@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
@mikawagunichi winning a 45% battle certainly goes a long way lol
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 48 PUs;
Germans buy 2 artilleries and 4 fighters; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
3 fighters moved from Southern Italy to Libya
1 bomber moved from Greece to Libya
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 1/8 hits, 3.67 expected hits
British roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Italians lost in Libya
2 infantry owned by the British lost in Libya
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 4 fighters owned by the Italians retreated
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
1 bomber moved from Libya to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 fighter moved from Libya to Tunisia
Combat Hit Differential Summary :
Italians regular : -2.83
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
3 fighters moved from Southern Italy to Libya
1 bomber moved from Greece to Libya
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 1/8 hits, 3.67 expected hits
British roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Italians lost in Libya
2 infantry owned by the British lost in Libya
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 4 fighters owned by the Italians retreated
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
1 bomber moved from Libya to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 fighter moved from Libya to Tunisia
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
British regular : 0.33
@Daaras Italy has been diced into oblivion this entire game
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
@mikawagunichi historically accurate
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 40 PUs;
Germans buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 40 PUs;
Germans buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :