@Ragnell804 Trying to take my turn but how do you get the game report? Do you have to choose to play by email? If so what is your email?
Mikawa vs Daaras G42 Practice
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 8 infantry moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 artillery EDIT: Adding units owned by Americans to Caroline Islands: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 2 bombers moved from Alexandria to Iraq 1 bomber moved from Greece to Iraq 2 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States Combat - Germans Battle in Iraq Germans attack with 1 armour and 3 bombers British defend with 1 artillery; French defend with 1 infantry Germans roll dice for 1 armour and 3 bombers in Iraq, round 2 : 1/4 hits, 2.50 expected hits British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Iraq Germans roll dice for 1 armour and 3 bombers in Iraq, round 3 : 3/4 hits, 2.50 expected hits British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour and 3 bombers remaining. Battle score for attacker is 7 Casualties for French: 1 infantry Casualties for British: 1 artillery Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 mech_infantry moved from Greece to 97 Sea Zone 1 armour, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt 3 bombers moved from Iraq to Greece 1 aaGun moved from Slovakia Hungary to Eastern Poland 2 artilleries and 6 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from France to Southern France 6 infantry moved from Finland to Norway 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from 97 Sea Zone to Egypt Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 artilleries placed in France Germans undo move 2. 1 artillery and 2 infantry placed in France 3 artilleries and 7 infantry placed in Germany Germans undo move 3. 3 infantry placed in Greece 2 infantry placed in Western Germany 3 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,4,1,2,5 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.83 British regular : -1.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 2 infantry moved from Persia to Iraq Combat - British Battle in Iraq British attack with 1 bomber and 2 infantry Germans defend with 1 armour British roll dice for 1 bomber and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Iraq to India 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India 1 carrier, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 1 armour and 3 infantry moved from Brazil to French Guiana 1 transport moved from 101 Sea Zone to 88 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 destroyer and 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.00 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 artillery moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 bomber moved from Germany to Bessarabia 1 artillery moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone 1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 aaGun and 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Alexandria to Egypt 1 fighter moved from Egypt to Southern Italy 1 bomber moved from Bessarabia to Greece Place Units - Italians 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 artillery and 3 infantry moved from Karelia to Finland 4 armour and 3 mech_infantrys moved from Novgorod to Karelia 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 infantry moved from Ukraine to Bessarabia 1 fighter moved from Novgorod to Bessarabia 2 infantry moved from Buryatia to Amur 5 infantry moved from Sakha to Amur 2 fighters moved from Russia to Kansu 5 artilleries and 18 infantry moved from Bryansk to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Italians defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Baltic States Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Baltic States, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Baltic States to Novgorod 2 aaGuns moved from Bryansk to Belarus 1 fighter moved from Bessarabia to Belarus 1 infantry moved from Belarus to Novgorod 3 armour and 2 mech_infantrys moved from Bryansk to Caucasus 2 armour and 2 mech_infantrys moved from Russia to Kazakhstan Place Units - Russians 2 infantry and 1 tactical_bomber placed in Novgorod Russians undo move 1. 1 artillery, 1 infantry and 1 tactical_bomber placed in Novgorod 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd 1 armour and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -1.67 Russians regular : -0.83 -
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 5 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 4 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Non Combat Move - Japanese 3 fighters moved from Java to Sumatra 1 tactical_bomber moved from Yunnan to Sumatra 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery and 4 infantry moved from French Indo China to Shan State 2 artilleries and 3 infantry moved from Yunnan to Shan State 2 infantry moved from Shensi to Suiyuyan 1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone 1 infantry moved from Jehol to Anhwe Place Units - Japanese 3 destroyers placed in 37 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 2 destroyers placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 6 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 tactical_bomber moved from Egypt to Belgian Congo 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 3 bombers moved from Greece to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Syria Battle in Bessarabia Germans attack with 3 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 2 infantry in Bessarabia, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bessarabia Germans win, taking Syria from French, taking Bessarabia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belgian Congo Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Belgian Congo Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belgian Congo 1 mech_infantry owned by the British lost in Belgian Congo Germans win, taking Belgian Congo from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Germans attack with 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 8/18 hits, 7.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Belgian Congo to Egypt 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from 98 Sea Zone to Trans-Jordan 3 bombers moved from Bessarabia to Western Germany 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Germany to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 artillery and 2 infantry moved from France to Southern France 3 artilleries and 5 infantry moved from Germany to Poland 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Poland Place Units - Germans 1 artillery and 2 infantry placed in France 2 artilleries and 1 infantry placed in Greece 3 artilleries and 3 infantry placed in Germany 3 transports placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.00 British regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Belgian Congo 1 bomber moved from India to Belgian Congo 1 infantry moved from India to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from India to Persia 2 infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Persia 2 infantry moved from West India to India 1 transport moved from 79 Sea Zone to 75 Sea Zone Combat - British Battle in Celebes Battle in Belgian Congo British attack with 1 bomber and 1 infantry Germans defend with 1 armour British roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belgian Congo British win, taking Celebes from Japanese, taking Belgian Congo from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 armour and 1 infantry moved from French Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 2 fighters moved from Scotland to 101 Sea Zone 3 infantry moved from Scotland to United Kingdom 2 destroyers and 1 submarine moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from Belgian Congo to Rhodesia Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0.50 British regular : 1.17 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Algeria to Morocco 1 tactical_bomber moved from Southern Italy to Morocco 1 fighter moved from Southern Italy to Morocco 1 bomber moved from Greece to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 destroyer moved from 81 Sea Zone to 75 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq Combat - Italians Battle in 75 Sea Zone Italians attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 75 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in French Madagascar Battle in Iraq Battle in Morocco Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 2 infantry Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/4 hits, 1.83 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Morocco 2 infantry owned by the French lost in Morocco Italians win, taking French Madagascar from French, taking Iraq from British, taking Morocco from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for French: 2 infantry Battle in Belgian Congo Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Morocco to Algeria 1 infantry moved from Bulgaria to Greece 5 mech_infantrys moved from Northern Italy to Bulgaria 1 aaGun and 1 infantry moved from Eastern Poland to Poland Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
French regular : 0.33 Italians regular : 2.17 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 42 Sea Zone to Java 2 destroyers moved from 33 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.50 expected hits 2 infantry owned by the ANZAC lost in Java 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 18 Casualties for ANZAC: 3 infantry Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber Battle in 46 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from Java to 44 Sea Zone 1 fighter moved from 46 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.83 -
@Daaras top one is attacking java, bottom is attacking borneo.
