My dice have been awesome!
L25 PTV surfer (X+12) vs Simon33 (L)
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3d6<=4: 6, 4, 5; Hits: 1
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Ok. 3 hits – 2 subs + 1 CA. You tip CV + 1ftr
Next round
1CA +1 ftr + 1tac vs 2 CV [1 damaged] + 3 DD + 3 CA + 2 ftr
My CA + ftr
[dice 2d6<=3] -
2d6<=3: 6, 2; Hits: 1
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1 tac
[dice 1d6<4] -
1d6<4: 3; Hits: 1
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Ok. 2 hits
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us and uk dds
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we both rolled under in the first round
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Yep…Not useful for me.
Your 2 CV + 3DD
[dice 5d6<=2] -
5d6<=2: 3, 3, 5, 4, 4; Hits: 0
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3 CA
[dice 3d6<=3] -
3d6<=3: 2, 2, 5; Hits: 2
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2 ftrs
[dice 2d6<=4] -
2d6<=4: 4, 1; Hits: 2
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And that ends the fight
1 CV + 1CV damaged + 1 DD + 3 CA + 2 ftr remain -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Combat Move - Italians 2 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 2 infantry moved from Egypt to 100 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 100 Sea Zone to 99 Sea Zone 1 battleship moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Southern Italy 2 cruisers moved from 100 Sea Zone to 97 Sea Zone 2 submarines moved from 100 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 99 Sea Zone 1 infantry moved from Egypt to Anglo-Egyptian Sudan Italians take Anglo-Egyptian Sudan from British 1 armour moved from Kursk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Battle in 97 Sea Zone Italians attack with 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 carrier, 1 cruiser, 2 destroyers and 2 transports Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 2 cruisers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 3 transports in 97 Sea Zone, round 2 : 6/11 hits, 4.83 expected hits 1 tactical_bomber owned by the Italians, 2 cruisers owned by the Italians, 2 submarines owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone 1 destroyer owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the British lost in 97 Sea Zone British win with 2 carriers, 3 cruisers, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -28 Casualties for Italians: 2 cruisers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer and 1 fighter Battle in Southern Italy Italians attack with 1 armour, 1 artillery and 4 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 battleship in Southern Italy, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour, 1 artillery and 4 infantry in Southern Italy, round 2 : 3/6 hits, 1.67 expected hits British roll dice for 2 infantry in Southern Italy, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Southern Italy Italians win, taking Southern Italy from British with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from 99 Sea Zone to Egypt 2 transports moved from 100 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,4,5 Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 2.83 British regular : 0.50
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Well the battle didn’t go better than desired…but your subs need training on convoy tactics.
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@simon33 Surprisingly, I was able to run the battle and end up with the same casualties as desired without editing… please check that I’m accurate.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Changing unit hit damage for these British owned units to: carrier = 0 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Turning off Edit Mode 1 infantry moved from Syria to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Iraq to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Battle in French Madagascar Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to Queensland 2 aaGuns, 2 artilleries and 6 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 64 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 40 Sea Zone to 59 Sea Zone Combat - French Battle in 59 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 59 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 59 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 59 Sea Zone 1 submarine owned by the Japanese lost in 59 Sea Zone Japanese win with no units remaining. Battle score for attacker is -2 Casualties for French: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.50 French regular : 0.00
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@surfer said in L25 PTV surfer (X+12) vs Simon33 (L):
@simon33 I never do this but this battle is unusually complex because of the sub + DD + carrier interaction–and it really impacts the game going forward…
I have 2 SS, 2 CA 1 ftr, 1 tac vs. your 2 CV, 3 DD, 3 CA, 3 ftr.
Because my subs don’t get first strike but Triplea requires choices before you know the result. So rolling all attacks on server here. Whatever the results are here, I will just edit on the game after.
Attacker – need some dice love here.
2 subs [2d6<=2]I don’t advise this. Just assume somethis for the sub hits, then roll the full first round. If you are wrong in your assumption, then you can use forum dice, or agree to undo a particular dice.