why is there so much hate for Japan?
WE DID DO ANYTHING
Again - please allow my allies to check my moves
Game History
Round: 1
Combat Move - Chinese
1 Infantry moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Artillery and 1 Infantry moved from Hunan to Kwangsi
Purchase Units - Chinese
Chinese buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
1 Infantry owned by the Yamamoto lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Kweichow to Hunan
1 Tank moved from Yunnan to Hunan
1 Tank moved from Shanghai to Hunan
2 Infantrys moved from Anhwei to Hunan
1 Artillery and 2 Infantrys moved from Hupeh to Hunan
1 Tank moved from Szechwan to Hunan
1 Artillery moved from Shensi to Hupeh
1 Tank moved from Ningsia to Hupeh
1 Tank moved from Suiyuan to Hupeh
1 Infantry moved from Shansi to Hupeh
1 Infantry moved from Shanghai to Anhwei
1 Infantry moved from Chahar to Shansi
1 Infantry moved from Ningsia to Shensi
2 Infantrys moved from Lanchow to Shensi
1 Infantry moved from E.Qinghai to Ningsia
1 Fighter moved from Hsining to Hupeh
1 Tank moved from Hsining to Ningsia
1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from W.Qinghai to E.Qinghai
1 Infantry moved from E.Sinkiang to W.Qinghai
1 Tank moved from C.Sinkiang to W.Qinghai
1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
6 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Chinese regular : 1.33
@captainwalker ferl free to do Hisachi.
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Hisaichi
1 Infantry moved from Korea to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
Hisaichi take Panay from Americans
2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
2 Fighters moved from 84 Sea Zone to 110 Sea Zone
1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
1 Bomber moved from Changchun to 110 Sea Zone
1 Tank moved from Changchun to 84 Sea Zone
2 Artillerys moved from Changchun to 84 Sea Zone
2 Infantrys moved from Korea to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
2 Artillerys, 1 Battleship, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone
2 Artillerys, 5 Infantrys and 3 Tanks moved from 107 Sea Zone to Davao
2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 93 Sea Zone
2 Artillerys and 2 Infantrys moved from 93 Sea Zone to Mindanao
1 Infantry moved from Peking to Chahar
Hisaichi take Chahar from Chinese
1 Infantry moved from Shantung to Shanghai
Hisaichi take Shanghai from Chinese
1 Artillery and 2 Infantrys moved from Shantung to Anhwei
1 Tank moved from Peking to Suiyuan
1 Infantry and 1 Tank moved from Shantung to Shansi
1 Fighter moved from Peking to Suiyuan
1 Tank moved from Peking to Suiyuan
1 Artillery and 3 Infantrys moved from Hulunbuir to Chita
1 Tank moved from Liaoning to Chita
1 Tank moved from Liaoning to Ayan
1 Artillery and 1 Infantry moved from Kirin to Vladivostok
1 Infantry moved from Kirin to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
2 Infantrys moved from Heilungchiang to Ayan
1 Tank moved from Kirin to Vladivostok
1 Tank moved from Heilungchiang to Khabarovsk
1 Fighter moved from Changchun to Ayan
1 Tank moved from Liaoning to Khabarovsk
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 110 Sea Zone
Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines
Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
Hisaichi win with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 21
Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Suiyuan
Hisaichi attack with 1 Fighter and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Davao
Hisaichi attack with 2 Artillerys, 5 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Davao
Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/10 hits, 3.33 expected hits
Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Davao, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi lost in Davao
1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao
Hisaichi win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 15
Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
Casualties for Hisaichi: 1 Infantry
Battle in Mindanao
Hisaichi attack with 2 Artillerys and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Mindanao
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Mindanao, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Mindanao
1 Infantry owned by the Americans lost in Mindanao
Hisaichi win, taking Mindanao from Americans with 2 Artillerys remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 5 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 6 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 6 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Vladivostok
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Khabarovsk
Hisaichi attack with 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Khabarovsk, round 2 : 4/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Chita
Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Chita, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Anhwei
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Suiyuan to Peking
1 Artillery and 1 Infantry moved from Peking to Shantung
1 Infantry moved from Liaoning to Peking
2 Infantrys moved from Liaoning to Heilungchiang
1 AAGun and 1 Infantry moved from Changchun to Kirin
1 Carrier moved from 84 Sea Zone to 92 Sea Zone
1 Carrier moved from 92 Sea Zone to 106 Sea Zone
2 Fighters moved from 110 Sea Zone to 106 Sea Zone
1 Bomber moved from 110 Sea Zone to Bangkok
1 Destroyer moved from 84 Sea Zone to 107 Sea Zone
1 Destroyer and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
1 Submarine moved from 84 Sea Zone to 93 Sea Zone
1 Submarine moved from 93 Sea Zone to 101 Sea Zone
1 Fighter moved from Ayan to Heilungchiang
Place Units - Hisaichi
1 Factory placed in Liaoning
2 Artillerys and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Russians regular : -3.00
Dutch regular : -0.83
Hisaichi regular : -1.83
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - British
British loses 0 PUs for violating Greenlands neutrality.
