I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
1d6<=2: 2; Hits: 1
4d6<=3: 1, 3, 3, 1; Hits: 4
1d6<=2: 6; Hits: 0
5-0 for ANZAC
:))
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
4 fighters moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 55 Sea Zone
4 fighters moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 harbour placed in Northern Territory
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Game History
Round: 6
Combat Move - French
Territory Summary for French :
Gibraltar : 1 infantry
United Kingdom : 2 infantry
To a 7th round of this amazing game we go 🙂
Awaiting Germany
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 marine moved from Western Germany to 113 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 113 Sea Zone to 105 Sea Zone
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
2 fighters moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 5 submarines
Russians defend with 1 submarine
Germans roll dice for 5 submarines in 105 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 marine moved from 105 Sea Zone to Spain
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from 105 Sea Zone to Spain
1 fighter moved from 105 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Southern Italy
3 aaGuns moved from Western Germany to France
1 artillery, 3 infantry and 3 mech_infantrys moved from Southern France to Spain
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Belarus to Rostov
2 mech_infantrys moved from Novgorod to Vyborg
1 armour moved from Archangel to Vyborg
4 infantry moved from Archangel to Novgorod
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 3 armour, 17 artilleries, 20 infantry and 16 mech_infantrys moved from Ukraine to Rostov
3 armour and 2 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Southern France
2 fighters and 1 tactical_bomber placed in 105 Sea Zone
1 tactical_bomber placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 2,00
@Amon-Sul Germany did it’s thing to make the game even more interesting.I hope you’re not disappointed ;-)
Interesting Germany!
I was watching FIFA world cup draw
I am all into it
I ll try to play tomorrow :)
Good Night
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Tambov to Samara
1 aaGun, 4 armour, 3 artilleries and 16 infantry moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Olgiy to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Mongolians
1 infantry moved from Olgiy to Timguska
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Smolensk to Archangel
1 aaGun, 5 artilleries and 10 infantry moved from Smolensk to Russia
9 armour and 8 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Tambov
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.00
Russians regular : -2.33
no ncm edits for Russia
Japan may proceed :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Hopei
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hopei
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to Hunan
1 bomber and 2 fighters moved from French Indo China to Hunan
2 tactical_bombers moved from 36 Sea Zone to Hunan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Hopei
1 bomber moved from Japan to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Japan to Manchuria
3 infantry and 1 marine moved from Kiangsu to 19 Sea Zone
3 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Hopei to Chahar
1 mech_infantry moved from Jehol to Chahar
2 bombers and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Japan to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Hopei
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Hopei
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 fighter moved from Kwangtung to Hunan
1 bomber and 2 fighters moved from French Indo China to Hunan
2 tactical_bombers moved from 36 Sea Zone to Hunan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Hopei
1 bomber moved from Japan to Hunan
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Japan to Manchuria
3 infantry and 1 marine moved from Kiangsu to 19 Sea Zone
3 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 5/8 hits, 4,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/8 hits, 3,83 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Kwangsi, round 2 : 2/3 hits, 1,83 expected hits
Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber in Kwangsi, round 2 : 4/13 hits, 4,17 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Anhwe
Japanese attack with 3 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Hopei to Chahar
1 mech_infantry moved from Jehol to Chahar
2 bombers and 1 tactical_bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Japan to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kwangtung
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Chahar: 1 fighter
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 1,33
@Amon-Sul please play 2nd map with
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Chahar: 1 fighter
Man U re fast :)
But as you say Russia couldnt surprise U much :D
Triple allied move tomorrow afternoon :)
Its good i play it before working week ha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
3 fighters moved from Yunnan to Hopei
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Hopei
1 mech_infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 55 Sea Zone to Yunnan
1 bomber moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 aaGun and 1 mech_infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 fighter moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
3 fighters moved from Yunnan to Hopei
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Hopei
1 mech_infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 55 Sea Zone to Yunnan
1 bomber moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 aaGun and 1 mech_infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 fighter moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 39 Sea Zone
Non Combat Move - British
1 armour and 3 mech_infantrys moved from India to Yunnan
2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Saudi Arabia to Turkey
British take Turkey from Neutral_True
1 infantry moved from Alexandria to Egypt
1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Afghanistan to Persia
4 infantry moved from Afghanistan to Eastern Persia
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Belgian Congo to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Shensi to Trans-Jordan
1 aaGun moved from Shensi to Hopei
Place Units - British
3 infantry placed in Egypt
3 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.67
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery, 1 bomber and 1 mech_infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
3 fighters moved from Yunnan to Hopei
1 destroyer moved from 25 Sea Zone to 5 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Sumatra from Japanese, taking Manchuria from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hopei
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in Hopei, round 4 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Hopei
1 mech_infantry owned by the Japanese lost in Hopei
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from 55 Sea Zone to Yunnan
1 bomber moved from Manchuria to Korea
1 submarine moved from 34 Sea Zone to 55 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Chile to Argentina
Americans take Argentina from Neutral_True
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 destroyer and 1 submarine moved from 91 Sea Zone to 89 Sea Zone
2 carriers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery placed in Central United States
1 aaGun and 1 mech_infantry placed in Korea
1 submarine placed in 10 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,6,1,1
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 artillery and 1 fighter moved from Shensi to Tsinghai
3 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Hopei from Japanese, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 fighter in Tsinghai, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
British creates battle in territory 39 Sea Zone
Non Combat Move - British
1 armour and 3 mech_infantrys moved from India to Yunnan
2 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Saudi Arabia to Turkey
British take Turkey from Neutral_True
1 infantry moved from Alexandria to Egypt
1 aaGun, 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Afghanistan to Persia
4 infantry moved from Afghanistan to Eastern Persia
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 armour moved from Belgian Congo to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Belgian Congo to Angola
British take Angola from Neutral_True
2 transports moved from 106 Sea Zone to 91 Sea Zone
1 aaGun and 1 armour moved from Morocco to 91 Sea Zone
1 aaGun and 1 armour moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from Shensi to Trans-Jordan
1 aaGun moved from Shensi to Hopei
Place Units - British
3 infantry placed in Egypt
3 fighters placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -1.67
Japanese regular : 0.17
Please use the 2nd map with 2 destroyer edits
thanks :)