@Elrood let’s see if he is on site tomorrow am. He usually does his turns in his games in the mornings during the week. If he is not on the site tomorrow then he may have some issues going on and you can do his turn for him.
World at War game 22
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@captainwalker I think you are up next?
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 T.Boat moved from 85 Sea Zone to 76 Sea Zone 1 Infantry moved from 76 Sea Zone to Kunashir 2 Adv.Fighters moved from 85 Sea Zone to Kunashir 1 Artillery moved from N.French Indochina to Yunnan 2 Infantrys moved from N.French Indochina to Yunnan 1 Infantry moved from N.Thailand to Yunnan 1 Bomber moved from Hong Kong to Yunnan 1 Artillery, 2 Infantrys and 1 Tank moved from New South Wales to Queensland Yamamoto take Queensland from Anzac 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 110 Sea Zone to 66 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to Kunashir Purchase Units - Yamamoto Yamamoto buy 1 Factory, 11 Infantrys, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Fighter and 1 T.Boat Americans defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters, 1 Fighter and 1 T.Boat in 76 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 66 Sea Zone Yamamoto attack with 1 Fighter British defend with 1 Submarine Yamamoto roll dice for 1 Fighter in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto retreated Battle in Kunashir Yamamoto attack with 3 Adv.Fighters and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 3 Adv.Fighters and 1 Infantry in Kunashir, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kunashir, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kunashir Yamamoto winBritish win with 1 Submarine remaining, taking Kunashir from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Yunnan Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys Chinese defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Yunnan, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Yunnan, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from Yunnan to Hong Kong 1 Artillery and 1 Elite moved from N.French Indochina to S.French Indochina 1 Fighter moved from 66 Sea Zone to 110 Sea Zone 1 Transport moved from 85 Sea Zone to 94 Sea Zone 1 Artillery and 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 84 Sea Zone 1 Transport moved from 85 Sea Zone to 84 Sea Zone 1 Infantry and 1 Tank moved from Tokyo to 84 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 84 Sea Zone to Kiangsi 2 Infantrys moved from Hong Kong to Kiangsi 1 Elite moved from Hong Kong to Kwangtung 2 Infantrys moved from Hong Kong to Kwangtung 1 Artillery moved from Saipan to 94 Sea Zone 1 Infantry moved from Iwo Jima to 94 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from 85 Sea Zone to Tokyo 2 Adv.Fighters and 1 Fighter moved from 76 Sea Zone to 85 Sea Zone 3 Adv.Fighters moved from Kunashir to 85 Sea Zone 3 Infantrys moved from Kwangsi to N.French Indochina Place Units - Yamamoto 1 Factory placed in West Borneo 2 Infantrys and 1 Tank placed in Kwangsi 3 Infantrys and 1 Tank placed in Hong Kong 2 Submarines and 1 Transport placed in 85 Sea Zone 2 Infantrys placed in Chubu 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Yamamoto regular : -2.00 Americans regular : -0.50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Anhwei to Shanghai 2 Artillerys moved from Suiyuan to Chahar 3 Infantrys moved from Suiyuan to Chahar 3 Tanks moved from Suiyuan to Chahar 1 Infantry moved from Shansi to Chahar 1 Infantry moved from Anhwei to Shanghai 1 Artillery moved from Anhwei to Shantung 1 Infantry moved from Anhwei to Shantung 1 Fighter moved from Hupeh to Shanghai 1 Adv.Fighter moved from Hupeh to Shantung 6 Tanks moved from Hupeh to Yunnan 1 Infantry moved from Szechwan to Yunnan 1 Infantry moved from Kweichow to Yunnan 1 Tank moved from Hupeh to Yunnan 1 Infantry moved from Anhwei to Shantung Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 2 Infantrys and 7 Tanks Yamamoto defend with 1 Artillery and 3 Infantrys Chinese roll dice for 2 Infantrys and 7 Tanks in Yunnan, round 2 : 3/9 hits, 3.83 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Yunnan 3 Infantrys owned by the Yamamoto lost in Yunnan Chinese roll dice for 6 Tanks in Yunnan, round 3 : 5/6 hits, 3.00 expected hits Yamamoto roll dice for 1 Artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese lost in Yunnan 1 Artillery owned by the Yamamoto lost in Yunnan Chinese win, taking Yunnan from Yamamoto with 5 Tanks remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys and 2 Tanks Casualties for Yamamoto: 1 Artillery and 3 Infantrys Battle in Chahar Chinese attack with 2 Artillerys, 5 Infantrys and 3 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Chahar, round 2 : 5/10 hits, 3.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 Artillerys, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Shanghai Chinese attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 5 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 1 Infantry in Shanghai, round 6 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Shantung to Hupeh 1 Fighter moved from Shanghai to Hupeh 1 AAGun, 1 Artillery, 3 Infantrys and 5 Tanks moved from Anhwei to Hupeh 1 Infantry moved from Hupeh to Kweichow 1 Elite and 1 Infantry moved from Lanchow to Szechwan 2 Tanks moved from Hupeh to Yunnan 2 Elites and 2 Infantrys moved from Ningsia to Suiyuan 1 Elite moved from E.Qinghai to Ningsia 1 Artillery moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Lanchow 3 Tanks moved from Gobi Altai to Shensi 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 3 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.33 Chinese regular : 1.33 Hisaichi regular : -1.67 -
Is it @captainwalker again?
