Bad luck with the Germans !
just post once per turn
@Daaras Italy has been diced into oblivion this entire game
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
@mikawagunichi historically accurate
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 artilleries, 2 bombers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 40 PUs;
Germans buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 40 PUs;
Germans buy 2 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
@Daaras Are you guys practicing for BattleFront 2026?
@FranceNeedsMorePower just in general really. Don’t have any set plans yet.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
@mikawagunichi german cruiser blocking MVP. tried to clear it twice and lost both times
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour, 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 airfields and 1 destroyer; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - British
British buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Syria to Egypt
1 fighter moved from 93 Sea Zone to Southern France
3 bombers moved from United Kingdom to Northern Italy
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 tactical_bomber moved from Libya to Southern France
1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 58 Sea Zone to 56 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from Western Australia to 56 Sea Zone
Combat - British
Battle in 56 Sea Zone
British attack with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
British win with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
Battle in Northern Italy
British attack with 3 bombers
Italians defend with 1 factory_major and 1 tactical_bomber
British roll dice for 3 bombers in Northern Italy, round 2 : 3/3 hits, 2.00 expected hits
Italians roll dice for 1 tactical_bomber in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Italians lost in Northern Italy
British win, taking Western Australia from Japanese with 3 bombers remaining. Battle score for attacker is 11
Casualties for Italians: 1 tactical_bomber
Non Combat Move - British
3 bombers moved from Northern Italy to Southern France
Place Units - British
10 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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