• 2024 '22 '19 '17 '15

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - British
                British loses 0 PUs for violating Greenlands neutrality.
            1 Infantry moved from Northern Ireland to Dublin
            1 Infantry moved from Montreal to 2 Sea Zone
            1 Infantry moved from 2 Sea Zone to Greenland
                  British take Greenland from Neutral
            1 Destroyer moved from 2 Sea Zone to 8 Sea Zone
            1 Fighter moved from Montreal to 8 Sea Zone
            1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Tank moved from Manchester to 18 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            2 Infantrys and 1 Tank moved from 18 Sea Zone to Dublin
            1 Fighter moved from Wales to Dublin
            2 Fighters moved from London to Dublin
            1 Battleship moved from 10 Sea Zone to 8 Sea Zone
            1 Fighter moved from Gibraltar to 31 Sea Zone
            1 Bomber moved from London to 31 Sea Zone
            1 Infantry moved from British Somaliland to Italian East Africa
                  British take Italian East Africa from Italians
            2 Infantrys moved from New Valley to Nubia
            1 Infantry and 1 Tank moved from Iraq to W.Iran
            1 Cruiser moved from 56 Sea Zone to 55 Sea Zone
            1 Infantry moved from Cyprus to 55 Sea Zone
            1 Infantry moved from 55 Sea Zone to Rhodes
                  British take Rhodes from Italians
            1 Transport moved from 56 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
            1 Fighter moved from Trucial Coast to W.Iran
            1 Artillery and 2 Infantrys moved from Bombay to 59 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran
            1 Tank moved from Palestine to W.Iran
            1 Fighter moved from Lower Egypt to Nubia
            2 Tanks moved from Cairo to Nubia
            1 Transport moved from 55 Sea Zone to 56 Sea Zone
            1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
            1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete
            1 Infantry moved from Rhodesia to Belgian Congo
            1 Artillery moved from Kenya to Belgian Congo
            1 Infantry moved from Equatoria to Belgian Congo
    
        Purchase Units - British
            British buy 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 31 Sea Zone
                British attack with 1 Bomber and 1 Fighter
                Germans defend with 2 Submarines
                    British roll dice for 1 Bomber and 1 Fighter in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    2 Submarines owned by the Germans lost in 31 Sea Zone
                British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 Submarines
            Battle in 8 Sea Zone
                British attack with 1 Battleship, 1 Destroyer and 1 Fighter
                Germans defend with 2 Submarines
                    Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                Units damaged: 1 Battleship owned by the British
                    British roll dice for 1 Battleship, 1 Destroyer and 1 Fighter in 8 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    1 Destroyer owned by the British lost in 8 Sea Zone
                    2 Submarines owned by the Germans lost in 8 Sea Zone
                British win with 1 Battleship and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 Destroyer
                Casualties for Germans: 2 Submarines
            Battle in Nubia
                British attack with 1 Fighter, 2 Infantrys and 2 Tanks
                Italians defend with 2 Infantrys and 1 Tank
                    British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Nubia, round 2 : 1/5 hits, 1,67 expected hits
                    Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 1/3 hits, 1,17 expected hits
                    1 Infantry owned by the British lost in Nubia
                    1 Infantry owned by the Italians lost in Nubia
                    British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Nubia, round 3 : 3/4 hits, 1,50 expected hits
                    Italians roll dice for 1 Infantry and 1 Tank in Nubia, round 3 : 0/2 hits, 0,83 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the Italians lost in Nubia
                British win, taking Nubia from Italians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry
                Casualties for Italians: 2 Infantrys and 1 Tank
            Battle in Crete
                British attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Belgian Congo
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 3 : 1/3 hits, 0,83 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral lost in Belgian Congo
                    British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 4 : 0/3 hits, 0,83 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 5 : 1/3 hits, 0,83 expected hits
                    Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral lost in Belgian Congo
                British loses 0 PUs for violating Belgian Congos neutrality.
                British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Dublin
                British attack with 3 Fighters, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 3 Fighters, 3 Infantrys and 1 Tank in Dublin, round 2 : 1/7 hits, 2,00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the British lost in Dublin
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 3 Fighters, 2 Infantrys and 1 Tank in Dublin, round 3 : 1/6 hits, 1,83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the British lost in Dublin
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 3 Fighters, 1 Infantry and 1 Tank in Dublin, round 4 : 2/5 hits, 1,67 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 4 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in W.Iran
                British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    Neutral roll AA dice in W.Iran : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/9 hits, 3,00 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1,83 expected hits
                    1 Infantry owned by the British lost in W.Iran
                    3 Infantrys owned by the Neutral lost in W.Iran
                    British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 3/8 hits, 2,83 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 2/2 hits, 0,83 expected hits
                    2 Infantrys owned by the British lost in W.Iran
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British win, taking W.Iran from Neutral with 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for British: 3 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - British
            1 Infantry moved from Palestine to Lower Egypt
            1 Fighter moved from Cyprus to Lower Egypt
            1 Infantry moved from Lower Egypt to New Valley
            2 Infantrys moved from Cairo to Lower Egypt
            1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
            1 Submarine moved from 59 Sea Zone to 57 Sea Zone
            1 Infantry moved from Ceylon to 60 Sea Zone
            1 Infantry moved from Andaman to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Destroyer and 1 Submarine moved from 60 Sea Zone to 65 Sea Zone
            1 Infantry moved from Rajputana to Baluchistan
            1 Tank moved from Delhi to Baluchistan
            1 Artillery and 1 Infantry moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Bihar to Assam
            1 Tank moved from Hyderabad to Assam
            1 Fighter moved from Madras to Malaya
            1 Infantry moved from Delhi to Bihar
            1 Fighter moved from W.Iran to Baluchistan
            1 Submarine moved from 115 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Vancouver to 80 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 83 Sea Zone
            2 Infantrys moved from 83 Sea Zone to Southwest USA
            1 Fighter moved from Dublin to Wales
            2 Fighters moved from Dublin to Northern Ireland
            2 Infantrys moved from London to Manchester
            1 Infantry moved from London to Dover
            2 Infantrys moved from London to Dover
            1 Tank moved from London to Dover
            1 Artillery and 1 Infantry moved from Wales to Manchester
            1 Bomber moved from 31 Sea Zone to Gibraltar
            1 Fighter moved from 31 Sea Zone to Gibraltar
            1 Fighter moved from 8 Sea Zone to Quebec
            1 Destroyer moved from 10 Sea Zone to 8 Sea Zone
            1 Infantry moved from Nigeria to French Equatorial Africa
            1 Infantry moved from Gold Coast to French Sudan
            2 Artillerys moved from Madras to Hyderabad
            1 Infantry moved from Mysore to Hyderabad
            1 Artillery and 1 Infantry moved from British Borneo to West Borneo
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from Cape Town to South Africa
            1 Tank moved from Ontario to Quebec
            1 Infantry moved from Punjab to Baluchistan
            1 Fighter moved from Nubia to Lower Egypt
            1 Fighter moved from Malta to Lower Egypt
    
