@SuperbattleshipYamato russia-turn-2-complete-global-1940-game-37.tsvg nice
North Africa, Ragnell804 (Allies) vs TGC (Axis)
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German Reinforcement Mine Detonation
[dice 3d10<=3] -
3d10<=3: 5, 4, 7; Hits: 0
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Good to see you are playing Africa via TripleA! How is it going so far? Is it a fun experience?
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@VictoryFirst we dont have much experience with the game and I feel we are not playing well yet lol.
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@VictoryFirst will send you a pm shortly
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@VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)
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1d10: 9
3d10: 2, 4, 1
2d10: 3, 10 -
UK AC return fire [dice 4d10]
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4d10: 4, 5, 5, 6
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@The_Good_Captain @VictoryFirst
All good with how the game is coded for air units with regard to desert zones. Air units cannot move into the desert spaces per the rules on pages 11 and 32.
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@The_Good_Captain said in North Africa, Ragnell804 (Allies) vs TGC (Axis):
@VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)
Ah thanks! Thatās cool with me, Iāll keep track of all your comments and start working on this again.
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@VictoryFirst said in North Africa, Ragnell804 (Allies) vs TGC (Axis):
@The_Good_Captain said in North Africa, Ragnell804 (Allies) vs TGC (Axis):
@VictoryFirst air units cant attack desert spaces when they should be able to do that. (ill just casually post things we find =)
Ah thanks! Thatās cool with me, Iāll keep track of all your comments and start working on this again.
hold on that change. you were right as @Ragnell804 pointed out above
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G7 modded.tsvg just reshuffled some ncm stuff on Germanys turn (mostly)
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Malta Convoy Zone
[dice 2d10<=3]