Mikawa vs Daaras G42 Practice
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from French Combat - Italians Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 destroyers placed in 95 Sea Zone 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,1 Italians collect 7 PUs (5 lost to blockades); end with 8 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Szechwan 1 infantry moved from Shensi to Szechwan 3 mech_infantrys moved from Tsinghai to Shensi 3 armour and 1 mech_infantry moved from Vologda to Volgograd Combat - Russians Battle in Szechwan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan Russians roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians 2 aaGuns, 1 artillery and 7 infantry moved from Archangel to Smolensk 5 armour and 2 mech_infantrys moved from Smolensk to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 aaGun and 3 infantry moved from Rostov to Ukraine 4 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Szechwan to Shensi Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.67 Russians regular : -1.17 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 7 infantry moved from Burma to India 4 infantry moved from French Indo China to 36 Sea Zone 4 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 4 infantry moved from 39 Sea Zone to India 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 artilleries and 7 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Jehol to Chahar 1 armour moved from Jehol to Hopei 1 bomber moved from French Indo China to Chahar Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Chahar, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 3 artilleries and 13 infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 artilleries and 13 infantry in India, round 2 : 1/16 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 artilleries and 13 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to Java 1 carrier and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from Caroline Islands to Java 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 battleship, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 3 fighters moved from Japan to Philippines 4 infantry moved from 36 Sea Zone to French Indo China 2 tactical_bombers moved from 36 Sea Zone to Java 1 bomber moved from Chahar to Jehol Place Units - Japanese 1 transport placed in 6 Sea Zone 4 fighters, 2 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -3.00 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 fighter moved from Shensi to Kansu 8 infantry moved from Shensi to Kweichow Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Sikang: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Baltic States to Novgorod 6 armour, 6 artilleries, 3 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 armour and 5 mech_infantrys moved from Baltic States to Western Ukraine 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria Combat - Germans Battle in Syria Battle in Novgorod Germans attack with 3 artilleries and 4 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 artilleries and 4 infantry in Novgorod, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Novgorod Germans roll dice for 3 artilleries and 4 infantry in Novgorod, round 3 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Syria from French, taking Novgorod from Russians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy 1 artillery and 2 infantry moved from France to Southern France 1 armour moved from Northern Italy to Romania 10 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Vyborg to Karelia Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,6,1,1,5,4,2 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 fighter and 3 infantry; Remaining resources: 14 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from Persia to Syria 1 fighter moved from 98 Sea Zone to 99 Sea Zone 2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria 1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 armour, 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 bomber moved from British Guiana to United Kingdom Combat - British Battle in 99 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Syria British attack with 2 fighters and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 fighters and 1 tactical_bomber in Syria, round 2 : 3/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Syria British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Algeria British attack with 1 artillery and 3 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 1/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria British win, taking Algeria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Morocco British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco British win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 99 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Syria to Egypt 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 2 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from West India to Eastern Persia 1 artillery and 2 infantry moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 14 to 0 EDIT: Turning off Edit Mode Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : -0.67 Germans regular : -0.33 British regular : 1.33 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 3 fighters and 2 tactical_bombers moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 1 bomber, 3 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Southern France 1 artillery and 2 infantry moved from Bulgaria to Greece 2 artilleries and 3 infantry moved from Yugoslavia to Bulgaria 2 armour moved from Romania to Northern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Shensi to Chahar 5 infantry moved from Sakha to Amur Combat - Russians Battle in Chahar Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Chahar 1 infantry owned by the Japanese lost in Chahar Russians roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun, 4 infantry and 2 mech_infantrys moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Chahar to Kweichow 1 aaGun, 5 armour, 4 artilleries, 11 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 11 infantry moved from Smolensk to Bryansk 3 armour and 1 mech_infantry moved from Volgograd to Bryansk 2 artilleries and 5 infantry moved from Russia to Bryansk Place Units - Russians 5 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : -1.67 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 artillery, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Amur 4 fighters and 1 tactical_bomber moved from Japan to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 bomber moved from Jehol to Amur 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 armour moved