TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 3 infantry moved from Spain to Portugal
2 artilleries and 2 infantry moved from Spain to Gibraltar
1 infantry moved from Spain to Portugal
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Western Germany to 110 Sea Zone
3 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Spain to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Southern France
2 infantry moved from Spain to Gibraltar
2 infantry moved from Spain to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 2 artilleries and 4 infantry
British defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Portugal
Germans attack with 3 artilleries and 4 infantry
Neutral_True defend with 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Portugal, round 2 : 4/7 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Portugal
2 infantry owned by the Neutral_True lost in Portugal
Germans win, taking Portugal from Neutral_True with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 artilleries and 6 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries and 6 infantry in Southern France, round 2 : 1/8 hits, 2.00 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries and 5 infantry in Southern France, round 3 : 1/7 hits, 1.83 expected hits
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
1 artillery owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries and 4 infantry in Southern France, round 4 : 3/6 hits, 1.67 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Non Combat Move - Germans
5 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Germany to Eastern Poland
1 aaGun and 4 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Southern Italy to Greater Southern Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Baltic States to Germany
1 tactical_bomber moved from Baltic States to Eastern Poland
1 bomber moved from Ukraine to Yunnan
2 infantry moved from Germany to Slovakia Hungary
1 aaGun and 14 infantry moved from Germany to Poland
Place Units - Germans
10 infantry placed in Germany
1 fighter and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,6,4,6,1,1,6,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 1.00
Germans regular : 0.50
Neutral_True regular : 0.33
British regular : -0.33
Savegame