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Chubu to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry and 1 Tank moved from Peking to Shantung 1 Artillery moved from Peking to Shantung 1 Infantry moved from Peking to Shantung 1 Tank moved from South Australia to Northern Territory Hisaichi take Northern Territory from Anzac 1 Tank moved from Northern Territory to South Australia 1 Infantry moved from New South Wales to 122 Sea Zone 1 Infantry moved from Canberra to 122 Sea Zone 1 Infantry moved from 122 Sea Zone to South New Zealand Hisaichi take South New Zealand from Anzac 1 Infantry moved from 122 Sea Zone to North New Zealand Hisaichi take North New Zealand from Anzac 1 Fighter moved from Heilungchiang to Chita 1 Tank moved from Heilungchiang to Ayan 1 Tank moved from Heilungchiang to Chita 2 Infantrys moved from Heilungchiang to Chita 4 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Heilungchiang to Ayan 2 Adv.Fighters moved from 84 Sea Zone to Ayan 1 Infantry moved from Heilungchiang to Ayan 1 Adv.Fighter moved from Davao to 67 Sea Zone 1 Adv.Fighter moved from New South Wales to 67 Sea Zone 1 Bomber moved from New South Wales to 67 Sea Zone 1 Bomber moved from New South Wales to 66 Sea Zone 1 Fighter moved from 110 Sea Zone to 67 Sea Zone 1 Fighter moved from Bangkok to 66 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; Combat - Hisaichi Battle in 66 Sea Zone Hisaichi attack with 1 Bomber and 1 Fighter British defend with 1 Submarine Hisaichi roll dice for 1 Bomber and 1 Fighter in 66 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the British lost in 66 Sea Zone Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 67 Sea Zone Hisaichi attack with 2 Adv.Fighters, 1 Bomber and 1 Fighter Anzac defend with 1 Transport Hisaichi roll dice for 2 Adv.Fighters, 1 Bomber and 1 Fighter in 67 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Transport in 67 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Hisaichi lost in 67 Sea Zone 1 Transport owned by the Anzac lost in 67 Sea Zone Hisaichi win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Fighter Casualties for Anzac: 1 Transport Battle in Chita Hisaichi attack with 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Tank Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chita, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Tank in Chita, round 2 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Russians lost in Chita Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chita, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Russians: 1 Artillery and 1 Tank Battle in Ayan Hisaichi attack with 2 Adv.Fighters, 5 Infantrys and 2 Tanks Russians defend with 4 Infantrys and 2 Tanks Hisaichi roll dice for 2 Adv.Fighters, 5 Infantrys and 2 Tanks in Ayan, round 2 : 1/9 hits, 2.83 expected hits Russians roll dice for 4 Infantrys and 2 Tanks in Ayan, round 2 : 4/6 hits, 2.33 expected hits 4 Infantrys owned by the Hisaichi lost in Ayan 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 2 Adv.Fighters, 1 Infantry and 2 Tanks in Ayan, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 Infantrys and 2 Tanks in Ayan, round 3 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Infantry owned by the Russians lost in Ayan 2 Adv.Fighters owned by the Hisaichi retreated 2 Tanks owned by the Hisaichi retreated to Heilungchiang Russians win with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -6 Casualties for Hisaichi: 5 Infantrys Casualties for Russians: 2 Infantrys Battle in Shantung Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shantung, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 4 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Hisaichi roll dice for 2 Artillerys and 1 Tank in Shantung, round 5 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery and 2 Infantrys Non Combat Move - Hisaichi 2 Adv.Fighters moved from Ayan to 84 Sea Zone 2 Infantrys moved from Kirin to Heilungchiang 1 Fighter moved from Chita to Heilungchiang 4 Infantrys moved from Liaoning to Heilungchiang 1 Bomber moved from 67 Sea Zone to Banjarmasin 1 Fighter moved from 66 Sea Zone to 110 Sea Zone 1 Bomber moved from 66 Sea Zone to Banjarmasin 1 Adv.Fighter moved from 67 Sea Zone to 110 Sea Zone 1 Adv.Fighter moved from 67 Sea Zone to New South Wales 1 Infantry and 1 Tank moved from New South Wales to South Australia 1 Artillery moved from New South Wales to Canberra 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry moved from Panay to 111 Sea Zone 2 Infantrys moved from Davao to Mindanao 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Peking to Hulunbuir 1 Transport moved from 85 Sea Zone to 94 Sea Zone 1 Artillery and 1 Infantry moved from Saipan to 94 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from 85 Sea Zone to Chubu Place Units - Hisaichi 1 Carrier placed in 110 Sea Zone 1 Destroyer and 1 Transport placed in 122 Sea Zone 2 Infantrys placed in Canberra 2 Infantrys placed in Banjarmasin 1 Battleship and 1 Cruiser placed