Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
@mikawagunichi winning a 45% battle certainly goes a long way lol
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 5 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 48 PUs;
Germans buy 2 artilleries and 4 fighters; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
3 fighters moved from Southern Italy to Libya
1 bomber moved from Greece to Libya
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 1/8 hits, 3.67 expected hits
British roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Italians lost in Libya
2 infantry owned by the British lost in Libya
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 4 fighters owned by the Italians retreated
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
1 bomber moved from Libya to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 fighter moved from Libya to Tunisia
Combat Hit Differential Summary :
Italians regular : -2.83
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
3 fighters moved from Southern Italy to Libya
1 bomber moved from Greece to Libya
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 1/8 hits, 3.67 expected hits
British roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Italians lost in Libya
2 infantry owned by the British lost in Libya
1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 4 fighters owned by the Italians retreated
British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Libya to 96 Sea Zone
1 bomber moved from Libya to Southern Italy
1 fighter and 1 tactical_bomber moved from Libya to Tunisia
1 fighter moved from Libya to Tunisia
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
British regular : 0.33
@Daaras Italy has been diced into oblivion this entire game
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
@mikawagunichi historically accurate
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :