Or Russian either!
World at War game 22
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - British British loses 0 PUs for violating Greenlands neutrality. 1 Infantry moved from Northern Ireland to Dublin 1 Infantry moved from Montreal to 2 Sea Zone 1 Infantry moved from 2 Sea Zone to Greenland British take Greenland from Neutral 1 Destroyer moved from 2 Sea Zone to 8 Sea Zone 1 Fighter moved from Montreal to 8 Sea Zone 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Tank moved from Manchester to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 2 Infantrys and 1 Tank moved from 18 Sea Zone to Dublin 1 Fighter moved from Wales to Dublin 2 Fighters moved from London to Dublin 1 Battleship moved from 10 Sea Zone to 8 Sea Zone 1 Fighter moved from Gibraltar to 31 Sea Zone 1 Bomber moved from London to 31 Sea Zone 1 Infantry moved from British Somaliland to Italian East Africa British take Italian East Africa from Italians 2 Infantrys moved from New Valley to Nubia 1 Infantry and 1 Tank moved from Iraq to W.Iran 1 Cruiser moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 1 Transport moved from 56 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran 1 Fighter moved from Trucial Coast to W.Iran 1 Artillery and 2 Infantrys moved from Bombay to 59 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran 1 Tank moved from Palestine to W.Iran 1 Fighter moved from Lower Egypt to Nubia 2 Tanks moved from Cairo to Nubia 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete 1 Infantry moved from Rhodesia to Belgian Congo 1 Artillery moved from Kenya to Belgian Congo 1 Infantry moved from Equatoria to Belgian Congo Purchase Units - British British buy 10 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in 31 Sea Zone British attack with 1 Bomber and 1 Fighter Germans defend with 2 Submarines British roll dice for 1 Bomber and 1 Fighter in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 Submarines owned by the Germans lost in 31 Sea Zone British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 Submarines Battle in 8 Sea Zone British attack with 1 Battleship, 1 Destroyer and 1 Fighter Germans defend with 2 Submarines Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Destroyer and 1 Fighter in 8 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 Destroyer owned by the British lost in 8 Sea Zone 2 Submarines owned by the Germans lost in 8 Sea Zone British win with 1 Battleship and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 Destroyer Casualties for Germans: 2 Submarines Battle in Nubia British attack with 1 Fighter, 2 Infantrys and 2 Tanks Italians defend with 2 Infantrys and 1 Tank British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Nubia, round 2 : 1/5 hits, 1,67 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 1/3 hits, 1,17 expected hits 1 Infantry owned by the British lost in Nubia 1 Infantry owned by the Italians lost in Nubia British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Nubia, round 3 : 3/4 hits, 1,50 expected hits Italians roll dice for 1 Infantry and 1 Tank in Nubia, round 3 : 0/2 hits, 0,83 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the Italians lost in Nubia British win, taking Nubia from Italians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 7 Casualties for British: 1 Infantry Casualties for Italians: 2 Infantrys and 1 Tank Battle in Crete British attack with 1 Artillery and 1 Infantry Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Belgian Congo British attack with 1 Artillery and 2 Infantrys Neutral defend with 2 Infantrys British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 3 : 1/3 hits, 0,83 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 4 : 0/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 5 : 1/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Dublin British attack with 3 Fighters, 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 3 Fighters, 3 Infantrys and 1 Tank in Dublin, round 2 : 1/7 hits, 2,00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 3 Fighters, 2 Infantrys and 1 Tank in Dublin, round 3 : 1/6 hits, 1,83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 3 Fighters, 1 Infantry and 1 Tank in Dublin, round 4 : 2/5 hits, 1,67 expected hits Neutral roll dice for 1 Artillery in Dublin, round 4 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in W.Iran British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys Neutral roll AA dice in W.Iran : 0/1 hits, 0,17 expected hits British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 Bunker owned by the Neutral British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/9 hits, 3,00 expected hits Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1,83 expected hits 1 Infantry owned by the British lost in W.Iran 3 Infantrys owned by the Neutral lost in W.Iran British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 3/8 hits, 2,83 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 2/2 hits, 0,83 expected hits 2 Infantrys owned by the British lost in W.Iran 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8 Casualties for British: 3 Infantrys Casualties for Neutral: 1 Bunker and 4 Infantrys Non Combat Move - British 1 Infantry moved from Palestine to Lower Egypt 1 Fighter moved from Cyprus to Lower Egypt 1 Infantry moved from Lower Egypt to New Valley 2 Infantrys moved from Cairo to Lower Egypt 1 Destroyer moved from 55 Sea Zone to 56 Sea Zone 1 Submarine moved from 59 Sea Zone to 57 Sea Zone 1 Infantry moved from Ceylon to 60 Sea Zone 1 Infantry moved from Andaman to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Malaya 1 Destroyer and 1 Submarine moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from Rajputana to Baluchistan 1 Tank moved from Delhi to Baluchistan 1 Artillery and 1 Infantry moved from Assam to Burma 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Bihar to Assam 1 Tank moved from Hyderabad to Assam 1 Fighter moved from Madras to Malaya 1 Infantry moved from Delhi to Bihar 1 Fighter moved from W.Iran to Baluchistan 1 Submarine moved from 115 Sea Zone to 113 Sea