what do you think we would do at gencon? -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Caucasus to Iraq 2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 2 armour and 2 mech_infantrys moved from Sikang to Tsinghai 1 infantry moved from Ukraine to Bryansk 2 artilleries and 5 infantry moved from Finland to Norway 1 infantry moved from Volgograd to Rostov 2 tactical_bombers moved from Novgorod to Norway 2 armour moved from Karelia to Norway 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 armour and 1 mech_infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Belarus to Novgorod 7 infantry moved from Amur to Sakha 2 fighters moved from Kansu to Volgograd Combat - Russians Battle in Iraq Russians attack with 2 armour and 1 mech_infantry Italians defend with 2 infantry Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Iraq 2 infantry owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Italians: 2 infantry Battle in Norway Russians attack with 2 armour, 2 artilleries, 5 infantry and 2 tactical_bombers Germans defend with 1 aaGun and 8 infantry Germans roll AA dice in Norway : 0/2 hits, 0.33 expected hits Russians roll dice for 2 armour, 2 artilleries, 5 infantry and 2 tactical_bombers in Norway, round 2 : 3/11 hits, 4.17 expected hits Germans roll dice for 1 aaGun and 8 infantry in Norway, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Russians lost in Norway 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 2 artilleries, 4 infantry and 2 tactical_bombers in Norway, round 3 : 6/10 hits, 4.00 expected hits Germans roll dice for 6 infantry in Norway, round 3 : 4/6 hits, 2.00 expected hits 4 infantry owned by the Russians lost in Norway 6 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour, 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Russians: 5 infantry Casualties for Germans: 1 aaGun and 8 infantry Non Combat Move - Russians 2 tactical_bombers moved from Norway to Karelia 2 aaGuns moved from Belarus to Bryansk 5 artilleries moved from Belarus to Bryansk 10 infantry moved from Belarus to Bryansk 6 infantry moved from Belarus to Bryansk 2 infantry moved from Belarus to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 6 armour placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 6 armour EDIT: Adding units owned by Russians to Russia: 3 bombers EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Germans AA : -0.33 Germans regular : 0.33 Russians regular : 1.67 -
@Daaras russia will be the same either way
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries and 11 infantry moved from Shan State to Burma 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 3 infantry moved from Korea to Amur 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Siberia 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Yunnan to Burma Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in Burma Japanese attack with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Burma, round 2 : 6/20 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 3 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 UK_Pacific regular : -0.33 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 artilleries, 1 destroyer, 8 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries and 11 infantry moved from Shan State to Burma 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 1 artillery and 3 infantry moved from Korea to Amur 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Siberia 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from Yunnan to Burma Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Siberia Battle in Burma Japanese attack with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys in Burma, round 2 : 6/20 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Siberia from Russians, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 4 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 36 Sea Zone 2 fighters moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 3 transports placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Suiyuyan: 5 infantry EDIT: Adding units owned by Japanese to Shensi: 5 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.33 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 6 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 7 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -3.83 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Kansu, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 4 infantry in Kansu, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 6 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kansu, round 7 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 4 infantry in Sikang, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -3.83 Japanese regular : -0.67 -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 mech_infantry moved from Western Ukraine to Belarus Germans take Belarus from Russians 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from Egypt to Iraq 3 artilleries and 3 infantry moved from Germany to 113 Sea Zone 2 fighters moved from 113 Sea Zone to 115 Sea Zone 5 artilleries and 10 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 2 artilleries and 2 infantry moved from 113 Sea Zone to Norway 3 bombers and 1 tactical_bomber moved from Western Germany to Norway Combat - Germans Battle in Finland Battle in Norway Germans attack with 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber Russians defend with 2 armour and 2 artilleries Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber in Norway, round 2 : 4/8 hits, 3.83 expected hits Russians roll dice for 2 armour and 2 artilleries in Norway, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Norway 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway Germans win, taking Finland from Russians, taking Norway from Russians with 2 artilleries, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour and 2 artilleries Battle in Iraq Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 armour Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Iraq, round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Iraq 1 armour owned by the Russians lost in Iraq Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries and 1 infantry moved from Greece to 99 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 9 armour and 3 mech_infantrys moved from Western Ukraine to Baltic States 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from Poland to 114 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland 1 aaGun moved from 115 Sea Zone to Finland 1 fighter moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from 115 Sea Zone to 113 Sea Zone 3 bombers and 1 tactical_bomber moved from Norway to Western Germany 1 aaGun, 3 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 2 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux Place Units - Germans 1 transport placed in 97 Sea Zone 1 artillery and 1 infantry placed in Greece 3 artilleries and 3 infantry placed in Western Germany Germans undo move 3. 3 artilleries and 3 infantry placed in Western Germany 3 armour placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 56 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 0.83 Germans regular : 1.83





