@Witt I think you should keep playing. You’re one of the original players since this team game started. And it’s probably been going for over ten years now.
World at War game 22
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Again - please allow my allies to check my moves
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Yunnan to N.French Indochina French take N.French Indochina from Yamamoto 1 Artillery and 1 Infantry moved from Hunan to Kwangsi Purchase Units - Chinese Chinese buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kwangsi Chinese attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi 1 Infantry owned by the Yamamoto lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Infantry moved from Kweichow to Hunan 1 Tank moved from Yunnan to Hunan 1 Tank moved from Shanghai to Hunan 2 Infantrys moved from Anhwei to Hunan 1 Artillery and 2 Infantrys moved from Hupeh to Hunan 1 Tank moved from Szechwan to Hunan 1 Artillery moved from Shensi to Hupeh 1 Tank moved from Ningsia to Hupeh 1 Tank moved from Suiyuan to Hupeh 1 Infantry moved from Shansi to Hupeh 1 Infantry moved from Shanghai to Anhwei 1 Infantry moved from Chahar to Shansi 1 Infantry moved from Ningsia to Shensi 2 Infantrys moved from Lanchow to Shensi 1 Infantry moved from E.Qinghai to Ningsia 1 Fighter moved from Hsining to Hupeh 1 Tank moved from Hsining to Ningsia 1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from W.Qinghai to E.Qinghai 1 Infantry moved from E.Sinkiang to W.Qinghai 1 Tank moved from C.Sinkiang to W.Qinghai 1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Chinese regular : 1.33 -
@captainwalker ferl free to do Hisachi.
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Hisaichi 1 Infantry moved from Korea to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Panay Hisaichi take Panay from Americans 2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 107 Sea Zone 2 Fighters moved from 84 Sea Zone to 110 Sea Zone 1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone 1 Bomber moved from Changchun to 110 Sea Zone 1 Tank moved from Changchun to 84 Sea Zone 2 Artillerys moved from Changchun to 84 Sea Zone 2 Infantrys moved from Korea to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 2 Artillerys, 1 Battleship, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone 2 Artillerys, 5 Infantrys and 3 Tanks moved from 107 Sea Zone to Davao 2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 93 Sea Zone 2 Artillerys and 2 Infantrys moved from 93 Sea Zone to Mindanao 1 Infantry moved from Peking to Chahar Hisaichi take Chahar from Chinese 1 Infantry moved from Shantung to Shanghai Hisaichi take Shanghai from Chinese 1 Artillery and 2 Infantrys moved from Shantung to Anhwei 1 Tank moved from Peking to Suiyuan 1 Infantry and 1 Tank moved from Shantung to Shansi 1 Fighter moved from Peking to Suiyuan 1 Tank moved from Peking to Suiyuan 1 Artillery and 3 Infantrys moved from Hulunbuir to Chita 1 Tank moved from Liaoning to Chita 1 Tank moved from Liaoning to Ayan 1 Artillery and 1 Infantry moved from Kirin to Vladivostok 1 Infantry moved from Kirin to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 2 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Kirin to Vladivostok 1 Tank moved from Heilungchiang to Khabarovsk 1 Fighter moved from Changchun to Ayan 1 Tank moved from Liaoning to Khabarovsk Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 110 Sea Zone Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi win with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 21 Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport Battle in Suiyuan Hisaichi attack with 1 Fighter and 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Davao Hisaichi attack with 2 Artillerys, 5 Infantrys and 3 Tanks Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Davao Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/10 hits, 3.33 expected hits Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Davao, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Davao 1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao Hisaichi win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 15 Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Mindanao Hisaichi attack with 2 Artillerys and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Mindanao Hisaichi roll dice for 2 Artillerys and 1 Infantry in Mindanao, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Mindanao 1 Infantry owned by the Americans lost in Mindanao Hisaichi win, taking Mindanao from Americans with 2 Artillerys remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Americans: 1 Infantry Battle in Ayan Hisaichi attack with 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 4 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 5 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Ayan, round 