Zone 2 Infantrys moved from Vancouver to 80 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 83 Sea Zone 2 Infantrys moved from 83 Sea Zone to Southwest USA 1 Fighter moved from Dublin to Wales 2 Fighters moved from Dublin to Northern Ireland 2 Infantrys moved from London to Manchester 1 Infantry moved from London to Dover 2 Infantrys moved from London to Dover 1 Tank moved from London to Dover 1 Artillery and 1 Infantry moved from Wales to Manchester 1 Bomber moved from 31 Sea Zone to Gibraltar 1 Fighter moved from 31 Sea Zone to Gibraltar 1 Fighter moved from 8 Sea Zone to Quebec 1 Destroyer moved from 10 Sea Zone to 8 Sea Zone 1 Infantry moved from Nigeria to French Equatorial Africa 1 Infantry moved from Gold Coast to French Sudan 2 Artillerys moved from Madras to Hyderabad 1 Infantry moved from Mysore to Hyderabad 1 Artillery and 1 Infantry moved from British Borneo to West Borneo 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from Cape Town to South Africa 1 Tank moved from Ontario to Quebec 1 Infantry moved from Punjab to Baluchistan 1 Fighter moved from Nubia to Lower Egypt 1 Fighter moved from Malta to Lower Egypt Place Units - British 6 Infantrys placed in Cairo 2 Infantrys placed in Wales 1 Infantry placed in Madras 1 Infantry placed in Wales Turn Complete - British British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 Neutral AA : -0,17 Germans regular : 1,33 Neutral regular : -2,33 British regular : -0,00
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Please let my allies check my moves. I find it very hard to tell which units are mine!
Game History
Round: 1 Combat Move - Anzac 1 Fighter moved from Townsville to 110 Sea Zone 1 Fighter moved from 122 Sea Zone to 110 Sea Zone Purchase Units - Anzac Anzac buy 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 2 Fighters Hisaichi defend with 1 Destroyer and 2 Submarines Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Anzac lost in 110 Sea Zone 1 Fighter owned by the Anzac retreated Hisaichi win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is -8 Casualties for Anzac: 1 Fighter Non Combat Move - Anzac 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Submarine moved from 113 Sea Zone to 114 Sea Zone 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone 1 Transport moved from 114 Sea Zone to 120 Sea Zone 1 Infantry moved from South New Zealand to 120 Sea Zone 1 Infantry moved from North New Zealand to 120 Sea Zone 2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to Port Moresby 1 Artillery moved from West Papua to Port Moresby 1 Infantry moved from Northern Territory to Western Australia 1 AAGun, 1 Infantry and 1 Tank moved from Townsville to Queensland 1 AAGun and 4 Infantrys moved from Canberra to New South Wales Place Units - Anzac 1 Transport placed in 114 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67 Hisaichi regular : 0.67 Combat Move - Dutch 1 Tank moved from East And South Borneo to Banjarmasin 1 Destroyer moved from 108 Sea Zone to 114 Sea Zone 1 Transport moved from 108 Sea Zone to 114 Sea Zone 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 2 Infantrys moved from West Borneo to Banjarmasin 1 Destroyer moved from 111 Sea Zone to 70 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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@Private-Panic can you put some more info in your file name? like anz1 or something similar instead of waw every time
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@captainwalker I guess I can but I deliberately don’t do as not to collect loads of unwanted game files that I have to delete. Is this something that everyone elsecwants too?
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@Private-Panic what version of triple A are you using? the updated versions will post the turn summary and file automatically
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@captainwalker I tried that with Witt and PP in another game we are playing but failed to get them to have it working on their respective rigs. 😢
Good luck!
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@Private-Panic you make deleting files sound a tedious chore like bringing out the trash 😀
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@captainwalker currently only mobile online… so no. But if Karl can play now he should.
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@Elrood I did update successfully to the latest version but doesn’t auto post the turn
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@Private-Panic what do you mean with latest version? That sounds wrong
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@Elrood You posted a link to download the latest version of triple a
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@Private-Panic I posted a link to a specific Alpha Version 2.7… what version are you using?
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Here it is again what I am using:
https://github.com/triplea-game/triplea/releases/tag/2.7.14934
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I am afraid that I don’t have the time or inclination to change anything.
We have a new menu starting next week , Raffy’s birthday and party and Maddy’s now in 6th Form, needed help, guidance and reassurance .
I am lucky I get on my computer! -
@Elrood That is what I am using
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@Private-Panic and what are you doing and it is not working? Please elaborate a bit
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I get an error message. When I next get it I will quote it to you.
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@Private-Panic good. One thing: triples no longer remembers my password. So I have to enter that every time in the PBF Mask when I load a savegame.
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My password has definitely been changed since I first set up (the number of spaces is wrong) and I always worry that I will be logged out forever , if it asked me to reenter my details . I am so scared of it that I don’t want to change anything .