Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
3d6<=4: 6, 4, 5; Hits: 1
Ok. 3 hits – 2 subs + 1 CA. You tip CV + 1ftr
Next round
1CA +1 ftr + 1tac vs 2 CV [1 damaged] + 3 DD + 3 CA + 2 ftr
My CA + ftr
[dice 2d6<=3]
2d6<=3: 6, 2; Hits: 1
1 tac
[dice 1d6<4]
1d6<4: 3; Hits: 1
Ok. 2 hits
us and uk dds
we both rolled under in the first round
Yep…Not useful for me.
Your 2 CV + 3DD
[dice 5d6<=2]
5d6<=2: 3, 3, 5, 4, 4; Hits: 0
3 CA
[dice 3d6<=3]
3d6<=3: 2, 2, 5; Hits: 2
2 ftrs
[dice 2d6<=4]
2d6<=4: 4, 1; Hits: 2
And that ends the fight
1 CV + 1CV damaged + 1 DD + 3 CA + 2 ftr remain
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Egypt to 100 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 100 Sea Zone to 99 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Southern Italy
2 cruisers moved from 100 Sea Zone to 97 Sea Zone
2 submarines moved from 100 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Kursk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 2 cruisers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 3 transports in 97 Sea Zone, round 2 : 6/11 hits, 4.83 expected hits
1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 2 submarines owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the British lost in 97 Sea Zone
British win with 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -28
Casualties for Italians: 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Casualties for British: 1 destroyer and 1 fighter
Battle in Southern Italy
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Southern Italy, round 2 : 3/6 hits, 1.67 expected hits
British roll dice for 2 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Egypt
2 transports moved from 100 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,4,5
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 2.83
British regular : 0.50
Well the battle didn’t go better than desired…but your subs need training on convoy tactics.
@simon33 Surprisingly, I was able to run the battle and end up with the same casualties as desired without editing… please check that I’m accurate.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing unit hit damage for these British owned units to: carrier = 0
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 infantry moved from 74 Sea Zone to French Madagascar
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to Queensland
2 aaGuns, 2 artilleries and 6 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 64 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 40 Sea Zone to 59 Sea Zone
Combat - French
Battle in 59 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 59 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 59 Sea Zone
1 submarine owned by the Japanese lost in 59 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50
French regular : 0.00
@surfer said in L25 PTV surfer (X+12) vs Simon33 (L):
@simon33 I never do this but this battle is unusually complex because of the sub + DD + carrier interaction–and it really impacts the game going forward…
I have 2 SS, 2 CA 1 ftr, 1 tac vs. your 2 CV, 3 DD, 3 CA, 3 ftr.
Because my subs don’t get first strike but Triplea requires choices before you know the result. So rolling all attacks on server here. Whatever the results are here, I will just edit on the game after.
Attacker – need some dice love here.
2 subs [2d6<=2]
I don’t advise this. Just assume somethis for the sub hits, then roll the full first round. If you are wrong in your assumption, then you can use forum dice, or agree to undo a particular dice.