5 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 6 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Ayan, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Vladivostok Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Vladivostok 1 Bunker owned by the Russians lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Battle in Khabarovsk Hisaichi attack with 2 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 2 Infantrys and 2 Tanks in Khabarovsk, round 2 : 4/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Chita Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Chita, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Anhwei Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Suiyuan to Peking 1 Artillery and 1 Infantry moved from Peking to Shantung 1 Infantry moved from Liaoning to Peking 2 Infantrys moved from Liaoning to Heilungchiang 1 AAGun and 1 Infantry moved from Changchun to Kirin 1 Carrier moved from 84 Sea Zone to 92 Sea Zone 1 Carrier moved from 92 Sea Zone to 106 Sea Zone 2 Fighters moved from 110 Sea Zone to 106 Sea Zone 1 Bomber moved from 110 Sea Zone to Bangkok 1 Destroyer moved from 84 Sea Zone to 107 Sea Zone 1 Destroyer and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone 1 Submarine moved from 84 Sea Zone to 93 Sea Zone 1 Submarine moved from 93 Sea Zone to 101 Sea Zone 1 Fighter moved from Ayan to Heilungchiang Place Units - Hisaichi 1 Factory placed in Liaoning 2 Artillerys and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.00 Russians regular : -3.00 Dutch regular : -0.83 Hisaichi regular : -1.83 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - British British loses 0 PUs for violating Greenlands neutrality. 1 Infantry moved from Northern Ireland to Dublin 1 Infantry moved from Montreal to 2 Sea Zone 1 Infantry moved from 2 Sea Zone to Greenland British take Greenland from Neutral 1 Destroyer moved from 2 Sea Zone to 8 Sea Zone 1 Fighter moved from Montreal to 8 Sea Zone 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Tank moved from Manchester to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 2 Infantrys and 1 Tank moved from 18 Sea Zone to Dublin 1 Fighter moved from Wales to Dublin 2 Fighters moved from London to Dublin 1 Battleship moved from 10 Sea Zone to 8 Sea Zone 1 Fighter moved from Gibraltar to 31 Sea Zone 1 Bomber moved from London to 31 Sea Zone 1 Infantry moved from British Somaliland to Italian East Africa British take Italian East Africa from Italians 2 Infantrys moved from New Valley to Nubia 1 Infantry and 1 Tank moved from Iraq to W.Iran 1 Cruiser moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Rhodes British take Rhodes from Italians 1 Transport moved from 56 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran 1 Fighter moved from Trucial Coast to W.Iran 1 Artillery and 2 Infantrys moved from Bombay to 59 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran 1 Tank moved from Palestine to W.Iran 1 Fighter moved from Lower Egypt to Nubia 2 Tanks moved from Cairo to Nubia 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete 1 Infantry moved from Rhodesia to Belgian Congo 1 Artillery moved from Kenya to Belgian Congo 1 Infantry moved from Equatoria to Belgian Congo Purchase Units - British British buy 10 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in 31 Sea Zone British attack with 1 Bomber and 1 Fighter Germans defend with 2 Submarines British roll dice for 1 Bomber and 1 Fighter in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 Submarines owned by the Germans lost in 31 Sea Zone British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 14 Casualties for Germans: 2 Submarines Battle in 8 Sea Zone British attack with 1 Battleship, 1 Destroyer and 1 Fighter Germans defend with 2 Submarines Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Destroyer and 1 Fighter in 8 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits 1 Destroyer owned by the British lost in 8 Sea Zone 2 Submarines owned by the Germans lost in 8 Sea Zone British win with 1 Battleship and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 1 Destroyer Casualties for Germans: 2 Submarines Battle in Nubia British attack with 1 Fighter, 2 Infantrys and 2 Tanks Italians defend with 2 Infantrys and 1 Tank British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Nubia, round 2 : 1/5 hits, 1,67 expected hits Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 1/3 hits, 1,17 expected hits 1 Infantry owned by the British lost in Nubia 1 Infantry owned by the Italians lost in Nubia British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Nubia, round 3 : 3/4 hits, 1,50 expected hits Italians roll dice for 1 Infantry and 1 Tank in Nubia, round 3 : 0/2 hits, 0,83 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the Italians lost in Nubia