from Hopei to Shensi Japanese take Shensi from Chinese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in French Madagascar Battle in Siberia Battle in Amur Japanese attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 5 infantry Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Amur, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 5 infantry in Amur, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Amur 3 infantry owned by the Russians lost in Amur Japanese roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Amur, round 3 : 3/6 hits, 3.33 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Amur Japanese win, taking French Madagascar from French, taking Siberia from Russians with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Russians: 5 infantry Non Combat Move - Japanese 1 bomber moved from Amur to Japan 3 artilleries and 8 infantry moved from Hopei to Anhwe 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Anhwe 1 destroyer moved from 39 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 2 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 2 carriers, 1 submarine and 1 transport moved from 36 Sea Zone to 6 Sea Zone 3 fighters moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 1 fighter moved from Philippines to Japan 4 infantry moved from India to 39 Sea Zone 4 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone 4 fighters and 6 tactical_bombers moved from Java to Philippines 3 artilleries and 7 infantry moved from India to West India Place Units - Japanese 1 airfield placed in Korea 3 destroyers and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 1 infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.00 Russians regular : -0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 bombers moved from Queensland to 45 Sea Zone 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 2 armour, 1 artillery, 1 carrier, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 fighters moved from British Guiana to Gibraltar 3 bombers moved from United Kingdom to France Combat - Americans Battle in 35 Sea Zone Americans attack with 3 fighters and 2 tactical_bombers Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 2 armour, 1 artillery, 2 fighters, 6 infantry and 3 mech_infantrys Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 harbour and 2 infantry Germans roll AA dice in Gibraltar : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Gibraltar Americans roll dice for 2 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys in Gibraltar, round 2 : 5/13 hits, 3.50 expected hits Italians roll dice for 1 aaGun and 5 infantry in Gibraltar, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 2 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Gibraltar, round 3 : 5/12 hits, 3.33 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 fighter and 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Casualties for Italians: 2 infantry Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in France Americans attack with 3 bombers Germans defend with 1 airfield, 1 factory_minor and 3 infantry Americans roll dice for 3 bombers in France, round 2 : 1/3 hits, 2.00 expected hits Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in France Americans roll dice for 3 bombers in France, round 3 : 1/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in France, round 3 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in France 1 infantry owned by the Germans lost in France Americans roll dice for 2 bombers in France, round 4 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 infantry in France, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France Americans win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Americans: 1 bomber Battle in 45 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 45 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 2 bombers moved from 45 Sea Zone to Caroline Islands 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 2 bombers moved from France to United Kingdom Place Units - Americans 2 transports placed in 10 Sea Zone 1 fighter, 4 infantry and 3 mech_infantrys placed in Western United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to Caroline Islands: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 1.00 Italians regular : 0.00 Germans AA : 0.67 Germans regular : -1.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Kweichow to Shensi Chinese take Shensi from Japanese 10 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 fighter moved from Sikang to Szechwan Combat - Chinese Non Combat Move - Chinese Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports moved from 33 Sea Zone to 45 Sea Zone EDIT: 2 artilleries and 3 infantry moved from Caroline Islands to 45 Sea Zone EDIT: 2 bombers and 1 fighter moved from Caroline Islands to Queensland Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 3 artilleries, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans 4 infantry moved from Karelia to Finland 6 artilleries and 2 infantry moved from Western Ukraine to Bessarabia 1 armour moved from Romania to Eastern Poland 11 armour and 14 mech_infantrys moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Southern France to France 1 aaGun and 4 infantry moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Germany to Holland Belgium 8 mech_infantrys moved from Germany to France 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany 1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in France 10 mech_infantrys placed in Western Germany 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Changing ownership of Normandy Bordeaux from Germans to British EDIT: Adding units owned by British to Normandy Bordeaux: 1 artillery and 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry EDIT: Changing PUs for British from 38 to 40 EDIT: Turning off Edit Mode Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 armour moved from Northern Italy to Normandy Bordeaux 1 armour moved from Northern Italy to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Normandy Bordeaux 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Italians attack with 1 armour, 1 bomber and 1 tactical_bomber British defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Holland Belgium, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Southern Italy 1 artillery and 3 infantry moved from Northern Italy to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy 1 tactical_bomber moved from Holland Belgium to Northern Italy 2 artilleries and 3 infantry moved from Bulgaria to Greece Place Units - Italians 2 armour placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.00 -
