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            1 airfield and 3 infantry placed in Iraq
            3 infantry placed in Normandy Bordeaux
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -5,00
    Americans regular : 0,67
    Italians regular : -0,67
    Japanese regular : 0,67
    Germans AA : 0,67
    Germans regular : 0,33
    Neutral_True regular : -3,00
    British regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Italians
    

    Combat Hit Differential Summary :

    Savegame

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