@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Mikawa vs Daaras G42 Practice
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@mikawagunichi idk why we’re having so many bugs this game
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 2 fighters and 6 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 bomber, 1 factory_minor, 1 fighter, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Germans Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Hit Differential Summary :
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@mikawagunichi winning a 45% battle certainly goes a long way lol
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 5 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 48 PUs; Germans buy 2 artilleries and 4 fighters; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 3 fighters moved from Southern Italy to Libya 1 bomber moved from Greece to Libya 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya 1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - Italians Battle in Libya Italians attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber British defend with 2 artilleries and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 1/8 hits, 3.67 expected hits British roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Libya 2 infantry owned by the British lost in Libya 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 4 fighters owned by the Italians retreated British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 carrier and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from Libya to 96 Sea Zone 1 bomber moved from Libya to Southern Italy 1 fighter and 1 tactical_bomber moved from Libya to Tunisia 1 fighter moved from Libya to TunisiaCombat Hit Differential Summary :
Italians regular : -2.83 British regular : 0.33 -
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 3 fighters moved from Southern Italy to Libya 1 bomber moved from Greece to Libya 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya 1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - Italians Battle in Libya Italians attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber British defend with 2 artilleries and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Libya, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Libya, round 2 : 1/8 hits, 3.67 expected hits British roll dice for 2 artilleries and 3 infantry in Libya, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Libya 2 infantry owned by the British lost in Libya 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 4 fighters owned by the Italians retreated British win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 carrier and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from Libya to 96 Sea Zone 1 bomber moved from Libya to Southern Italy 1 fighter and 1 tactical_bomber moved from Libya to Tunisia 1 fighter moved from Libya to Tunisia Place Units - Italians 1 fighter placed in Southern Italy 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians regular : -2.83 British regular : 0.33