in 84 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang 4 Infantrys and 2 Tanks placed in Changchun 2 Infantrys placed in Davao 1 Infantry placed in Canberra Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Anzac regular : 0.83 Russians regular : -0.67 Hisaichi regular : -6.50 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - British 2 Adv.Fighters and 2 Fighters moved from 65 Sea Zone to 122 Sea Zone 1 Infantry moved from Malaya to S.Thailand 2 Adv.Fighters moved from 60 Sea Zone to S.Thailand 2 Artillerys, 20 Infantrys and 4 Tanks moved from New Valley to Kufra 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete 2 Cruisers moved from 56 Sea Zone to 57 Sea Zone 2 Infantrys moved from Italian East Africa to 57 Sea Zone 2 Cruisers and 2 Infantrys moved from 57 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Crete 1 Bomber moved from Lower Egypt to Mersa Matruh 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Lower Egypt to Mersa Matruh 2 Adv.Fighters and 2 Fighters moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 1 Infantry moved from Belgium to Lorraine French take Lorraine from Germans 1 Transport moved from 86 Sea Zone to 95 Sea Zone 1 Infantry moved from Wake to 95 Sea Zone 1 Infantry moved from Wake to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan British take Saipan from Yamamoto Purchase Units - British British buy 8 Artillerys, 1 Battleship, 1 Bunker, 1 Elite, 16 Infantrys, 4 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 122 Sea Zone British attack with 2 Adv.Fighters and 2 Fighters Hisaichi defend with 1 Destroyer, 2 S.Submarines and 1 Transport British roll dice for 2 Adv.Fighters and 2 Fighters in 122 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 122 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 Fighter owned by the British lost in 122 Sea Zone 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 122 Sea Zone 1 Fighter owned by the British and 2 Adv.Fighters owned by the British retreated Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is 6 Casualties for British: 1 Fighter Casualties for Hisaichi: 1 Destroyer and 1 Transport Battle in Crete British attack with 1 Artillery and 3 Infantrys Italians defend with 1 AAGun, 2 Artillerys and 2 Infantrys British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 1/3 hits, 1,67 expected hits 1 Infantry owned by the Italians lost in Crete British roll dice for 1 Artillery and 3 Infantrys in Crete, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the British lost in Crete British roll dice for 1 Artillery and 2 Infantrys in Crete, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 3 : 0/3 hits, 1,00 expected hits British roll dice for 1 Artillery and 2 Infantrys in Crete, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 4 : 0/3 hits, 1,00 expected hits British roll dice for 1 Artillery and 2 Infantrys in Crete, round 5 : 0/3 hits, 0,83 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 5 : 2/3 hits, 1,00 expected hits 2 Infantrys owned by the British lost in Crete British roll dice for 1 Artillery in Crete, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 6 : 1/3 hits, 1,00 expected hits 1 Artillery owned by the British lost in Crete Italians win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 Infantry Casualties for British: 1 Artillery and 3 Infantrys Battle in Mersa Matruh British attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys Italians defend with 1 Artillery and 1 Infantry British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 3/8 hits, 2,83 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the British lost in Mersa Matruh 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Italians: 1 Artillery and 1 Infantry Battle in Kufra British attack with 2 Artillerys, 20 Infantrys and 4 Tanks Italians defend with 1 Artillery and 1 Infantry British roll dice for 2 Artillerys, 20 Infantrys and 4 Tanks in Kufra, round 2 : 4/26 hits, 6,33 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 2/2 hits, 0,67 expected hits 2 Infantrys owned by the British lost in Kufra 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in Kufra British win, taking Kufra from Italians with 2 Artillerys, 18 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Italians: 1 Artillery and 1 Infantry Battle in S.Thailand British attack with 2 Adv.Fighters and 1 Infantry Thai defend with 1 Infantry British roll dice for 2 Adv.Fighters and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1,17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 2 Adv.Fighters moved from S.Thailand to 65 Sea Zone 1 Carrier moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 2 Tanks moved from Sumatra to 65 Sea Zone 1 Artillery, 2 Tanks and 3 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Elites moved from Madras to 60 Sea Zone 1 Infantry moved from Hyderabad to 60 Sea Zone 1 Artillery, 2 Elites, 1 Infantry, 2 Tanks and 3 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery, 2 Elites, 1 Infantry and 