Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
@surfer said in L25 PTV surfer (X+12) vs Simon33 (L):
@simon33
You expeditionary ANZAC units have made $$ in the middle east.
Good thing too because you have squeezed anzac’s Pacific income. Sounds like it’s about to stop.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Stalingrad to Saratov
Germans take Saratov from Russians
1 armour moved from Saratov to Stalingrad
1 destroyer moved from 99 Sea Zone to 100 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone
1 tactical_bomber moved from Greece to 100 Sea Zone
1 fighter moved from Greece to 100 Sea Zone
1 armour moved from Southern Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Southern Caucasus
Combat - Germans
Germans creates battle in territory 118 Sea Zone
Battle in 100 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt
Americans defend with 1 submarine
Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 100 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 100 Sea Zone
Germans win, taking 100 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
2 fighters moved from 100 Sea Zone to Egypt
2 infantry moved from 100 Sea Zone to Egypt
3 tactical_bombers moved from 100 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Austria to Northern Italy
3 transports moved from 118 Sea Zone to 117 Sea Zone
2 artilleries and 4 infantry moved from Germany to 117 Sea Zone
6 infantry moved from Leningrad to Novgorod
2 artilleries, 4 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
2 artilleries moved from 118 Sea Zone to Leningrad
1 infantry moved from Germany to Austria
1 infantry moved from Germany to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 submarine moved from 113 Sea Zone to 127 Sea Zone
1 submarine moved from 113 Sea Zone to 116 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 aaGun, 5 artilleries and 18 infantry moved from Rostov to Stalingrad
3 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad
Place Units - Germans
1 factory_minor placed in Stalingrad
3 infantry placed in Ukraine
3 infantry placed in Leningrad
1 armour, 6 infantry and 1 mech_infantry placed in Germany
2 destroyers placed in 99 Sea Zone
1 infantry placed in Yugoslavia
1 artillery and 1 infantry placed in Western Germany
Germans undo move 7.
1 artillery and 1 fighter placed in France
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Leningrad: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,6
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Komi to Urals
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 armour moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 fighter moved from Northern Manchuria to Siberia
1 artillery and 1 infantry moved from Sakha to Siberia
1 armour moved from Southern Manchuria to Korea
1 artillery and 2 infantry moved from Northern Manchuria to Amur
1 artillery, 10 infantry and 1 mech_infantry moved from Northern Manchuria to Korea
Combat - Russians
Russians creates battle in territory 118 Sea Zone
Battle in Korea
Russians attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Korea, round 2 : 4/13 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Siberia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Siberia
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 1 artillery and 1 fighter in Siberia, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Siberia
1 artillery owned by the Japanese lost in Siberia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Amur
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Amur
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 118 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports
1 submarine owned by the Russians submerged
Non Combat Move - Russians
1 fighter moved from Siberia to Buryatia
1 aaGun moved from Northern Manchuria to Buryatia
1 aaGun, 1 artillery and 43 infantry moved from Tambov to Tula
2 fighters moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
4 infantry moved from Russia to Yaroslavl
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,5,6,6,5,3,6,6,5,5,5
Russians collect 22 PUs (3 lost to blockades); end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Tsinghai to Eastern Sinkiang
1 armour moved from Eastern Sinkiang to Northern Sinkiang
1 artillery moved from Northern Sinkiang to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Southern Manchuria
Battle in Soviet Far East
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Southern Manchuria from Chinese, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in Wake Island
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Southern Manchuria
1 armour and 1 mech_infantry moved from Shantung to Southern Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Honan
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 battleship moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Japan to 24 Sea Zone
1 tactical_bomber moved from Japan to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Shan State to 43 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
1 carrier moved from 37 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Fukien to 7 Sea Zone
2 transports moved from 37 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 7 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
UK_Pacific regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 infantry moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Tsinghai
1 infantry moved from Tsinghai to Eastern Sinkiang
1 armour moved from Eastern Sinkiang to Northern Sinkiang
1 artillery moved from Northern Sinkiang to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in Southern Manchuria
Battle in Soviet Far East
Battle in 56 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Southern Manchuria from Chinese, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in Wake Island
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Southern Manchuria
1 armour and 1 mech_infantry moved from Shantung to Southern Manchuria
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to Anhwe
1 aaGun moved from Anhwe to Honan
2 infantry moved from Kwangsi to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Southern Manchuria
1 battleship moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 tactical_bomber moved from Japan to 24 Sea Zone
1 tactical_bomber moved from Japan to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Shan State to 43 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
1 carrier moved from 37 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Fukien to 7 Sea Zone
2 transports moved from 37 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Kwangsi to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 7 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry
EDIT: Adding units owned by Japanese to Midway: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17
UK_Pacific regular : -0.33
British regular : 0.67
Not seeing the path forward here. I think I should have moved the Brits forward to Sudan last round even though you could have killed them but it still wouldn’t have been enough. I think the game was decided when you sunk my fleet off Rome.
Will post.
@simon33 I promise i did not leave Rome open as a trap move…just happened.