@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
The Soviet income is still too high for my liking.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 27 PUs;
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 aaGuns, 1 armour, 4 artilleries, 53 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun and 6 infantry moved from Korea to Manchuria
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,3,2
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 fighters and 2 tactical_bombers moved from 45 Sea Zone to Java
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Malaya to Siam
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/10 hits, 5.00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 aaGun and 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 artillery owned by the Japanese retreated to French Indo China
UK_Pacific win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Hunan to Kweichow
4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Siam to 42 Sea Zone
1 fighter moved from Philippines to Malaya
2 fighters moved from Philippines to French Indo China
1 tactical_bomber moved from Yunnan to Kweichow
6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
EDIT: 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Philippines to French Indo China
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Philippines to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 2 submarines moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
1 armour placed in Japan
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.33
UK_Pacific regular : 0.00
ANZAC regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Combat Move - British
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
Scramble sz97 and OOL?
It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 bomber moved from Eastern United States to Holland Belgium
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Holland Belgium
Americans attack with 2 bombers and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to Wake Island
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
3 carriers, 4 destroyers, 3 fighters, 7 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Queensland to New South Wales
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to Yunnan
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
Combat - British
Italians scrambles 3 units out of Northern Italy to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 fighters, 2 submarines and 1 tactical_bomber; Russians loiter and taunt
Germans defend with 2 fighters and 3 tactical_bombers; Italians defend with 1 destroyer and 1 fighter
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits
1 cruiser owned by the British, 1 battleship owned by the British, 2 submarines owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians and 3 tactical_bombers owned by the Germans lost in 97 Sea Zone
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Italians win with 3 fighters remaining. Battle score for attacker is -13
Casualties for British: 1 battleship, 1 cruiser, 1 fighter and 2 submarines
Casualties for Italians: 1 destroyer
Casualties for Germans: 3 tactical_bombers
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 122 Sea Zone to 119 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 destroyer and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Eastern Persia to West India
1 armour and 1 infantry moved from West India to India
1 aaGun, 1 artillery and 15 infantry moved from Burma to India
1 aaGun and 1 infantry moved from Shan State to Burma
1 submarine moved from 39 Sea Zone to 79 Sea Zone
1 bomber moved from India to Egypt
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Szechwan to Eastern Persia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
1 carrier, 2 fighters and 1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.67
Italians regular : 2.17
Japanese regular : 0.67
Germans regular : -0.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Romania
1 mech_infantry moved from Novgorod to Belarus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 14 PUs (1 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
British regular : -1.00
RIP to the 3 tacs. You died to keep Italy fighting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from New Guinea to 33 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
10 armour, 10 artilleries, 28 infantry and 17 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 aaGun; Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
1 aaGun owned by the British and 1 infantry owned by the Americans lost in Holland Belgium
2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans retreated to France
Americans win with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 10 artilleries, 28 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 10 artilleries, 28 infantry and 20 mech_infantrys in Bryansk, round 2 : 17/68 hits, 18.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 10 artilleries, 28 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Smolensk to Bryansk
4 artilleries moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Bulgaria to Southern Italy
1 fighter moved from Northern Italy to Western Germany
2 mech_infantrys moved from Poland to Novgorod
EDIT: 2 artilleries and 1 mech_infantry moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from Bulgaria to Romania
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
4 artilleries and 5 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Poland to Germany
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Germany
1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : -0.33
Germans regular : -0.33
Assumed you would lose the AA Gun in Holland. If you don’t want to do that or if you don’t allow the edit to change the retreat direction I will need to review the NCM & place, I think it won’t affect USSR though. I will keep the same number of troops in Novgorod.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 aaGun and 2 infantry moved from Russia to Vologda
1 aaGun and 5 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
Place Units - Russians
2 infantry placed in Volgograd
8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,5,2,5,6,4,6,4
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 2 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Siam to Shan State
1 fighter moved from 42 Sea Zone to 46 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
4 artilleries and 1 infantry moved from French Indo China to Shan State
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kweichow to 35 Sea Zone
2 fighters moved from Malaya to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 artillery moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 carriers moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsu
1 tactical_bomber moved from Japan to 35 Sea Zone
1 aaGun moved from Kweichow to Szechwan
1 artillery moved from Chahar to Hopei
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Szechwan
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
Combat - Americans
Battle in Norway
Battle in Celebes
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Celebes, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Celebes
1 infantry owned by the Japanese lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Celebes
1 artillery owned by the Japanese lost in Celebes
Japanese win, taking Norway from Germans with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 9 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
4 fighters moved from Wake Island to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from 33 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 bomber moved from Normandy Bordeaux to Iraq
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from New South Wales to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Sikang to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 aaGuns and 3 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery, 23 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from West India to India
1 artillery and 2 infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Persia to Eastern Persia
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Syria
1 infantry moved from Iraq to Syria
1 bomber moved from Egypt to Syria
Place Units - British
2 submarines placed in 110 Sea Zone
2 fighters and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.17
Japanese regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Rostov
2 infantry owned by the Russians lost in Rostov
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 fighter
EDIT: Adding units owned by Italians to Rostov: 1 mech_infantry
EDIT: Changing ownership of Rostov from Russians to Italians
EDIT: Turning off Edit Mode
1 armour moved from Romania to Western Ukraine
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 14 PUs (3 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Russians regular : 0.33