@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 carrier moved from 98 Sea Zone to 94 Sea Zone
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Tobruk to Malta
1 tactical_bomber moved from Southern Italy to Malta
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to Southern France
2 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Tobruk
1 infantry moved from Southern France to France
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 2.
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Solomon Islands
1 transport moved from 83 Sea Zone to 78 Sea Zone
1 cruiser moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from Solomon Islands to 50 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4,1,6
Rolling for Convoy Blockade Damage in 65 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,6,5,6,2,2,6,4,5,5,1,1,3,1,1,3,4,5,3,6,6,4,5,3,3,5,6,1,3,1,6,4,1
ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 67 PUs;
Germans buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Archangel
17 armour and 7 mech_infantrys moved from Russia to Samara
Germans take Samara from Russians
24 infantry moved from Russia to Samara
5 artilleries moved from Russia to Samara
4 armour and 2 mech_infantrys moved from Smolensk to Samara
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Holland Belgium
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Northern Belarus to Leningrad
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 6/15 hits, 6.33 expected hits
Americans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 7/13 hits, 6.00 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Holland Belgium to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 transports moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to 116 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Northern Belarus to Leningrad
1 aaGun moved from Russia to Samara
Place Units - Germans
1 artillery and 2 infantry placed in France
2 artilleries and 6 infantry placed in Western Germany
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Romania
1 artillery placed in Western Germany
Germans undo move 6.
Germans undo move 4.
1 infantry placed in Germany
1 artillery placed in Western Germany
1 artillery and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Germans regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - Russians
1 fighter and 1 infantry moved from Northern Manchuria to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
3 fighters and 1 tactical_bomber moved from Norway to 116 Sea Zone
2 fighters and 1 infantry moved from Stalingrad to Rostov
Combat - Russians
Combat Hit Differential Summary :
Scramble from W Germany?
@simon33 Hm, yes, difficult one. It was bit stupid to forget about that lurking Soviet navy still there.
Scramble all three, yes, let’s see what happens.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - Russians
1 fighter and 1 infantry moved from Northern Manchuria to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
3 fighters and 1 tactical_bomber moved from Norway to 116 Sea Zone
2 fighters and 1 infantry moved from Stalingrad to Rostov
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 3 tactical_bombers and 5 transports
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Russians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 116 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Germans roll dice for 2 submarines in 116 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 5 transports in 116 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
1 submarine owned by the Russians and 1 destroyer owned by the Russians lost in 116 Sea Zone
Germans roll dice for 2 submarines in 116 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 116 Sea Zone
Russians roll dice for 3 fighters and 1 tactical_bomber in 116 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.50
Assumed that the subs will still fight in the second round and that the Germans will tip the CV in the first one.
OOL now?
@simon33 I can’t open the savegame, I am getting an error. But I guess you can take the maximum damage approach.

Does that help?
Your subs hit and sunk my Cruiser.
Max D = sink CV, DD and a tac.
Is the carrier damaged? If not, then sink the carrier and dd.
No, the sub hit and damaged the CV. Unless you want to take that hit on the subs.
Yes, you are right. Not knowing how the first round of Russian planes will hit (miss everything), I would have left the subs then.
So, do as you suggested.
@nikola1975 said in PtV L25 Simon33 (Allies) vs Nikola1975 (Axis +13) game 2:
Yes, you are right. Not knowing how the first round of Russian planes will hit (miss everything), I would have left the subs then.
So, do as you suggested.
Technically, you are allowed to know how that planes rolled before assigning casualties since you had a DD.
@simon33 Hm. Ok. It’s a bit difficult to understand without seeing what is happening.
In that case, sink the sub in round 1, then in round 2, sink CV and one dd.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - Russians
1 fighter and 1 infantry moved from Northern Manchuria to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
3 fighters and 1 tactical_bomber moved from Norway to 116 Sea Zone
2 fighters and 1 infantry moved from Stalingrad to Rostov
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 3 tactical_bombers and 5 transports
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Russians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 116 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Germans roll dice for 2 submarines in 116 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 5 transports in 116 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
1 submarine owned by the Russians and 1 destroyer owned by the Russians lost in 116 Sea Zone
Germans roll dice for 2 submarines in 116 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 116 Sea Zone
Russians roll dice for 3 fighters and 1 tactical_bomber in 116 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 5 transports in 116 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Russians and 3 fighters owned by the Russians lost in 116 Sea Zone
1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 116 Sea Zone
Germans win with 1 fighter, 2 submarines, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -31
Casualties for Russians: 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Germans: 1 carrier, 1 destroyer and 1 tactical_bomber
Turning on Edit Mode
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 116 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany
1 tactical_bomber owned by the Germans forced to land in Western Germany
Non Combat Move - Russians
2 artilleries and 1 infantry moved from Finland to Norway
1 aaGun, 3 artilleries, 3 infantry and 1 marine moved from Finland to Vyborg
2 fighters moved from Rostov to Stalingrad
1 mech_infantry moved from Timguska to Yakut S.S.R.
2 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 43 infantry and 1 mech_infantry moved from Stalingrad to Northern Caucasus
1 fighter moved from Korea to Northern Manchuria
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : 2.67
Russians regular : -0.33
You can just go Max D.
I think I’ve made a boo boo there.