other combat is the UK navy moving into the Benghazi convoy of course:
7c1c784c-ffda-484f-98cc-9faea782fab0-image.png
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 2 mech_infantrys moved from French Indo China to Szechwan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
3 artilleries and 9 infantry moved from Hopei to Shensi
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 bomber moved from Philippines to 19 Sea Zone
1 artillery and 4 infantry moved from French Indo China to Yunnan
1 battleship, 3 carriers, 5 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
EDIT: 1 destroyer moved from 35 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 transport owned by the Americans and 1 battleship owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship and 1 transport
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 bomber moved from 19 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
4 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 19 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 armour placed in French Indo China
1 bomber and 1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Changing PUs for Japanese from 2 to 0
EDIT: Removing units owned by Japanese from French Indo China: 3 armour
EDIT: Adding units owned by Japanese to French Indo China: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : -0.50
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from Novgorod to Ukraine
5 armour, 5 artilleries and 4 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
9 artilleries and 1 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
1 bomber moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 bomber moved from Belarus to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 fighter moved from Greece to Western Germany
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
3 fighters moved from Western Germany to Norway
4 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
10 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from West India to India
2 tactical_bombers moved from United Kingdom to Iceland
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2,4,6
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from West India to India
2 tactical_bombers moved from United Kingdom to Iceland
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 artillery and 2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,2,2,4,6
British collect 30 PUs (4 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Morocco to Algeria
1 bomber moved from Libya to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Eastern Poland to Novgorod
Non Combat Move - Italians
6 infantry moved from Northern Italy to 97 Sea Zone
6 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
7 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Ukraine
3 fighters and 1 tactical_bomber moved from Ukraine to Belarus
2 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Belarus to Russia
4 infantry moved from Smolensk to Archangel
1 aaGun, 3 artilleries and 8 infantry moved from Finland to Karelia
1 armour and 5 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Amur to Siberia
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Smolensk: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Jehol
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries and 10 infantry moved from Shensi to Tsinghai
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 bomber moved from Philippines to Jehol
1 fighter moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Manchuria
4 artilleries and 7 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 armour and 2 mech_infantrys moved from Szechwan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 battleship, 3 carriers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to French Indo China
2 fighters moved from Caroline Islands to French Indo China
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Russians defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 0/5 hits, 2.00 expected hits
Russians roll dice for 1 bomber and 2 infantry in Amur, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Amur, round 3 : 4/5 hits, 2.00 expected hits
Russians roll dice for 1 bomber and 2 infantry in Amur, round 3 : 0/3 hits, 0.83 expected hits
2 infantry owned by the Russians and 1 bomber owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 2 infantry
Casualties for Americans: 1 bomber
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Korea to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 bomber moved from Jehol to Kwangsi
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
3 tactical_bombers placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : -0.00
Russians regular : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 12 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 12 infantry in Shensi, round 2 : 4/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50
Japanese regular : 0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bulgaria
7 infantry moved from Poland to Eastern Poland
14 artilleries moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Belarus
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
5 artilleries, 2 infantry and 5 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Vyborg to Karelia
1 infantry moved from Norway to Finland
Germans take Finland from Russians
3 fighters moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
Combat - Germans
Battle in Karelia
Germans attack with 1 armour, 5 artilleries, 3 fighters, 2 infantry and 5 mech_infantrys
Russians defend with 1 aaGun, 3 artilleries and 8 infantry
Russians roll AA dice in Karelia : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 5 artilleries, 3 fighters, 2 infantry and 5 mech_infantrys in Karelia, round 2 : 6/16 hits, 5.67 expected hits
Russians roll dice for 1 aaGun, 3 artilleries and 8 infantry in Karelia, round 2 : 4/11 hits, 3.67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Karelia
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 1 armour, 4 artilleries, 3 fighters and 4 mech_infantrys in Karelia, round 3 : 2/12 hits, 4.67 expected hits
