L25 BM4 fasthard(X) vs Amon-Sul(L+24)


  • @fasthard said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul I recognize the advantage of aircraft supporting in combats ;-)

    Your Japanese Air Force is impressive in size

    23 units in 7th round (24 with that lost bomber)

    Starting number is 21 i think


  • @Amon-Sul said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):

    @fasthard said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):

    @Amon-Sul I recognize the advantage of aircraft supporting in combats ;-)

    Your Japanese Air Force is impressive in size

    23 units in 7th round (24 with that lost bomber)

    Starting number is 21 i think

    Sorry

    We are in round 8

    My bad


  • Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
    
        Combat Move - Americans
            1 bomber moved from Korea to Hopei
            3 fighters and 1 tactical_bomber moved from Yunnan to Hopei
    

  • Let s roll :))


  • Hopei

    [dice 3d6<=3]
    [dice 2d6<=4]

    vs

    [dice 3d6<=2]


  • 3d6<=3: 6, 2, 1; Hits: 2
    2d6<=4: 3, 4; Hits: 2
    3d6<=2: 1, 3, 3; Hits: 1


  • 3-1 in Hopei

    On average


  • Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
    
        Combat Move - Americans
            1 bomber moved from Korea to Hopei
            3 fighters and 1 tactical_bomber moved from Yunnan to Hopei
    
        Combat - Americans
            Battle in Hopei
                Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                Japanese defend with 2 artilleries and 1 infantry
                Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - Americans
            1 mech_infantry moved from Korea to Buyant-Uhaa
                  Americans take Buyant-Uhaa from Mongolians
            5 infantry moved from Argentina to Brazil
            1 destroyer, 1 submarine and 1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery moved from Central United States to Western United States
            1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
            2 carriers moved from 106 Sea Zone to 101 Sea Zone
            1 cruiser moved from 55 Sea Zone to 37 Sea Zone
            1 bomber moved from Hopei to Buyant-Uhaa
            2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
            1 battleship, 5 carriers and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            2 fighters and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery and 2 fighters placed in Korea
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,6,2,6,1
            Americans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

  • If its against the rules that my bomber lands in Buyant Uhaa

    I ll move It to Yunnan

    Triple a allows it


  • Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 artillery and 2 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Hunan
    

  • Suiyuyan

    [dice 2d6<=1]
    [dice 1d6<=3]

    vs

    [dice 1d6<=2]


  • 2d6<=1: 6, 5; Hits: 0
    1d6<=3: 2; Hits: 1
    1d6<=2: 3; Hits: 0


  • 1-0 in Suiyuyan


  • Kweichow

    [dice 1d6<=1]
    [dice 2d6<=2]

    vs

    [dice 1d6<=2]


  • 1d6<=1: 3; Hits: 0
    2d6<=2: 1, 6; Hits: 1
    1d6<=2: 6; Hits: 0


  • 1-0 in Kweichow


  • Hunan

    [dice 1d6<=1]
    [dice 2d6<=2]

    vs

    [dice 1d6<=2]


  • 1d6<=1: 5; Hits: 0
    2d6<=2: 4, 1; Hits: 1
    1d6<=2: 3; Hits: 0


  • 1-0 in Hunan


  • Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Yunnan to Suiyuyan
            1 artillery and 2 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                Chinese win, taking Hopei from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Suiyuyan to Shensi
            1 artillery moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

Suggested Topics

  • 10
  • 7
  • 69
  • 146
  • 78
  • 74
  • 43
  • 73
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

17.9k

Users

40.6k

Topics

1.8m

Posts