British win, taking Nubia from Italians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 7 Casualties for British: 1 Infantry Casualties for Italians: 2 Infantrys and 1 Tank Battle in Crete British attack with 1 Artillery and 1 Infantry Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Belgian Congo British attack with 1 Artillery and 2 Infantrys Neutral defend with 2 Infantrys British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 3 : 1/3 hits, 0,83 expected hits Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 4 : 0/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 5 : 1/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Belgian Congo British loses 0 PUs for violating Belgian Congos neutrality. British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Dublin British attack with 3 Fighters, 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 3 Fighters, 3 Infantrys and 1 Tank in Dublin, round 2 : 1/7 hits, 2,00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 3 Fighters, 2 Infantrys and 1 Tank in Dublin, round 3 : 1/6 hits, 1,83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 3 Fighters, 1 Infantry and 1 Tank in Dublin, round 4 : 2/5 hits, 1,67 expected hits Neutral roll dice for 1 Artillery in Dublin, round 4 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in W.Iran British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys Neutral roll AA dice in W.Iran : 0/1 hits, 0,17 expected hits British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 Bunker owned by the Neutral British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/9 hits, 3,00 expected hits Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1,83 expected hits 1 Infantry owned by the British lost in W.Iran 3 Infantrys owned by the Neutral lost in W.Iran British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 3/8 hits, 2,83 expected hits Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 2/2 hits, 0,83 expected hits 2 Infantrys owned by the British lost in W.Iran 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran British loses 0 PUs for violating W.Irans neutrality. British win, taking W.Iran from Neutral with 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8 Casualties for British: 3 Infantrys Casualties for Neutral: 1 Bunker and 4 Infantrys Non Combat Move - British 1 Infantry moved from Palestine to Lower Egypt 1 Fighter moved from Cyprus to Lower Egypt 1 Infantry moved from Lower Egypt to New Valley 2 Infantrys moved from Cairo to Lower Egypt 1 Destroyer moved from 55 Sea Zone to 56 Sea Zone 1 Submarine moved from 59 Sea Zone to 57 Sea Zone 1 Infantry moved from Ceylon to 60 Sea Zone 1 Infantry moved from Andaman to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys moved from 65 Sea Zone to Malaya 1 Destroyer and 1 Submarine moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from Rajputana to Baluchistan 1 Tank moved from Delhi to Baluchistan 1 Artillery and 1 Infantry moved from Assam to Burma 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Bihar to Assam 1 Tank moved from Hyderabad to Assam 1 Fighter moved from Madras to Malaya 1 Infantry moved from Delhi to Bihar 1 Fighter moved from W.Iran to Baluchistan 1 Submarine moved from 115 Sea Zone to 113 Sea Zone 2 Infantrys moved from Vancouver to 80 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 83 Sea Zone 2 Infantrys moved from 83 Sea Zone to Southwest USA 1 Fighter moved from Dublin to Wales 2 Fighters moved from Dublin to Northern Ireland 2 Infantrys moved from London to Manchester 1 Infantry moved from London to Dover 2 Infantrys moved from London to Dover 1 Tank moved from London to Dover 1 Artillery and 1 Infantry moved from Wales to Manchester 1 Bomber moved from 31 Sea Zone to Gibraltar 1 Fighter moved from 31 Sea Zone to Gibraltar 1 Fighter moved from 8 Sea Zone to Quebec 1 Destroyer moved from 10 Sea Zone to 8 Sea Zone 1 Infantry moved from Nigeria to French Equatorial Africa 1 Infantry moved from Gold Coast to French Sudan 2 Artillerys moved from Madras to Hyderabad 1 Infantry moved from Mysore to Hyderabad 1 Artillery and 1 Infantry moved from British Borneo to West Borneo 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from Cape Town to South Africa 1 Tank moved from Ontario to Quebec 1 Infantry moved from Punjab to Baluchistan 1 Fighter moved from Nubia to Lower Egypt 1 Fighter moved from Malta to Lower Egypt Place Units - British 6 Infantrys placed in Cairo 2 Infantrys placed in Wales 1 Infantry placed in Madras 1 Infantry placed in Wales Turn Complete - British British collect 101 PUs; end with 101 PUsCombat Hit Differential Summary :
Italians regular : -1,00 Neutral AA : -0,17 Germans regular : 1,33 Neutral regular : -2,33 British regular : -0,00 -
Please let my allies check my moves. I find it very hard to tell which units are mine!