Russians roll dice for 3 artilleries and 3 infantry in Karelia, round 3 : 4/6 hits, 2.00 expected hits
4 mech_infantrys owned by the Germans lost in Karelia
2 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 armour, 4 artilleries and 3 fighters in Karelia, round 4 : 4/8 hits, 3.33 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Karelia, round 4 : 2/4 hits, 1.33 expected hits
2 artilleries owned by the Germans lost in Karelia
1 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 artilleries, 2 infantry and 5 mech_infantrys
Casualties for Russians: 1 aaGun, 3 artilleries and 8 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 3 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
8 armour moved from Novgorod to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
3 fighters moved from Karelia to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 infantry moved from Western Germany to France
1 armour moved from Tunisia to Tobruk
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 3.00
Germans regular : -1.00
Russians AA : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tobruk
British win, taking Tobruk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
2 fighters moved from United Kingdom to Gibraltar
1 armour moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 tactical_bombers moved from Iceland to United Kingdom
1 mech_infantry moved from Belgian Congo to Egypt
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Persia to Iraq
2 infantry moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from India to West India
Place Units - British
2 transports placed in 109 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour and 2 infantry moved from Algeria to 94 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 7 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour
Russians roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 3/8 hits, 1.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Novgorod
1 armour owned by the Italians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun and 3 fighters
Germans roll AA dice in Baltic States : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Baltic States
Russians roll dice for 2 fighters and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 3 fighters in Baltic States, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Russians lost in Baltic States
1 aaGun owned by the Germans and 1 fighter owned by the Germans lost in Baltic States
Russians roll dice for 1 tactical_bomber in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters in Baltic States, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Russians lost in Baltic States
Germans win with 2 fighters remaining. Battle score for attacker is -26
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 aaGun and 1 fighter
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns moved from Archangel to Novgorod
8 armour and 18 mech_infantrys moved from Smolensk to Novgorod
3 mech_infantrys moved from Russia to Ukraine
3 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Siberia to Sakha
Place Units - Russians
3 fighters placed in Ukraine
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : 1.67
Russians regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 7 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 mech_infantry moved from Russia to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 113 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour
Russians roll dice for 1 artillery and 7 infantry in Novgorod, round 2 : 3/8 hits, 1.67 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Novgorod
1 armour owned by the Italians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun and 3 fighters
Germans roll AA dice in Baltic States : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Baltic States
Russians roll dice for 2 fighters and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 aaGun and 3 fighters in Baltic States, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Russians lost in Baltic States
1 aaGun owned by the Germans and 1 fighter owned by the Germans lost in Baltic States
Russians roll dice for 1 tactical_bomber in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters in Baltic States, round 3 : 1/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Russians lost in Baltic States
Germans win with 2 fighters remaining. Battle score for attacker is -26
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 aaGun and 1 fighter
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
2 aaGuns moved from Archangel to Novgorod
8 armour and 18 mech_infantrys moved from Smolensk to Novgorod
3 mech_infantrys moved from Russia to Ukraine
3 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Siberia to Sakha
Place Units - Russians
3 fighters placed in Ukraine
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
EDIT: Adding units owned by French to Scotland: 1 fighter and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : 0.50
Germans regular : 1.67
Russians regular : 1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 4 artilleries, 7 infantry and 5 mech_infantrys moved from Burma to India
5 fighters and 3 tactical_bombers moved from Shan State to West India
2 infantry moved from Shan State to 37 Sea Zone
2 battleships, 2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 fighters and 3 tactical_bombers moved from French Indo China to India
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
6 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 16 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Kwangsi to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Sakha
2 fighters moved from 6 Sea Zone to Chahar
1 fighter moved from Japan to Chahar
1 artillery and 2 infantry moved from Tsinghai to Kansu
1 artillery and 3 infantry moved from Tsinghai to Sikang
4 carriers, 4 destroyers and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Soviet Far East
Battle in Siberia
Battle in 35 Sea Zone
Japanese attack with 4 carriers, 4 destroyers and 3 submarines
