Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
4 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
Combat - Japanese
Non Combat Move - Japanese
3 fighters moved from Java to Sumatra
1 tactical_bomber moved from Yunnan to Sumatra
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 artillery and 4 infantry moved from French Indo China to Shan State
2 artilleries and 3 infantry moved from Yunnan to Shan State
2 infantry moved from Shensi to Suiyuyan
1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
1 armour and 2 mech_infantrys placed in French Indo China
2 destroyers placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Germans
Germans buy 6 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
3 bombers moved from Greece to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Syria
Battle in Bessarabia
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Bessarabia, round 2 : 4/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Germans win, taking Syria from French, taking Bessarabia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belgian Congo
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Belgian Congo
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belgian Congo
1 mech_infantry owned by the British lost in Belgian Congo
Germans win, taking Belgian Congo from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 8/18 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Belgian Congo to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 bombers moved from Bessarabia to Western Germany
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from France to Southern France
3 artilleries and 5 infantry moved from Germany to Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Greece
3 artilleries and 3 infantry placed in Germany
3 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : 2.00
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to Belgian Congo
1 bomber moved from India to Belgian Congo
1 infantry moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from India to Persia
2 infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
2 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 75 Sea Zone
Combat - British
Battle in Celebes
Battle in Belgian Congo
British attack with 1 bomber and 1 infantry
Germans defend with 1 armour
British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belgian Congo
British win, taking Celebes from Japanese, taking Belgian Congo from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 armour and 1 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from Scotland to 101 Sea Zone
3 infantry moved from Scotland to United Kingdom
2 destroyers and 1 submarine moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from Belgian Congo to Rhodesia
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : 1.17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Algeria to Morocco
1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Morocco
1 bomber moved from Greece to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 81 Sea Zone to 75 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
Combat - Italians
Battle in 75 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 75 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Madagascar
Battle in Iraq
Battle in Morocco
Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/4 hits, 1.83 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Morocco
2 infantry owned by the French lost in Morocco
Italians win, taking French Madagascar from French, taking Iraq from British, taking Morocco from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for French: 2 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Morocco to Algeria
1 infantry moved from Bulgaria to Greece
5 mech_infantrys moved from Northern Italy to Bulgaria
1 aaGun and 1 infantry moved from Eastern Poland to Poland
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : 2.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
2 destroyers moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits
1 infantry owned by the ANZAC lost in Java
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.50 expected hits
2 infantry owned by the ANZAC lost in Java
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : 0.83
@Daaras top one is attacking java, bottom is attacking borneo.
what do you think we would do at gencon?
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour and 1 mech_infantry moved from Caucasus to Iraq
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
2 armour and 2 mech_infantrys moved from Sikang to Tsinghai
1 infantry moved from Ukraine to Bryansk
2 artilleries and 5 infantry moved from Finland to Norway
1 infantry moved from Volgograd to Rostov
2 tactical_bombers moved from Novgorod to Norway
2 armour moved from Karelia to Norway
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Belarus to Novgorod
7 infantry moved from Amur to Sakha
2 fighters moved from Kansu to Volgograd
Combat - Russians
Battle in Iraq
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 2 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Iraq
2 infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Norway
Russians attack with 2 armour, 2 artilleries, 5 infantry and 2 tactical_bombers
Germans defend with 1 aaGun and 8 infantry
Germans roll AA dice in Norway : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 2 artilleries, 5 infantry and 2 tactical_bombers in Norway, round 2 : 3/11 hits, 4.17 expected hits
Germans roll dice for 1 aaGun and 8 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits
1 infantry owned by the Russians lost in Norway
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 2 armour, 2 artilleries, 4 infantry and 2 tactical_bombers in Norway, round 3 : 6/10 hits, 4.00 expected hits
Germans roll dice for 6 infantry in Norway, round 3 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Russians lost in Norway
6 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 armour, 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Russians: 5 infantry
Casualties for Germans: 1 aaGun and 8 infantry
Non Combat Move - Russians
2 tactical_bombers moved from Norway to Karelia
2 aaGuns moved from Belarus to Bryansk
5 artilleries moved from Belarus to Bryansk
10 infantry moved from Belarus to Bryansk
6 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Novgorod
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
6 armour placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 6 armour
EDIT: Adding units owned by Russians to Russia: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Germans AA : -0.33
Germans regular : 0.33
Russians regular : 1.67
@Daaras russia will be the same either way
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries and 11 infantry moved from Shan State to Burma
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Burma
Japanese attack with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Burma, round 2 : 6/20 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer and 3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries and 11 infantry moved from Shan State to Burma
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Siberia
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 armour moved from Yunnan to Burma
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Burma
Japanese attack with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Burma, round 2 : 6/20 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 destroyer and 3 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 5 infantry
EDIT: Adding units owned by Japanese to Shensi: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Kansu
5 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 7 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -3.83