2 Tanks moved from 65 Sea Zone to Malaya 2 Adv.Fighters and 1 Fighter moved from 122 Sea Zone to Wellington 2 Infantrys moved from W.Iran to 58 Sea Zone 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Lower Egypt 3 Infantrys moved from Iraq to Syria 1 Infantry moved from W.Iran to Iraq 2 Adv.Fighters and 2 Fighters moved from Mersa Matruh to 56 Sea Zone 1 Bomber moved from Mersa Matruh to Lower Egypt 3 Transports moved from 20 Sea Zone to 21 Sea Zone 2 Tanks moved from Manchester to 21 Sea Zone 1 Tank moved from Dover to 21 Sea Zone 3 Infantrys moved from Manchester to 21 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 21 Sea Zone to 20 Sea Zone 3 Infantrys and 3 Tanks moved from 20 Sea Zone to Belgium 1 Adv.Fighter and 3 Fighters moved from 20 Sea Zone to Belgium 2 Fighters moved from 20 Sea Zone to Belgium 1 Submarine moved from 22 Sea Zone to 20 Sea Zone 1 Infantry moved from Scotland to Manchester 4 Infantrys moved from Calcutta to Assam 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Hyderabad to Calcutta 3 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Delhi to Bihar Place Units - British 1 Bunker placed in Belgium 5 Artillerys placed in Malaya 1 Transport placed in 65 Sea Zone 3 Artillerys, 1 Elite and 1 Infantry placed in Madras 5 Infantrys placed in Delhi 1 Battleship and 4 Submarines placed in 56 Sea Zone 1 Infantry placed in Cairo 3 Infantrys placed in W.Iran 3 Infantrys placed in Italian East Africa 3 Infantrys placed in Manchester Turn Complete - British British collect 124 PUs; end with 124 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Thai regular : -0,33 British regular : -6,50 Hisaichi regular : 0,50 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Non Combat Move - Anzac 1 AAGun, 1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Port Moresby 4 Infantrys moved from Western Australia to Broome Turn Complete - AnzacCombat Hit Differential Summary :
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Whoops! I though the units in Java were Dutch! So, please forgive me if I non-com edit them to Sumatra.
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Soembawa to Lombok 1 AAGun moved from Java to Sumatra Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra Turning on Edit Mode EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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Is it @Karl7 next?
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An edit to follow …
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Soembawa to Lombok 1 AAGun moved from Java to Sumatra Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra Turning on Edit Mode EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Sumatra: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Anzac to Java: 1 Artillery and 3 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Haha - forgot one unit …
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Soembawa to Lombok 1 AAGun moved from Java to Sumatra Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra Turning on Edit Mode EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Sumatra: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Anzac to Java: 1 Artillery and 3 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Dutch from Sumatra: 1 AAGun EDIT: Adding units owned by Dutch to Java: 1 AAGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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How many reposts do you need for two tiny powers ?!
Anyway - done now.
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@Private-Panic looks good!
@Karl7 Minors are up
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Romanians 1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery, 1 Elite and 1 Infantry Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Donetsk 1 Artillery owned by the Romanians retreated to Vinnytsia Russians win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Elite and 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Elite, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev 2 Artillerys and 1 Infantry moved from E.Romania to Vinnytsia 1 Tank moved from Bucharest to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania 1 Elite moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Romanians regular : -0.83 Russians regular : 1.00 -
oh shoot, I think I used teh wrong Dutch map
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@Karl7 i can fix it.
np -
TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 1 PUs; Non Combat Move - Romanians Turning on Edit Mode EDIT: Removing units owned by Russians from Donetsk: 1 Infantry EDIT: Removing units owned by Romanians from Vinnytsia: 1 Elite and 1 Infantry EDIT: Turning off Edit Mode 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev 2 Artillerys and 1 Infantry moved from E.Romania to Vinnytsia 1 Elite, 2 Infantrys and 1 Tank moved from Bucharest to E.Romania 1 Tank moved from E.Romania to Vinnytsia Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :





