@gamerman01 Hello I will take my turn soon,. I’m quite busy. I will get to it this weekend, it’s a busy week for me.
L25 BM4 fasthard(X) vs Amon-Sul(L+24)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Hopei 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hopei 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 fighter moved from Kwangtung to Hunan 1 bomber and 2 fighters moved from French Indo China to Hunan 2 tactical_bombers moved from 36 Sea Zone to Hunan 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Hopei 1 bomber moved from Japan to Hunan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Japan to Manchuria 3 infantry and 1 marine moved from Kiangsu to 19 Sea Zone 3 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 infantry and 1 marine moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 4,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Hopei Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 artilleries and 2 infantry Battle in Anhwe Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Hopei to Chahar 1 mech_infantry moved from Jehol to Chahar 2 bombers and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Japan to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Kwangtung Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Hopei 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hopei 3 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 fighter moved from Kwangtung to Hunan 1 bomber and 2 fighters moved from French Indo China to Hunan 2 tactical_bombers moved from 36 Sea Zone to Hunan 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Hopei 1 bomber moved from Japan to Hunan 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Japan to Manchuria 3 infantry and 1 marine moved from Kiangsu to 19 Sea Zone 3 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone 3 infantry and 1 marine moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 4,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Hopei Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/8 hits, 3,83 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kwangsi Japanese attack with 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber Chinese defend with 2 artilleries and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 2/3 hits, 1,83 expected hits Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Japanese lost in Kwangsi 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 artilleries and 2 infantry Battle in Anhwe Japanese attack with 3 artilleries and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Hopei to Chahar 1 mech_infantry moved from Jehol to Chahar 2 bombers and 1 tactical_bomber moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Japan to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 74 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Kwangtung Place Units - Japanese 1 destroyer and 3 submarines placed in 6 Sea Zone 2 infantry placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Chahar: 1 fighter EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,33 -
@Amon-Sul please play 2nd map with
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Chahar: 1 fighter -
Man U re fast :)
But as you say Russia couldnt surprise U much :D
Triple allied move tomorrow afternoon :)
Its good i play it before working week ha
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 3 fighters moved from Yunnan to Hopei 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Sumatra Battle in Manchuria Americans attack with 1 artillery, 1 bomber and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hopei Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Hopei 1 infantry owned by the Japanese lost in Hopei Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Americans: 2 fighters Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from 55 Sea Zone to Yunnan 1 bomber moved from Manchuria to Korea 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from Chile to Argentina Americans take Argentina from Neutral_True 1 artillery and 1 infantry moved from Chile to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone 2 carriers moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 fighter and 2 tactical_bombers placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 1 aaGun and 1 mech_infantry placed in Korea 1 submarine placed in 10 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1 Americans collect 65 PUs (3 lost to blockades); end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.83 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery and 1 fighter moved from Shensi to Tsinghai 3 infantry moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Hopei Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 3 fighters moved from Yunnan to Hopei 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Sumatra Battle in Manchuria Americans attack with 1 artillery, 1 bomber and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hopei Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Hopei 1 infantry owned by the Japanese lost in Hopei Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Americans: 2 fighters Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from 55 Sea Zone to Yunnan 1 bomber moved from Manchuria to Korea 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from Chile to Argentina Americans take Argentina from Neutral_True 1 artillery and 1 infantry moved from Chile to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone 2 carriers moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 fighter and 2 tactical_bombers placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 1 aaGun and 1 mech_infantry placed in Korea 1 submarine placed in 10 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1 Americans collect 65 PUs (3 lost to blockades); end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery and 1 fighter moved from Shensi to Tsinghai 3 infantry moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Hopei Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese Combat - British British creates battle in territory 39 Sea Zone Non Combat Move - British 1 armour and 3 mech_infantrys moved from India to Yunnan 2 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 aaGun moved from Kweichow to Yunnan 1 mech_infantry moved from Saudi Arabia to Turkey British take Turkey from Neutral_True 1 infantry moved from Alexandria to Egypt 1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Afghanistan to Persia 4 infantry moved from Afghanistan to Eastern Persia 2 infantry moved from Saudi Arabia to Iraq 1 infantry moved from Trans-Jordan to Syria 1 armour moved from Belgian Congo to Mozambique British take Mozambique from Neutral_True 1 infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun and 1 armour moved from Morocco to 91 Sea Zone 1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Shensi to Trans-Jordan 1 aaGun moved from Shensi to Hopei Place Units - British 3 infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -1.67 Japanese regular : 0.17 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Northern Territory to 55 Sea Zone 1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 3 fighters moved from Yunnan to Hopei 1 destroyer moved from 25 Sea Zone to 5 Sea Zone Combat - Americans Battle in Sumatra Battle in Manchuria Americans attack with 1 artillery, 1 bomber and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 mech_infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 5 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hopei Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Hopei 1 infantry owned by the Japanese lost in Hopei Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Americans: 2 fighters Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 fighter moved from 55 Sea Zone to Yunnan 1 bomber moved from Manchuria to Korea 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from Chile to Argentina Americans take Argentina from Neutral_True 1 artillery and 1 infantry moved from Chile to 65 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone 2 carriers moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 fighter and 2 tactical_bombers placed in Eastern United States 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery placed in Central United States 1 aaGun and 1 mech_infantry placed in Korea 1 submarine placed in 10 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1 Americans collect 65 PUs (3 lost to blockades); end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 artillery and 1 fighter moved from Shensi to Tsinghai 3 infantry moved from Suiyuyan to Kansu Combat - Chinese Chinese creates battle in territory Hopei Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese Combat - British British creates battle in territory 39 Sea Zone Non Combat Move - British 1 armour and 3 mech_infantrys moved from India to Yunnan 2 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 aaGun moved from Kweichow to Yunnan 1 mech_infantry moved from Saudi Arabia to Turkey British take Turkey from Neutral_True 1 infantry moved from Alexandria to Egypt 1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Afghanistan to Persia 4 infantry moved from Afghanistan to Eastern Persia 2 infantry moved from Saudi Arabia to Iraq 1 infantry moved from Trans-Jordan to Syria 1 armour moved from Belgian Congo to Mozambique British take Mozambique from Neutral_True 1 infantry moved from Belgian Congo to Angola British take Angola from Neutral_True 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 aaGun and 1 armour moved from Morocco to 91 Sea Zone 1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 destroyer moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 91 Sea Zone to 89 Sea Zone 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 1 bomber moved from Shensi to Trans-Jordan 1 aaGun moved from Shensi to Hopei Place Units - British 3 infantry placed in Egypt 3 fighters placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -1.67 Japanese regular : 0.17 -
Please use the 2nd map with 2 destroyer edits
thanks :)
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The allies made an interesting triple allied move ;)
The Axis on the move…
Godspeed :)
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that was a sneaky move of yours with the Japanese sub in the Indian ocean
I somehow found the way to cover it for the next round :D
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@Amon-Sul had a quick look at the map, ut I don’t think I’ll move today. Try to do tomorrow
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np
take ur time
i like when U post a photo of a part of the map :)
if U ever are on mobile , and u need to look at it ,
just ask i ll post the part of map u need
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This game is like a big tennis 5 set GS match
i really enjoy it
U are pushing me towards my best play
and there are many new moments
thanks for this game, no matter how it ends
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Rostov to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in Algeria Battle in Morocco Italians attack with 1 infantry Americans defend with 1 aaGun Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 aaGun in Morocco, round 2 : 0/0 hits, 0,00 expected hits 1 aaGun owned by the Americans lost in Morocco Italians win, taking Algeria from Americans, taking Morocco from French with 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in 91 Sea Zone Italians attack with 2 submarines British defend with 2 transports; Americans defend with 5 transports 2 transports owned by the British and 5 transports owned by the Americans lost in 91 Sea Zone Italians win with 2 submarines remaining. Battle score for attacker is 49 Casualties for Americans: 5 transports Casualties for British: 2 transports Battle in Bryansk Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Bryansk 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Rostov to Caucasus 1 bomber moved from Bryansk to Rostov 1 tactical_bomber moved from 92 Sea Zone to Spain 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 airfield placed in Spain 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
French regular : 0,00 Italians regular : 0,83 Russians regular : 1,33 -
@Amon-Sul assumed no scramble to 92
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@Amon-Sul I’ve got a deja vu. Italy’s first navy plan was to go to back home…
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@Amon-Sul said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):
The allies made an interesting triple allied move ;)
The Axis on the move…
Godspeed :)
Sorry if this post seemed Like a mockery
I was just joking a little bit
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It seems my dd in sz 91 did not shoot ?
U ve downloaded first map?
Heroic Russians in Rostov
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@Amon-Sul ups, sry didn’t got that. than I’ll move the italian subs there in the ncm and let the TTs and the DD live (this round)…





