@cwglee51 I was using an older version. Installed it now and it works. Will post a bit later today
L25 BM4 fasthard(X) vs Amon-Sul(L+24)
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3d6<=3: 6, 2, 1; Hits: 2
2d6<=4: 3, 4; Hits: 2
3d6<=2: 1, 3, 3; Hits: 1 -
3-1 in Hopei
On average
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Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Hopei 3 fighters and 1 tactical_bomber moved from Yunnan to Hopei Combat - Americans Battle in Hopei Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber Japanese defend with 2 artilleries and 1 infantry Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 fighter Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Korea to Buyant-Uhaa Americans take Buyant-Uhaa from Mongolians 5 infantry moved from Argentina to Brazil 1 destroyer, 1 submarine and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery moved from Central United States to Western United States 1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone 2 carriers moved from 106 Sea Zone to 101 Sea Zone 1 cruiser moved from 55 Sea Zone to 37 Sea Zone 1 bomber moved from Hopei to Buyant-Uhaa 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 battleship, 5 carriers and 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 2 fighters and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 2 fighters placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,6,2,6,1 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs -
If its against the rules that my bomber lands in Buyant Uhaa
I ll move It to Yunnan
Triple a allows it
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Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Hunan -
Suiyuyan
[dice 2d6<=1]
[dice 1d6<=3]vs
[dice 1d6<=2]
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2d6<=1: 6, 5; Hits: 0
1d6<=3: 2; Hits: 1
1d6<=2: 3; Hits: 0 -
1-0 in Suiyuyan
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Kweichow
[dice 1d6<=1]
[dice 2d6<=2]vs
[dice 1d6<=2]
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1d6<=1: 3; Hits: 0
2d6<=2: 1, 6; Hits: 1
1d6<=2: 6; Hits: 0 -
1-0 in Kweichow
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Hunan
[dice 1d6<=1]
[dice 2d6<=2]vs
[dice 1d6<=2]
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1d6<=1: 5; Hits: 0
2d6<=2: 4, 1; Hits: 1
1d6<=2: 3; Hits: 0 -
1-0 in Hunan
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Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 artillery and 2 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Hopei Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turning on Edit Mode EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Suiyuyan to Shensi 1 artillery moved from Tsinghai to Shensi Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
Game History
Round: 8 Purchase Units - British British buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; -
Round: 8
Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; -
Round: 8
Combat Move - British 1 infantry moved from Turkey to Greece British take Greece from Germans 1 artillery and 3 infantry moved from Burma to Shan State 1 destroyer moved from 78 Sea Zone to 41 Sea Zone 1 submarine moved from 55 Sea Zone to 41 Sea Zone -
Sumatra SZ – USA sub goes first, if it shoots the Japanese sub is down without retaliation
[dice 1d6<=2]
[dice 1d6<=2]
vs
[dice 1d6<=1]
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1d6<=2: 5; Hits: 0
1d6<=2: 2; Hits: 1
1d6<=1: 5; Hits: 0