        Place Units - British
            6 Infantrys placed in Cairo
            2 Infantrys placed in Wales
            1 Infantry placed in Madras
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    Neutral AA : -0,17
    Germans regular : 1,33
    Neutral regular : -2,33
    British regular : -0,00
    

    Savegame


  • Please let my allies check my moves. I find it very hard to tell which units are mine!

    WaW.tsvg

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Fighter moved from Townsville to 110 Sea Zone
            1 Fighter moved from 122 Sea Zone to 110 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 2 Fighters
                Hisaichi defend with 1 Destroyer and 2 Submarines
                    Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Anzac lost in 110 Sea Zone
                1 Fighter owned by the Anzac retreated
                Hisaichi win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is -8
                Casualties for Anzac: 1 Fighter
    
        Non Combat Move - Anzac
            1 Fighter moved from 110 Sea Zone to Banjarmasin
            1 Submarine moved from 113 Sea Zone to 114 Sea Zone
            1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone
            1 Transport moved from 114 Sea Zone to 120 Sea Zone
            1 Infantry moved from South New Zealand to 120 Sea Zone
            1 Infantry moved from North New Zealand to 120 Sea Zone
            2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Port Moresby
            1 Artillery moved from West Papua to Port Moresby
            1 Infantry moved from Northern Territory to Western Australia
            1 AAGun, 1 Infantry and 1 Tank moved from Townsville to Queensland
            1 AAGun and 4 Infantrys moved from Canberra to New South Wales
    
        Place Units - Anzac
            1 Transport placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.67
    Hisaichi regular : 0.67
    
    
        Combat Move - Dutch
            1 Tank moved from East And South Borneo to Banjarmasin
            1 Destroyer moved from 108 Sea Zone to 114 Sea Zone
            1 Transport moved from 108 Sea Zone to 114 Sea Zone
            1 Submarine moved from 67 Sea Zone to 65 Sea Zone
            2 Infantrys moved from West Borneo to Banjarmasin
            1 Destroyer moved from 111 Sea Zone to 70 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :


  • @Private-Panic can you put some more info in your file name? like anz1 or something similar instead of waw every time


  • @captainwalker I guess I can but I deliberately don’t do as not to collect loads of unwanted game files that I have to delete. Is this something that everyone elsecwants too?


  • @Private-Panic what version of triple A are you using? the updated versions will post the turn summary and file automatically


  • @captainwalker I tried that with Witt and PP in another game we are playing but failed to get them to have it working on their respective rigs. 😢

    Good luck!


  • @Private-Panic you make deleting files sound a tedious chore like bringing out the trash 😀


  • @Elrood did you look over the file so @Karl7 can do his minors?


  • @captainwalker currently only mobile online… so no. But if Karl can play now he should.


  • @Elrood I did update successfully to the latest version but doesn’t auto post the turn


  • @Private-Panic what do you mean with latest version? That sounds wrong


  • @Elrood You posted a link to download the latest version of triple a


  • @Private-Panic I posted a link to a specific Alpha Version 2.7… what version are you using?

  • 2024 '22 '19 '17 '15


  • I am afraid that I don’t have the time or inclination to change anything.
    We have a new menu starting next week , Raffy’s birthday and party and Maddy’s now in 6th Form, needed help, guidance and reassurance .
    I am lucky I get on my computer!


  • @Elrood That is what I am using


  • @Private-Panic and what are you doing and it is not working? Please elaborate a bit


  • I get an error message. When I next get it I will quote it to you.


  • @Private-Panic good. One thing: triples no longer remembers my password. So I have to enter that every time in the PBF Mask when I load a savegame.


  • My password has definitely been changed since I first set up (the number of spaces is wrong) and I always worry that I will be logged out forever , if it asked me to reenter my details . I am so scared of it that I don’t want to change anything .

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