Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Siberia
2 bombers, 2 fighters and 1 tactical_bomber moved from Japan to Siberia
1 marine moved from Dutch New Guinea to New Guinea
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 infantry moved from Malaya to Shan State
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hopei to Szechwan
1 infantry moved from Tsinghai to Szechwan
1 fighter and 1 tactical_bomber moved from Hopei to Szechwan
1 transport moved from 37 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 battleship and 1 cruiser moved from 37 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 infantry moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
Combat - Japanese
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in New Guinea
Japanese attack with 3 fighters, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters, 1 marine and 1 tactical_bomber in New Guinea, round 2 : 1/5 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Siberia
Japanese attack with 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Russians roll AA dice in Siberia : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Siberia
Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Siberia, round 2 : 2/8 hits, 2.83 expected hits
Russians roll dice for 1 aaGun, 1 artillery, 1 fighter and 4 infantry in Siberia, round 2 : 3/6 hits, 2.33 expected hits
3 infantry owned by the Japanese lost in Siberia
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Siberia
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 3 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Siberia, round 3 : 3/5 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Siberia
2 infantry owned by the Russians lost in Siberia
2 bombers owned by the Japanese retreated
Russians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -28
Casualties for Japanese: 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
4 infantry moved from Caroline Islands to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Jehol
1 artillery moved from Inner Mongolia to Kansu
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 artillery moved from Shansi to Jehol
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 132 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 76 Sea Zone to 59 Sea Zone
1 tactical_bomber moved from Davao to Japan
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone
1 artillery moved from Davao to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
2 bombers moved from Siberia to Japan
3 fighters and 1 tactical_bomber moved from New Guinea to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 7 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsi to Hunan
3 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Caroline Islands to 7 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.83
UK_Pacific regular : -0.33
ANZAC regular : -0.33
Russians regular : 1.33
Russians AA : 0.50
@simon33 Just when I thought I was getting good with the Japanese, I lose Siberia…that hurt. I guess it makes up for the American loss in Carolines…but honestly I would have traded Carolines for Siberia any day.
@surfer said in L25 PTV surfer (X+12) vs Simon33 (L):
@simon33 Just when I thought I was getting good with the Japanese, I lose Siberia…that hurt. I guess it makes up for the American loss in Carolines…but honestly I would have traded Carolines for Siberia any day.
That AA hit really hurt you.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
11 infantry moved from Yunnan to Szechwan
Combat - Chinese
Combat Hit Differential Summary :
Well I lost Rome which I should have won.

Scramble to Kwangsi?
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
11 infantry moved from Yunnan to Szechwan
Combat - Chinese
Combat Hit Differential Summary :
@simon33 no scramble
@simon33 Wow. How did I overlook Rome??? It doesn’t really matter about the US. The brits will take, which is just a good for you.
@surfer said in L25 PTV surfer (X+12) vs Simon33 (L):
@simon33 Wow. How did I overlook Rome??? It doesn’t really matter about the US. The brits will take, which is just a good for you.
The brits were supposed to attack N Italy but now they need to redirect to Rome. And you will retake easily.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Combat Move - British
2 infantry moved from Morocco to 93 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from Belgian Congo to French Equatorial Africa
British take Anglo-Egyptian Sudan from Italians
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Iraq to Egypt
Combat - British
Combat Hit Differential Summary :
Intercept in Egypt?
Scramble from Egypt to T-J?
@simon33 Yes, intercept in Egypt
No scramble to TJ
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 armour and 2 infantry moved from Morocco to 93 Sea Zone
1 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 97 Sea Zone
2 fighters moved from 94 Sea Zone to Southern Italy
1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
2 submarines moved from 94 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Italians roll AA dice in Southern Italy : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Southern Italy, round 2 : 1/6 hits, 2.33 expected hits
Italians roll dice for 1 aaGun and 4 infantry in Southern Italy, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
1 aaGun owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 2 fighters in Southern Italy, round 3 : 2/3 hits, 1.50 expected hits
Italians roll dice for 4 infantry in Southern Italy, round 3 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Americans lost in Southern Italy
2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour and 1 fighter in Southern Italy, round 4 : 0/2 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 fighter in Southern Italy, round 5 : 1/2 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 5 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Southern Italy
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 6 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Southern Italy
1 infantry owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -19
Casualties for Americans: 1 armour, 1 artillery, 2 fighters and 2 infantry
Casualties for Italians: 1 aaGun and 4 infantry
Battle in 98 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 98 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 submarines moved from 94 Sea Zone to 99 Sea Zone
1 carrier and 2 destroyers moved from 94 Sea Zone to 97 Sea Zone
1 carrier and 3 fighters moved from 31 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
1 transport moved from 31 Sea Zone to 27 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 submarines moved from 31 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to 27 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
3 submarines placed in 11 Sea Zone
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
11 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Szechwan, round 2 : 0/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 11 infantry in Szechwan, round 3 : 3/11 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to 93 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from Belgian Congo to French Equatorial Africa
British take Anglo-Egyptian Sudan from Italians
2 fighters and 1 tactical_bomber moved from Eastern India to Shan State
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Iraq to Trans-Jordan
1 bomber and 1 fighter moved from Iraq to Egypt
Combat - British
Air Battle in Egypt
British attacks with 2 units heading to Egypt
Italians launches 2 interceptors out of Egypt
Attackers Fire, : 1/2 hits, 0.50 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Southern Italy
British captures 29PUs while taking Italians capital
Battle in Trans-Jordan
British attack with 2 artilleries and 4 infantry
Italians defend with 1 aaGun and 2 infantry
British roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Trans-Jordan
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
2 artilleries owned by the British and 2 infantry owned by the British retreated to Iraq
Italians win, taking Southern Italy from Italians with 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Eastern India
1 aaGun, 1 artillery and 2 infantry moved from Yunnan to Szechwan
11 infantry moved from Eastern India to Burma
1 artillery and 2 infantry moved from Southern Persia to Iraq
1 armour and 1 mech_infantry moved from Baluchistan to Iraq
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Kenya to Tanganyika Territory
1 armour, 1 artillery and 1 infantry moved from Belgian Congo to French Equatorial Africa
3 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,2
British collect 34 PUs (2 lost to blockades); end with 63 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -4.17
Japanese regular : -0.33
Italians regular : 1.33
Defenders Fire, : -0.67
Attackers Fire, : 0.50
British regular : 1.50
Italians AA : -0.50
the dice gods have been smiling on me lately.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery and 2 infantry moved from Egypt to 100 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 100 Sea Zone to 99 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Southern Italy
2 cruisers moved from 100 Sea Zone to 97 Sea Zone
2 submarines moved from 100 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 armour moved from Kursk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Combat Hit Differential Summary :
@simon33 Lots of options
I hope some of that dice luck runs my way this round.
No scramble.
@simon33 I never do this but this battle is unusually complex because of the sub + DD + carrier interaction–and it really impacts the game going forward…
I have 2 SS, 2 CA 1 ftr, 1 tac vs. your 2 CV, 3 DD, 3 CA, 3 ftr.
Because my subs don’t get first strike but Triplea requires choices before you know the result. So rolling all attacks on server here. Whatever the results are here, I will just edit on the game after.
Attacker – need some dice love here.
2 subs [2d6<=2]
Helps if I do it right
[dice 2d6<=2]
2d6<=2: 4, 5; Hits: 0