@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Oh that sucks. Looks like I forgot to post when I made the move yesterday. I grabbed the autosaveAfterNCM. So I had to re-roll the convoy damage. I can’t find the dice emails for the convoy damage and the first set of rolls was very favourable for me. Guess I have to stick with this one.
I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Scramble sz6?
And OOL?
Totally scramble. Tip the CV, not sure after that. And I want to see the whole dice rolls before deciding.
I guess if you get 3 sub hits I need to keep a DD alive so you can sink the CV in that case.
And 2 sub hits = tip CV and lose DD.
Oh yeah, also Kamis?
I totally didn’t notice the DDs either!
I say 2 kamis on each.
1 kami hit.
1 sub and 2 surface hits, OOL?

Oh I’m going to sink the CV and a DD. Let’s try and save those transports.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,5
1 destroyer owned by the Americans lost in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,4
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 4 fighters and 2 transports
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits
3 submarines owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 4 fighters and 2 transports remaining. Battle score for attacker is -33
Casualties for Americans: 1 destroyer, 1 fighter, 6 submarines and 1 tactical_bomber
Casualties for Japanese: 1 carrier and 2 destroyers
Battle in Southern France
Americans attack with 1 bomber and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Korea
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Southern France to United Kingdom
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
EDIT: 2 fighters moved from Korea to Japan
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Wake Island
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
16 infantry moved from Kwangsi to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 16 infantry in Yunnan, round 2 : 2/17 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 38 PUs;
British buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 fighter and 2 infantry moved from Kwangsi to French Indo China
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to Shan State
2 infantry moved from Burma to Shan State
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in French Indo China
British attack with 2 fighters and 2 infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 2 fighters and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 6 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/8 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to India
1 fighter moved from French Indo China to Yunnan
3 aaGuns, 1 artillery and 7 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from West India to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Normandy Bordeaux to Iraq
1 aaGun and 1 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 marines moved from United Kingdom to 110 Sea Zone
2 marines moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from India to Burma
4 infantry moved from Burma to Yunnan
Place Units - British
1 artillery, 1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : -1.83
Italians regular : -0.33
Japanese regular : -0.67
Germans regular : -0.33
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Holland Belgium : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Western Germany
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 3.00
British AA : -0.17
British regular : -0.33
Getting some better dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 6 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Southern France
1 bomber and 2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
British roll AA dice in Holland Belgium : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Southern France, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Western Germany
1 bomber and 2 fighters moved from Southern France to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 3.00
British AA : -0.17
British regular : -0.33
Forgot to move the Italian troops north.
Oh that sucks in z6. I’ll edit in the Italian changes if that’s ok.
@simon33 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Oh that sucks in z6. I’ll edit in the Italian changes if that’s ok.
Go for it.