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 4 carriers, 4 destroyers and 3 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 2 artilleries, 13 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 5 mech_infantrys and 3 tactical_bombers in India, round 2 : 12/25 hits, 9.17 expected hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries, 13 infantry and 3 mech_infantrys in India, round 2 : 4/18 hits, 6.00 expected hits
4 infantry owned by the Japanese lost in India
1 aaGun owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 3 fighters, 3 infantry, 5 mech_infantrys and 3 tactical_bombers in India, round 3 : 6/21 hits, 8.50 expected hits
UK_Pacific roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in India, round 3 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
3 mech_infantrys owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 2 armour, 4 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in India, round 4 : 8/17 hits, 7.83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in India
1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 4 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 7 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun, 2 artilleries, 13 infantry and 3 mech_infantrys
Battle in Sakha
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sakha, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sakha, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 fighter
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Battle in West India
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun and 3 infantry
British roll AA dice in West India : 2/3 hits, 0.50 expected hits
2 fighters owned by the Japanese lost in West India
Japanese roll dice for 2 battleships in West India, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in West India, round 2 : 6/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in West India
1 aaGun owned by the British and 3 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sakha: 1 fighter and 1 tactical_bomber
EDIT: Changing ownership of Sakha from Russians to Japanese
EDIT: Adding units owned by Japanese to Sakha: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers could not land in India and were removed
3 fighters and 3 tactical_bombers could not land in West India and were removed
1 bomber moved from India to Szechwan
Place Units - Japanese
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
British AA : 1.00
UK_Pacific regular : 0.33
Russians regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to Szechwan
6 infantry moved from Shensi to Kansu
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 9 infantry in Kansu, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 8 infantry in Kansu, round 3 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 8 infantry in Kansu, round 4 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 8 infantry in Kansu, round 5 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 bomber
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to Szechwan
6 infantry moved from Shensi to Kansu
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 9 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 9 infantry in Kansu, round 2 : 0/9 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 8 infantry in Kansu, round 3 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese roll dice for 8 infantry in Kansu, round 4 : 0/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 8 infantry in Kansu, round 5 : 2/8 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 bomber
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 armour and 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Americans to Germans
EDIT: Changing ownership of Southern France from Germans to Americans
EDIT: Adding units owned by Americans to Southern France: 1 armour and 1 infantry
EDIT: Changing PUs for Americans from 153 to 154
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
7 infantry moved from Norway to Sweden
1 infantry moved from Finland to Sweden
1 armour moved from Karelia to Sweden
4 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Karelia to Finland
3 artilleries moved from Bessarabia to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
11 artilleries and 1 infantry moved from Bessarabia to Ukraine
2 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 carrier, 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern Poland to Sweden
1 bomber moved from Western Germany to Southern France
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 armour moved from Eastern Poland to Western Ukraine
6 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
2 fighters moved from Baltic States to Sweden
1 mech_infantry moved from Western Germany to Southern France
Combat - Germans
Battle in Sweden
Germans attack with 1 armour, 1 bomber, 2 fighters and 8 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 8 infantry in Sweden, round 2 : 5/12 hits, 3.50 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 5/6 hits, 2.00 expected hits
5 infantry owned by the Germans lost in Sweden
5 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Sweden, round 3 : 2/7 hits, 2.67 expected hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Sweden
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 armour, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for Neutral_True: 6 infantry
Battle in Ukraine
Germans attack with 6 armour, 11 artilleries, 1 infantry and 10 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor, 3 fighters, 14 infantry and 3 mech_infantrys
Germans roll dice for 6 armour, 11 artilleries, 1 infantry and 10 mech_infantrys in Ukraine, round 2 : 13/28 hits, 10.33 expected hits
Russians roll dice for 1 aaGun, 3 fighters, 14 infantry and 3 mech_infantrys in Ukraine, round 2 : 9/20 hits, 7.67 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Ukraine
12 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 6 armour, 7 artilleries and 6 mech_infantrys in Ukraine, round 3 : 3/19 hits, 7.33 expected hits
Russians roll dice for 3 fighters, 2 infantry and 3 mech_infantrys in Ukraine, round 3 : 4/8 hits, 3.67 expected hits
