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Mikawa vs Daaras G42 Practice


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from French Indo China to Kweichow
            1 infantry moved from Szechwan to Shensi
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 artillery and 3 infantry moved from Suiyuyan to Shensi
            3 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
            2 submarines moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            3 artilleries, 6 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            3 artilleries, 7 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
            3 artilleries, 2 fighters and 9 infantry moved from 39 Sea Zone to India
            2 fighters moved from India to 39 Sea Zone
            1 artillery and 4 infantry moved from Shan State to Burma
            1 infantry moved from Manchuria to Jehol
    
        Combat - Japanese
            Battle in India
                Japanese attack with 3 artilleries and 9 infantry
                British defend with 1 aaGun and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in India, round 2 : 0/12 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 artilleries and 9 infantry in India, round 3 : 1/12 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 aaGun and 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in India
                    Japanese roll dice for 3 artilleries and 9 infantry in India, round 4 : 1/12 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 artilleries and 9 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 2/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            2 fighters placed in Japan
            1 fighter, 1 mech_infantry and 1 tactical_bomber placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -6.83
    UK_Pacific regular : -0.33
    

    Savegame

  • 2026 25 24

    TripleA Manual Gamesave Post: Chinese round 4

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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