L25 BM4 fasthard(X) vs Amon-Sul(L+24)

  • 2025 2024

    @Amon-Sul please play 2nd map with
    EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
    EDIT: Adding units owned by Japanese to Chahar: 1 fighter


  • Man U re fast :)

    But as you say Russia couldnt surprise U much :D

    Triple allied move tomorrow afternoon :)

    Its good i play it before working week ha


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
            3 fighters moved from Yunnan to Hopei
            1 destroyer moved from 25 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in Manchuria
                Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Hopei
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Hopei
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
            1 fighter moved from 55 Sea Zone to Yunnan
            1 bomber moved from Manchuria to Korea
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Chile to Argentina
                  Americans take Argentina from Neutral_True
            1 artillery and 1 infantry moved from Chile to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
            2 carriers moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery placed in Central United States
            1 aaGun and 1 mech_infantry placed in Korea
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
            Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 artillery and 1 fighter moved from Shensi to Tsinghai
            3 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
            3 fighters moved from Yunnan to Hopei
            1 destroyer moved from 25 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in Manchuria
                Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Hopei
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Hopei
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
            1 fighter moved from 55 Sea Zone to Yunnan
            1 bomber moved from Manchuria to Korea
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Chile to Argentina
                  Americans take Argentina from Neutral_True
            1 artillery and 1 infantry moved from Chile to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
            2 carriers moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery placed in Central United States
            1 aaGun and 1 mech_infantry placed in Korea
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
            Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 artillery and 1 fighter moved from Shensi to Tsinghai
            3 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            British creates battle in territory 39 Sea Zone
    
        Non Combat Move - British
            1 armour and 3 mech_infantrys moved from India to Yunnan
            2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
            1 aaGun moved from Kweichow to Yunnan
            1 mech_infantry moved from Saudi Arabia to Turkey
                  British take Turkey from Neutral_True
            1 infantry moved from Alexandria to Egypt
            1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Afghanistan to Persia
            4 infantry moved from Afghanistan to Eastern Persia
            2 infantry moved from Saudi Arabia to Iraq
            1 infantry moved from Trans-Jordan to Syria
            1 armour moved from Belgian Congo to Mozambique
                  British take Mozambique from Neutral_True
            1 infantry moved from Belgian Congo to Angola
                  British take Angola from Neutral_True
            2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
            1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 39 Sea Zone to 55 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from Shensi to Trans-Jordan
            1 aaGun moved from Shensi to Hopei
    
        Place Units - British
            3 infantry placed in Egypt
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -1.67
    Japanese regular : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Northern Territory to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
            3 fighters moved from Yunnan to Hopei
            1 destroyer moved from 25 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
            Battle in Manchuria
                Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Hopei
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Hopei
                    1 mech_infantry owned by the Japanese lost in Hopei
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
            1 fighter moved from 55 Sea Zone to Yunnan
            1 bomber moved from Manchuria to Korea
            1 submarine moved from 34 Sea Zone to 55 Sea Zone
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
            1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Chile to Argentina
                  Americans take Argentina from Neutral_True
            1 artillery and 1 infantry moved from Chile to 65 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
                  Americans take Venezuela from Neutral_True
            1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
            2 carriers moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 carrier and 1 transport placed in 101 Sea Zone
            1 artillery placed in Central United States
            1 aaGun and 1 mech_infantry placed in Korea
            1 submarine placed in 10 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
            Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 artillery and 1 fighter moved from Shensi to Tsinghai
            3 infantry moved from Suiyuyan to Kansu
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            British creates battle in territory 39 Sea Zone
    
        Non Combat Move - British
            1 armour and 3 mech_infantrys moved from India to Yunnan
            2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
            1 aaGun moved from Kweichow to Yunnan
            1 mech_infantry moved from Saudi Arabia to Turkey
                  British take Turkey from Neutral_True
            1 infantry moved from Alexandria to Egypt
            1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Afghanistan to Persia
            4 infantry moved from Afghanistan to Eastern Persia
            2 infantry moved from Saudi Arabia to Iraq
            1 infantry moved from Trans-Jordan to Syria
            1 armour moved from Belgian Congo to Mozambique
                  British take Mozambique from Neutral_True
            1 infantry moved from Belgian Congo to Angola
                  British take Angola from Neutral_True
            2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
            1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            1 destroyer moved from 118 Sea Zone to 106 Sea Zone
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 submarine moved from 39 Sea Zone to 55 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 91 Sea Zone to 89 Sea Zone
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 bomber moved from Shensi to Trans-Jordan
            1 aaGun moved from Shensi to Hopei
    
        Place Units - British
            3 infantry placed in Egypt
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
            Some Units in 39 Sea Zone change ownership: 1 destroyer
            Turning on Edit Mode
            EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : -1.67
    Japanese regular : 0.17
    

    Savegame


  • Please use the 2nd map with 2 destroyer edits

    thanks :)


  • The allies made an interesting triple allied move ;)

    The Axis on the move…

    Godspeed :)


  • that was a sneaky move of yours with the Japanese sub in the Indian ocean

    I somehow found the way to cover it for the next round :D

  • 2025 2024

    @Amon-Sul had a quick look at the map, ut I don’t think I’ll move today. Try to do tomorrow


  • np

    take ur time

    i like when U post a photo of a part of the map :)

    if U ever are on mobile , and u need to look at it ,

    just ask i ll post the part of map u need


  • This game is like a big tennis 5 set GS match

    i really enjoy it

    U are pushing me towards my best play

    and there are many new moments

    thanks for this game, no matter how it ends

  • 2025 2024

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 artillery and 2 infantry moved from Rostov to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 infantry moved from Spain to 92 Sea Zone
            1 infantry moved from Spain to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Algeria
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
    
        Combat - Italians
            Battle in Algeria
            Battle in Morocco
                Italians attack with 1 infantry
                Americans defend with 1 aaGun
                    Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0,67 expected hits
                    French roll dice for 1 aaGun in Morocco, round 2 : 0/0 hits, 0,00 expected hits
                    1 aaGun owned by the Americans lost in Morocco
                Italians win, taking Algeria from Americans, taking Morocco from French with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in 91 Sea Zone
                Italians attack with 2 submarines
                British defend with 2 transports; Americans defend with 5 transports
                    2 transports owned by the British and 5 transports owned by the Americans lost in 91 Sea Zone
                Italians win with 2 submarines remaining. Battle score for attacker is 49
                Casualties for Americans: 5 transports
                Casualties for British: 2 transports
            Battle in Bryansk
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Bryansk
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 1 infantry moved from Rostov to Caucasus
            1 bomber moved from Bryansk to Rostov
            1 tactical_bomber moved from 92 Sea Zone to Spain
            1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 airfield placed in Spain
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,00
    Italians regular : 0,83
    Russians regular : 1,33
    

    Savegame

  • 2025 2024

    @Amon-Sul assumed no scramble to 92

  • 2025 2024

    @Amon-Sul I’ve got a deja vu. Italy’s first navy plan was to go to back home…

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