4 artilleries owned by the Germans lost in Ukraine
1 mech_infantry owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 6 armour, 3 artilleries and 6 mech_infantrys in Ukraine, round 4 : 5/15 hits, 5.50 expected hits
Russians roll dice for 3 fighters and 2 mech_infantrys in Ukraine, round 4 : 3/5 hits, 2.67 expected hits
3 mech_infantrys owned by the Germans lost in Ukraine
2 mech_infantrys owned by the Russians and 3 fighters owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 8 artilleries, 1 infantry and 7 mech_infantrys
Casualties for Russians: 1 aaGun, 3 fighters, 14 infantry and 3 mech_infantrys
Battle in Southern France
Germans attack with 1 bomber, 2 infantry and 3 mech_infantrys
Americans defend with 1 armour, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 1.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Southern France, round 3 : 2/6 hits, 1.50 expected hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Southern France
1 armour owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belarus
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Belarus
2 mech_infantrys owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 2 armour, 3 artilleries and 3 infantry
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Western Ukraine, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Sweden to Holland Belgium
1 aaGun moved from France to Holland Belgium
4 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Southern France to Holland Belgium
2 fighters moved from Sweden to Western Germany
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 armour moved from Bulgaria to Greece
Place Units - Germans
1 carrier, 1 destroyer and 2 fighters placed in 112 Sea Zone
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 1.67
Germans regular : -1.33
Neutral_True regular : 3.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - British
British buy 2 airfields; Remaining resources: 5 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Normandy Bordeaux
Battle in Norway
Battle in Holland Belgium
British attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 2 bombers and 4 mech_infantrys
British roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 aaGun, 2 bombers and 4 mech_infantrys in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits
1 infantry owned by the British lost in Holland Belgium
1 aaGun owned by the Germans lost in Holland Belgium
British roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 bombers and 4 mech_infantrys in Holland Belgium, round 3 : 2/6 hits, 1.67 expected hits
1 armour owned by the British lost in Holland Belgium
Germans win, taking Normandy Bordeaux from Germans, taking Norway from Germans with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 aaGun
Non Combat Move - British
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tobruk to Libya
1 tactical_bomber moved from United Kingdom to Algeria
1 tactical_bomber moved from United Kingdom to Algeria
2 fighters moved from Gibraltar to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Place Units - British
1 airfield placed in Egypt
1 airfield placed in Trans-Jordan
Turn Complete - British
British collect 40 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy nothing; Remaining resources: 17 PUs;
Combat Move - Italians
1 bomber and 6 infantry moved from Greece to Turkey
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 armour and 5 mech_infantrys moved from Northern Italy to Spain
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
2 infantry moved from Southern Italy to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to Spain
1 infantry moved from Southern Italy to 95 Sea Zone
3 infantry and 3 transports moved from 95 Sea Zone to 99 Sea Zone
1 battleship and 1 cruiser moved from 96 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Turkey
1 fighter moved from Southern Italy to Spain
1 fighter moved from 95 Sea Zone to Spain
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 : 2/2 hits, 0.67 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
1 armour owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Spain
Italians attack with 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Italians roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 2/9 hits, 3.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 mech_infantrys owned by the Italians lost in Spain
2 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 3/6 hits, 2.50 expected hits
Neutral_True roll dice for 4 infantry in Spain, round 3 : 2/4 hits, 1.33 expected hits
2 fighters owned by the Italians lost in Spain
3 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Spain, round 4 : 2/4 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Spain
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Italians: 2 fighters and 4 mech_infantrys
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Italians attack with 1 artillery, 1 bomber and 10 infantry
Neutral_True defend with 8 infantry
Italians roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 bomber and 10 infantry in Turkey, round 2 : 1/12 hits, 2.83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Italians lost in Turkey
3 infantry owned by the Neutral_True lost in Turkey
Italians roll dice for 1 artillery, 1 bomber and 9 infantry in Turkey, round 3 : 4/11 hits, 2.67 expected hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Italians lost in Turkey
4 infantry owned by the Neutral_True lost in Turkey
Italians roll dice for 1 artillery, 1 bomber and 6 infantry in Turkey, round 4 : 4/8 hits, 2.17 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Turkey
1 infantry owned by the Neutral_True lost in Turkey
Italians win, taking Turkey from Neutral_True with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 5 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Italians
1 bomber could not land in Turkey and was removed
1 tactical_bomber could not land in Spain and was removed
Turn Complete - Italians
Italians collect 14 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 2.17
Neutral_True regular : 2.67
British regular : -0.33