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 airfields, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Philippines to Hunan 3 artilleries and 9 infantry moved from Anhwe to Hopei 3 fighters moved from Korea to Hopei 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 artilleries, 3 fighters and 9 infantry Chinese defend with 10 infantry Japanese roll dice for 3 artilleries, 3 fighters and 9 infantry in Hopei, round 2 : 4/15 hits, 4.50 expected hits Chinese roll dice for 10 infantry in Hopei, round 2 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Japanese lost in Hopei 4 infantry owned by the Chinese lost in Hopei Japanese roll dice for 3 artilleries, 3 fighters and 5 infantry in Hopei, round 3 : 7/11 hits, 3.83 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Hopei 6 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 5 infantry Casualties for Chinese: 10 infantry Battle in French Indo China Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 harbour and 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from Hunan to Kwangsi 3 fighters moved from Hopei to Anhwe 1 artillery and 1 infantry moved from India to West India 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter moved from Philippines to Celebes 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Kiangsu 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 fighters moved from 6 Sea Zone to Kwangsi 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 2 battleships, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Philippines to Kwangtung 1 bomber moved from French Indo China to Malaya Place Units - Japanese 3 submarines placed in 39 Sea Zone 1 airfield placed in Kwangsi 1 airfield placed in Kwangtung 1 airfield placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 4.33 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 airfields, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Philippines to Hunan 3 artilleries and 9 infantry moved from Anhwe to Hopei 3 fighters moved from Korea to Hopei 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 artilleries, 3 fighters and 9 infantry Chinese defend with 10 infantry Japanese roll dice for 3 artilleries, 3 fighters and 9 infantry in Hopei, round 2 : 4/15 hits, 4.50 expected hits Chinese roll dice for 10 infantry in Hopei, round 2 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Japanese lost in Hopei 4 infantry owned by the Chinese lost in Hopei Japanese roll dice for 3 artilleries, 3 fighters and 5 infantry in Hopei, round 3 : 7/11 hits, 3.83 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Hopei 6 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 5 infantry Casualties for Chinese: 10 infantry Battle in French Indo China Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 harbour and 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from Hunan to Kwangsi 3 fighters moved from Hopei to Anhwe 1 artillery and 1 infantry moved from India to West India 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter moved from Philippines to Celebes 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Kiangsu 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 fighters moved from 6 Sea Zone to Kwangsi 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 2 battleships, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Philippines to Kwangtung 1 bomber moved from French Indo China to Malaya Place Units - Japanese 3 submarines placed in 39 Sea Zone 1 airfield placed in Kwangsi 1 airfield placed in Kwangtung 1 airfield placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 4.33 Russians regular : -0.33 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 airfields, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Japan to French Indo China 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Philippines to Hunan 3 artilleries and 9 infantry moved from Anhwe to Hopei 3 fighters moved from Korea to Hopei 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter and 1 tactical_bomber moved from Philippines to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 artilleries, 3 fighters and 9 infantry Chinese defend with 10 infantry Japanese roll dice for 3 artilleries, 3 fighters and 9 infantry in Hopei, round 2 : 4/15 hits, 4.50 expected hits Chinese roll dice for 10 infantry in Hopei, round 2 : 4/10 hits, 3.33 expected hits 4 infantry owned by the Japanese lost in Hopei 4 infantry owned by the Chinese lost in Hopei Japanese roll dice for 3 artilleries, 3 fighters and 5 infantry in Hopei, round 3 : 7/11 hits, 3.83 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Japanese lost in Hopei 6 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 artilleries, 3 fighters and 4 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 5 infantry Casualties for Chinese: 10 infantry Battle in French Indo China Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 harbour and 1 mech_infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in French Indo China Japanese win, taking French Indo China from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from Hunan to Kwangsi 3 fighters moved from Hopei to Anhwe 1 artillery and 1 infantry moved from India to West India 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 aaGun moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter moved from Philippines to Celebes 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to Kiangsu 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 fighters moved from 6 Sea Zone to Kwangsi 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 4 Sea Zone 2 battleships, 2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from Philippines to Kwangtung 1 bomber moved from French Indo China to Malaya Place Units - Japanese 3 submarines placed in 39 Sea Zone 1 airfield placed in Kwangsi 1 airfield placed in Kwangtung 1 airfield placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Soviet Far East: 1 aaGun EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Iwo Jima: 1 aaGun EDIT: Adding units owned by Japanese to 17 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 4.33 Russians regular : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 19 PUs Turning on Edit Mode EDIT: Changing ownership of Norway from Germans to Americans EDIT: Adding units owned by Americans to Norway: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Norway: 1 aaGun, 1 artillery and 1 infantry EDIT: Removing units owned by Americans from 110 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Removing units owned by Americans from 91 Sea Zone: 1 artillery, 1 infantry and 2 transports EDIT: Removing units owned by Americans from Gibraltar: 1 aaGun EDIT: Adding units owned by Americans to 112 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33





