assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
@simon33 No scrambles.
Unexpected!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 9 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Quebec to 109 Sea Zone
EDIT: 1 battleship, 1 carrier and 1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from South Australia to Queensland
1 bomber, 4 fighters and 1 tactical_bomber moved from New South Wales to Queensland
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 27 Sea Zone to 50 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 50 Sea Zone to Solomon Islands
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 113 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Gibraltar
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Solomon Islands
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans lost in Gibraltar
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Solomon Islands from Japanese, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery
Casualties for Germans: 1 artillery and 1 infantry
Battle in Queensland
Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 5/7 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Holland Belgium
Americans attack with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Americans roll dice for 2 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 5/9 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 armour, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 3 infantry
Non Combat Move - Americans
1 destroyer moved from 113 Sea Zone to 93 Sea Zone
2 submarines moved from 113 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 transport moved from 113 Sea Zone to 105 Sea Zone
2 infantry moved from Brazil to British Guiana
1 transport moved from 113 Sea Zone to 105 Sea Zone
1 bomber moved from Queensland to New South Wales
4 fighters and 1 tactical_bomber moved from Queensland to 50 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 11 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States
1 artillery moved from 11 Sea Zone to Western United States
1 bomber moved from Eastern United States to Normandy Bordeaux
1 carrier moved from 104 Sea Zone to 93 Sea Zone
Place Units - Americans
1 transport placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
3 fighters placed in Western United States
2 infantry placed in Central United States
2 infantry placed in Eastern United States
3 infantry placed in Norway
1 artillery and 2 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 60 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Anhwe to Kiangsu
2 artilleries and 7 infantry moved from Szechwan to Yunnan
1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kiangsu, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 1/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Tsinghai
2 artilleries and 12 infantry moved from Shantung to Anhwe
1 artillery moved from Chahar to Shansi
1 infantry moved from Jehol to Anhwe
Place Units - Chinese
2 infantry placed in Shansi
6 infantry placed in Anhwe
Chinese undo move 2.
1 infantry placed in Shansi
5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Baluchistan to Central India
UK_Pacific take Western India from Japanese
UK_Pacific take Central India from Japanese
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to Southern Persia
3 fighters and 1 tactical_bomber moved from Baluchistan to Southern Persia
1 transport moved from 83 Sea Zone to 73 Sea Zone
1 cruiser and 2 destroyers moved from 83 Sea Zone to 82 Sea Zone
1 armour, 8 infantry and 3 mech_infantrys moved from Baluchistan to Central India
2 artilleries and 6 infantry moved from Southern Persia to Baluchistan
Place Units - British
1 artillery and 2 infantry placed in Southern Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 113 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.17
Americans regular : 4.00
Japanese regular : -0.67
Italians regular : 1.00
Germans regular : -1.33
Assumed no scramble to Yunnan or Kwangsi.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 carrier moved from 98 Sea Zone to 94 Sea Zone
2 destroyers moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Tobruk to Malta
1 tactical_bomber moved from Southern Italy to Malta
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits, 2.17 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone
1 artillery moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 infantry moved from Northern Italy to Southern France
2 artilleries, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 3 infantry moved from 98 Sea Zone to Tobruk
1 infantry moved from Southern France to France
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Italians undo move 2.
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Solomon Islands
1 transport moved from 83 Sea Zone to 78 Sea Zone
1 cruiser moved from 27 Sea Zone to 50 Sea Zone
1 fighter moved from Solomon Islands to 50 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4,1,6
Rolling for Convoy Blockade Damage in 65 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,6,5,6,2,2,6,4,5,5,1,1,3,1,1,3,4,5,3,6,6,4,5,3,3,5,6,1,3,1,6,4,1
ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 67 PUs;
Germans buy 6 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Archangel
17 armour and 7 mech_infantrys moved from Russia to Samara
Germans take Samara from Russians
24 infantry moved from Russia to Samara
5 artilleries moved from Russia to Samara
4 armour and 2 mech_infantrys moved from Smolensk to Samara
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Holland Belgium
1 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Northern Belarus to Leningrad
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
Americans defend with 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 6/15 hits, 6.33 expected hits
Americans roll dice for 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/7 hits, 3.00 expected hits
2 infantry owned by the Germans lost in Holland Belgium
1 armour owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 3 : 7/13 hits, 6.00 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Holland Belgium to Romania
1 artillery and 1 infantry moved from Northern Italy to Southern France
3 infantry moved from Western Germany to France
1 fighter moved from Holland Belgium to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
2 transports moved from 97 Sea Zone to 94 Sea Zone
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to France
1 armour and 1 mech_infantry moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to 116 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Northern Belarus to Leningrad
1 aaGun moved from Russia to Samara
Place Units - Germans
1 artillery and 2 infantry placed in France
2 artilleries and 6 infantry placed in Western Germany
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Romania
1 artillery placed in Western Germany
Germans undo move 6.
Germans undo move 4.
1 infantry placed in Germany
1 artillery placed in Western Germany
1 artillery and 1 infantry placed in Russia
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -1.50
Germans regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - Russians
1 fighter and 1 infantry moved from Northern Manchuria to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
3 fighters and 1 tactical_bomber moved from Norway to 116 Sea Zone
2 fighters and 1 infantry moved from Stalingrad to Rostov
Combat - Russians
Combat Hit Differential Summary :
Scramble from W Germany?
@simon33 Hm, yes, difficult one. It was bit stupid to forget about that lurking Soviet navy still there.
Scramble all three, yes, let’s see what happens.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 9
Combat Move - Russians
1 fighter and 1 infantry moved from Northern Manchuria to Korea
1 cruiser, 1 destroyer and 1 submarine moved from 118 Sea Zone to 116 Sea Zone
3 fighters and 1 tactical_bomber moved from Norway to 116 Sea Zone
2 fighters and 1 infantry moved from Stalingrad to Rostov
Combat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone
Battle in 116 Sea Zone
Russians attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 3 tactical_bombers and 5 transports
Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Germans
Russians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 116 Sea Zone, round 2 : 0/6 hits, 3.00 expected hits
Germans roll dice for 2 submarines in 116 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 5 transports in 116 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
1 submarine owned by the Russians and 1 destroyer owned by the Russians lost in 116 Sea Zone
Germans roll dice for 2 submarines in 116 Sea Zone, round 3 : 2/2 hits, 0.33 expected hits
1 cruiser owned by the Russians lost in 116 Sea Zone
Russians roll dice for 3 fighters and 1 tactical_bomber in 116 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.50
Assumed that the subs will still fight in the second round and that the Germans will tip the CV in the first one.
OOL now?
@simon33 I can’t open the savegame, I am getting an error. But I guess you can take the maximum damage approach.
Does that help?
Your subs hit and sunk my Cruiser.
Max D = sink CV, DD and a tac.
Is the carrier damaged? If not, then sink the carrier and dd.
No, the sub hit and damaged the CV. Unless you want to take that hit on the subs.
Yes, you are right. Not knowing how the first round of Russian planes will hit (miss everything), I would have left the subs then.
So, do as you suggested.
@nikola1975 said in PtV L25 Simon33 (Allies) vs Nikola1975 (Axis +13) game 2:
Yes, you are right. Not knowing how the first round of Russian planes will hit (miss everything), I would have left the subs then.
So, do as you suggested.
Technically, you are allowed to know how that planes rolled before assigning casualties since you had a DD.