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Tsinghai to Kansu
5 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 4 infantry in Kansu, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 7 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -3.83
Japanese regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from Egypt to Iraq
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
2 fighters moved from 113 Sea Zone to 115 Sea Zone
5 artilleries and 10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
3 bombers and 1 tactical_bomber moved from Western Germany to Norway
Combat - Germans
Battle in Finland
Battle in Norway
Germans attack with 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 armour and 2 artilleries
Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 2 armour and 2 artilleries in Norway, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Norway
2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Finland from Russians, taking Norway from Russians with 2 artilleries, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 2 artilleries
Battle in Iraq
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 4/4 hits, 1.83 expected hits
Russians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Iraq
1 armour owned by the Russians lost in Iraq
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 1 infantry moved from Greece to 99 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
9 armour and 3 mech_infantrys moved from Western Ukraine to Baltic States
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Poland to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from 115 Sea Zone to Finland
1 fighter moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 115 Sea Zone to 113 Sea Zone
3 bombers and 1 tactical_bomber moved from Norway to Western Germany
1 aaGun, 3 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Greece
3 artilleries and 3 infantry placed in Western Germany
Germans undo move 3.
3 artilleries and 3 infantry placed in Western Germany
3 armour placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0.83
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from United Kingdom to Morocco
2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 44 Sea Zone to India
1 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
UK_Pacific take 43 Sea Zone from Japanese
1 infantry moved from 37 Sea Zone to Shan State
Combat - British
Battle in Shan State
Battle in Anglo Egyptian Sudan
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Shan State from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Morocco
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belgian Congo
British attack with 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 3 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 4 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 fighters moved from United Kingdom to French West Africa
Place Units - British
1 destroyer and 1 submarine placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 artillery and 8 infantry
EDIT: Adding units owned by British to India: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from Persia: 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 26 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 72 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from French with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
5 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Northern Italy to Bulgaria
1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
1 aaGun and 1 infantry moved from Poland to Baltic States
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry and 2 tactical_bombers placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 bomber moved from Rhodesia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from French West Africa to Nigeria
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters and 2 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from United Kingdom to Morocco
2 destroyers and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 44 Sea Zone to India
1 infantry moved from Celebes to 44 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
UK_Pacific take 43 Sea Zone from Japanese
1 infantry moved from 37 Sea Zone to Shan State
Combat - British
Battle in Shan State
Battle in Anglo Egyptian Sudan
British attack with 1 bomber
Italians defend with 1 bomber
British roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Shan State from Japanese with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Morocco
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Morocco, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Belgian Congo
British attack with 1 infantry and 3 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 3 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry and 3 mech_infantrys in Belgian Congo, round 4 : 1/4 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Union of South Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 fighters moved from United Kingdom to French West Africa
Place Units - British
1 destroyer and 1 submarine placed in 71 Sea Zone
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 1 artillery and 8 infantry
EDIT: Adding units owned by British to India: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from Persia: 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 26 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to Union of South Africa: 1 artillery
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in 72 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
French defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 72 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from French with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
5 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Northern Italy to Bulgaria
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 infantry moved from Poland to Baltic States
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry and 2 tactical_bombers placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 0.50
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 fighters; Remaining resources: 5 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 armour, 3 mech_infantrys and 2 tactical_bombers moved from Karelia to Finland
2 bombers moved from Russia to Bessarabia
1 infantry moved from Rostov to Ukraine
2 infantry moved from Olgiy to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
7 infantry moved from Sakha to Buryatia
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Novgorod to 115 Sea Zone
1 bomber moved from Russia to Ukraine
4 artilleries and 10 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 fighter
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 4 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 10 infantry in Western Ukraine, round 2 : 3/14 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Germans roll AA dice in Finland : 0/2 hits, 0.33 expected hits
Russians roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 5/7 hits, 2.83 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Battle in Bessarabia
Russians attack with 2 bombers
Germans defend with 1 infantry
Russians roll dice for 2 bombers in Bessarabia, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 bombers moved from Bessarabia to Iraq
1 bomber moved from Ukraine to Iraq
2 tactical_bombers moved from Finland to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
2 fighters moved from Volgograd to Novgorod
2 aaGuns and 4 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Dzavhan to Tsagaan Olom
Place Units - Russians
3 fighters placed in Novgorod
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans AA : -0.33
Germans regular : -2.00
Russians regular : 2.67