Game History
Round: 1 Combat Move - Anzac 1 Fighter moved from Townsville to 110 Sea Zone 1 Fighter moved from 122 Sea Zone to 110 Sea Zone Purchase Units - Anzac Anzac buy 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 110 Sea Zone Anzac attack with 2 Fighters Hisaichi defend with 1 Destroyer and 2 Submarines Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Anzac lost in 110 Sea Zone 1 Fighter owned by the Anzac retreated Hisaichi win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is -8 Casualties for Anzac: 1 Fighter Non Combat Move - Anzac 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Submarine moved from 113 Sea Zone to 114 Sea Zone 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone 1 Transport moved from 114 Sea Zone to 120 Sea Zone 1 Infantry moved from South New Zealand to 120 Sea Zone 1 Infantry moved from North New Zealand to 120 Sea Zone 2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to Port Moresby 1 Artillery moved from West Papua to Port Moresby 1 Infantry moved from Northern Territory to Western Australia 1 AAGun, 1 Infantry and 1 Tank moved from Townsville to Queensland 1 AAGun and 4 Infantrys moved from Canberra to New South Wales Place Units - Anzac 1 Transport placed in 114 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : -0.67 Hisaichi regular : 0.67 Combat Move - Dutch 1 Tank moved from East And South Borneo to Banjarmasin 1 Destroyer moved from 108 Sea Zone to 114 Sea Zone 1 Transport moved from 108 Sea Zone to 114 Sea Zone 1 Submarine moved from 67 Sea Zone to 65 Sea Zone 2 Infantrys moved from West Borneo to Banjarmasin 1 Destroyer moved from 111 Sea Zone to 70 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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@Private-Panic can you put some more info in your file name? like anz1 or something similar instead of waw every time
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@captainwalker I guess I can but I deliberately don’t do as not to collect loads of unwanted game files that I have to delete. Is this something that everyone elsecwants too?
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@Private-Panic what version of triple A are you using? the updated versions will post the turn summary and file automatically
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@captainwalker I tried that with Witt and PP in another game we are playing but failed to get them to have it working on their respective rigs. 😢
Good luck!
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@Private-Panic you make deleting files sound a tedious chore like bringing out the trash 😀
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@captainwalker currently only mobile online… so no. But if Karl can play now he should.
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@Elrood I did update successfully to the latest version but doesn’t auto post the turn
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@Private-Panic what do you mean with latest version? That sounds wrong
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@Elrood You posted a link to download the latest version of triple a
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@Private-Panic I posted a link to a specific Alpha Version 2.7… what version are you using?
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Here it is again what I am using:
https://github.com/triplea-game/triplea/releases/tag/2.7.14934
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I am afraid that I don’t have the time or inclination to change anything.
We have a new menu starting next week , Raffy’s birthday and party and Maddy’s now in 6th Form, needed help, guidance and reassurance .
I am lucky I get on my computer! -
@Elrood That is what I am using
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@Private-Panic and what are you doing and it is not working? Please elaborate a bit





