@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Samara
1 aaGun, 4 armour, 3 artilleries and 16 infantry moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Olgiy to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
1 infantry moved from Olgiy to Timguska
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Smolensk to Archangel
1 aaGun, 5 artilleries and 10 infantry moved from Smolensk to Russia
9 armour and 8 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Tambov
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.00
Russians regular : -2.33
no ncm edits for Russia
Japan may proceed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Hopei
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hopei
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to Hunan
1 bomber and 2 fighters moved from French Indo China to Hunan
2 tactical_bombers moved from 36 Sea Zone to Hunan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Hopei
1 bomber moved from Japan to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Japan to Manchuria
3 infantry and 1 marine moved from Kiangsu to 19 Sea Zone
3 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Hopei to Chahar
1 mech_infantry moved from Jehol to Chahar
2 bombers and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Japan to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Hopei
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hopei
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to Hunan
1 bomber and 2 fighters moved from French Indo China to Hunan
2 tactical_bombers moved from 36 Sea Zone to Hunan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Hopei
1 bomber moved from Japan to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Japan to Manchuria
3 infantry and 1 marine moved from Kiangsu to 19 Sea Zone
3 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Hopei to Chahar
1 mech_infantry moved from Jehol to Chahar
2 bombers and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Japan to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 1,33
@Amon-Sul please play 2nd map with
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Chahar: 1 fighter
Man U re fast :)
But as you say Russia couldnt surprise U much :D
Triple allied move tomorrow afternoon :)
Its good i play it before working week ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
3 fighters moved from Yunnan to Hopei
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Hopei
1 mech_infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 55 Sea Zone to Yunnan
1 bomber moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 aaGun and 1 mech_infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 fighter moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
3 fighters moved from Yunnan to Hopei
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Hopei
1 mech_infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 55 Sea Zone to Yunnan
1 bomber moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 aaGun and 1 mech_infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 fighter moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 39 Sea Zone
Non Combat Move - British
1 armour and 3 mech_infantrys moved from India to Yunnan
2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Saudi Arabia to Turkey
British take Turkey from Neutral_True
1 infantry moved from Alexandria to Egypt
1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Afghanistan to Persia
4 infantry moved from Afghanistan to Eastern Persia
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Belgian Congo to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Shensi to Trans-Jordan
1 aaGun moved from Shensi to Hopei
Place Units - British
3 infantry placed in Egypt
3 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.67
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
3 fighters moved from Yunnan to Hopei
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Hopei
1 mech_infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 55 Sea Zone to Yunnan
1 bomber moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 aaGun and 1 mech_infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 fighter moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 39 Sea Zone
Non Combat Move - British
1 armour and 3 mech_infantrys moved from India to Yunnan
2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Saudi Arabia to Turkey
British take Turkey from Neutral_True
1 infantry moved from Alexandria to Egypt
1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Afghanistan to Persia
4 infantry moved from Afghanistan to Eastern Persia
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Belgian Congo to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Shensi to Trans-Jordan
1 aaGun moved from Shensi to Hopei
Place Units - British
3 infantry placed in Egypt
3 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.67
Japanese regular : 0.17
Please use the 2nd map with 2 destroyer edits
thanks :)
The allies made an interesting triple allied move ;)
The Axis on the move…
Godspeed :)
that was a sneaky move of yours with the Japanese sub in the Indian ocean
I somehow found the way to cover it for the next round :D
@Amon-Sul had a quick look at the map, ut I don’t think I’ll move today. Try to do tomorrow
np
take ur time
i like when U post a photo of a part of the map :)
if U ever are on mobile , and u need to look at it ,
just ask i ll post the part of map u need
This game is like a big tennis 5 set GS match
i really enjoy it
U are pushing me towards my best play
and there are many new moments
thanks for this game, no matter how it ends
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Rostov to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from Spain to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Algeria
Battle in Morocco
Italians attack with 1 infantry
Americans defend with 1 aaGun
Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0,67 expected hits
French roll dice for 1 aaGun in Morocco, round 2 : 0/0 hits, 0,00 expected hits
1 aaGun owned by the Americans lost in Morocco
Italians win, taking Algeria from Americans, taking Morocco from French with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in 91 Sea Zone
Italians attack with 2 submarines
British defend with 2 transports; Americans defend with 5 transports
2 transports owned by the British and 5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 2 submarines remaining. Battle score for attacker is 49
Casualties for Americans: 5 transports
Casualties for British: 2 transports
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Bryansk
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Bryansk to Rostov
1 tactical_bomber moved from 92 Sea Zone to Spain
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 airfield placed in Spain
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : 0,00
Italians regular : 0,83
Russians regular : 1,33
@Amon-Sul assumed no scramble to 92
@Amon-Sul I’ve got a deja vu. Italy’s first navy plan was to go to back home…
@Amon-Sul said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):
The allies made an interesting triple allied move ;)
The Axis on the move…
Godspeed :)
Sorry if this post seemed Like a mockery
I was just joking a little bit