You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Norway to Finland
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
2 bombers moved from Western Germany to Finland
2 fighters moved from Western Germany to Finland
1 tactical_bomber moved from Norway to Finland
1 tactical_bomber moved from Western Germany to Finland
Combat - Germans
Germans creates battle in territory 114 Sea Zone
Battle in Finland
Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 3/8 hits, 4.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 5 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 5 infantry moved from 113 Sea Zone to Norway
2 bombers moved from Finland to Western Germany
1 tactical_bomber moved from Finland to Western Germany
1 fighter moved from Finland to 113 Sea Zone
1 fighter moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
3 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Ukraine to Volgograd
9 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Eastern Poland to Ukraine
1 aaGun, 3 armour, 6 artilleries and 5 mech_infantrys moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to Southern Italy
1 submarine moved from 68 Sea Zone to 70 Sea Zone
Place Units - Germans
1 carrier placed in 113 Sea Zone
2 artilleries, 1 fighter and 4 infantry placed in Western Germany
3 infantry placed in Ukraine
Germans undo move 3.
Germans undo move 2.
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 fighter and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
1 artillery and 1 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to Unprovoked
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Novgorod to Karelia
10 infantry moved from Bryansk to Russia
5 artilleries, 2 fighters and 3 infantry moved from Russia to Tambov
4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Tambov
EDIT: 4 fighters and 1 tactical_bomber moved from Tambov to Tsinghai
3 infantry moved from Samara to Russia
Place Units - Russians
1 artillery, 2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.33
Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from 35 Sea Zone to Dutch New Guinea
3 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
3 carriers moved from 35 Sea Zone to 45 Sea Zone
5 destroyers moved from 35 Sea Zone to 45 Sea Zone
3 fighters moved from Dutch New Guinea to 45 Sea Zone
3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
2 submarines moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from Yunnan to Hunan
1 artillery moved from Hunan to Kweichow
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
3 artilleries and 5 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Jehol
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Malaya
3 armour placed in French Indo China
4 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 2 bombers and 2 fighters
EDIT: Adding units owned by Japanese to Yunnan: 2 bombers and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 4 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/1 hits, 0.17 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from France to United Kingdom
2 fighters moved from 91 Sea Zone to Malta
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 6 submarines and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 carrier, 4 fighters and 1 submarine placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Kenya to Ethiopia
British take Italian Somaliland from Italians
1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Egypt to Tanganyika Territory
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Tsinghai to Caucasus
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Combat - British
Battle in Tanganyika Territory
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Tanganyika Territory
1 infantry owned by the Italians lost in Tanganyika Territory
British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caucasus
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Caucasus
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Caucasus to Tsinghai
1 fighter moved from India to Tsinghai
2 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Iraq to Persia
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 bomber moved from Tanganyika Territory to Egypt
1 mech_infantry moved from Kenya to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 destroyer and 1 submarine placed in 71 Sea Zone
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : 0.33
Italians regular : 0.00
Japanese regular : -1.33
Japanese AA : 0.83
Germans AA : -0.17
Germans regular : 0.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 armour moved from Ukraine to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to Egypt
EDIT: 3 fighters moved from 33 Sea Zone to Caroline Islands
Turn Complete - French
Combat Hit Differential Summary :
Shoot, I forgot to have my lone German sub attack the South Africa fleet. OK if I just do it and roll it here on the forum? If so, let me know your OOL/Combat instructions for your DD and sub. Or you can roll it as well, and decide your own defense. The German sub will fight until the end.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 13 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Volgograd to Caucasus
1 tactical_bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Western Germany to Caucasus
1 bomber moved from Western Germany to Caucasus
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter, 13 infantry and 1 tactical_bomber in Finland, round 2 : 5/16 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 armour moved from Volgograd to Novosibirsk
4 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
3 armour moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
3 armour, 12 artilleries, 28 infantry and 6 mech_infantrys moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Western Germany to Yugoslavia
1 artillery and 5 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from 113 Sea Zone to Southern Italy
1 tactical_bomber moved from Finland to Baltic States
1 fighter moved from Finland to Baltic States
2 aaGuns moved from Norway to Finland
1 artillery moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Baltic States to Belarus
Place Units - Germans
1 artillery, 1 fighter and 3 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -0.67
@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Shoot, I forgot to have my lone German sub attack the South Africa fleet. OK if I just do it and roll it here on the forum? If so, let me know your OOL/Combat instructions for your DD and sub. Or you can roll it as well, and decide your own defense. The German sub will fight until the end.
Please go ahead and roll it on forum if you’re ok with it.
I was actually going to post that before you asked but I forgot.
Sub fights, dies first.
ok
def sub [dice 1d6<=1]
att sub [dice 1d6<=2]
def DD [dice 1d6<=2]
1d6<=1: 5; Hits: 0
1d6<=2: 2; Hits: 1
1d6<=2: 3; Hits: 0
Thx - u just roll it at this point. Obvious move, given subs defense :)
att sub [dice 1d6<=2]
def DD [dice 1d6<=2]
1d6<=2: 2; Hits: 1
1d6<=2: 6; Hits: 0
Man, you got lucky there.
Man, that was super super-lucky. Appreciate your sportsmanship. I do feel bad about that one, but I’ll take it…
Assuming you’re going into 97 with everything, no scramble