1 Infantry moved from Northern Ireland to Dublin
1 Infantry moved from Montreal to 2 Sea Zone
1 Infantry moved from 2 Sea Zone to Greenland
British take Greenland from Neutral
1 Destroyer moved from 2 Sea Zone to 8 Sea Zone
1 Fighter moved from Montreal to 8 Sea Zone
1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Tank moved from Manchester to 18 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
2 Infantrys and 1 Tank moved from 18 Sea Zone to Dublin
1 Fighter moved from Wales to Dublin
2 Fighters moved from London to Dublin
1 Battleship moved from 10 Sea Zone to 8 Sea Zone
1 Fighter moved from Gibraltar to 31 Sea Zone
1 Bomber moved from London to 31 Sea Zone
1 Infantry moved from British Somaliland to Italian East Africa
British take Italian East Africa from Italians
2 Infantrys moved from New Valley to Nubia
1 Infantry and 1 Tank moved from Iraq to W.Iran
1 Cruiser moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from Cyprus to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Rhodes
British take Rhodes from Italians
1 Transport moved from 56 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
1 Fighter moved from Trucial Coast to W.Iran
1 Artillery and 2 Infantrys moved from Bombay to 59 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran
1 Tank moved from Palestine to W.Iran
1 Fighter moved from Lower Egypt to Nubia
2 Tanks moved from Cairo to Nubia
1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete
1 Infantry moved from Rhodesia to Belgian Congo
1 Artillery moved from Kenya to Belgian Congo
1 Infantry moved from Equatoria to Belgian Congo
Purchase Units - British
British buy 10 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in 31 Sea Zone
British attack with 1 Bomber and 1 Fighter
Germans defend with 2 Submarines
British roll dice for 1 Bomber and 1 Fighter in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
2 Submarines owned by the Germans lost in 31 Sea Zone
British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 Submarines
Battle in 8 Sea Zone
British attack with 1 Battleship, 1 Destroyer and 1 Fighter
Germans defend with 2 Submarines
Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Destroyer and 1 Fighter in 8 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 Destroyer owned by the British lost in 8 Sea Zone
2 Submarines owned by the Germans lost in 8 Sea Zone
British win with 1 Battleship and 1 Fighter remaining. Battle score for attacker is 6
Casualties for British: 1 Destroyer
Casualties for Germans: 2 Submarines
Battle in Nubia
British attack with 1 Fighter, 2 Infantrys and 2 Tanks
Italians defend with 2 Infantrys and 1 Tank
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Nubia, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 1/3 hits, 1,17 expected hits
1 Infantry owned by the British lost in Nubia
1 Infantry owned by the Italians lost in Nubia
British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Nubia, round 3 : 3/4 hits, 1,50 expected hits
Italians roll dice for 1 Infantry and 1 Tank in Nubia, round 3 : 0/2 hits, 0,83 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the Italians lost in Nubia
British win, taking Nubia from Italians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 7
Casualties for British: 1 Infantry
Casualties for Italians: 2 Infantrys and 1 Tank
Battle in Crete
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 AAGun and 1 Artillery
British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits
Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Belgian Congo
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 3 : 1/3 hits, 0,83 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 4 : 0/3 hits, 0,83 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 5 : 1/3 hits, 0,83 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Dublin
British attack with 3 Fighters, 3 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 3 Fighters, 3 Infantrys and 1 Tank in Dublin, round 2 : 1/7 hits, 2,00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the British lost in Dublin
1 Infantry owned by the Neutral lost in Dublin
British roll dice for 3 Fighters, 2 Infantrys and 1 Tank in Dublin, round 3 : 1/6 hits, 1,83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 1/2 hits, 0,67 expected hits
1 Infantry owned by the British lost in Dublin
1 Infantry owned by the Neutral lost in Dublin
British roll dice for 3 Fighters, 1 Infantry and 1 Tank in Dublin, round 4 : 2/5 hits, 1,67 expected hits
Neutral roll dice for 1 Artillery in Dublin, round 4 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in W.Iran
British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Neutral roll AA dice in W.Iran : 0/1 hits, 0,17 expected hits
British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 Bunker owned by the Neutral
British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/9 hits, 3,00 expected hits
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1,83 expected hits
1 Infantry owned by the British lost in W.Iran
3 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 3/8 hits, 2,83 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 2/2 hits, 0,83 expected hits
2 Infantrys owned by the British lost in W.Iran
1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 3 Infantrys
Casualties for Neutral: 1 Bunker and 4 Infantrys
Non Combat Move - British
1 Infantry moved from Palestine to Lower Egypt
1 Fighter moved from Cyprus to Lower Egypt
1 Infantry moved from Lower Egypt to New Valley
2 Infantrys moved from Cairo to Lower Egypt
1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
1 Submarine moved from 59 Sea Zone to 57 Sea Zone
1 Infantry moved from Ceylon to 60 Sea Zone
1 Infantry moved from Andaman to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
4 Infantrys moved from 65 Sea Zone to Malaya
1 Destroyer and 1 Submarine moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from Rajputana to Baluchistan
1 Tank moved from Delhi to Baluchistan
1 Artillery and 1 Infantry moved from Assam to Burma
1 Infantry moved from Calcutta to Assam
1 Infantry moved from Bihar to Assam
1 Tank moved from Hyderabad to Assam
1 Fighter moved from Madras to Malaya
1 Infantry moved from Delhi to Bihar
1 Fighter moved from W.Iran to Baluchistan
1 Submarine moved from 115 Sea Zone to 113 Sea Zone
2 Infantrys moved from Vancouver to 80 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 83 Sea Zone
2 Infantrys moved from 83 Sea Zone to Southwest USA
1 Fighter moved from Dublin to Wales
2 Fighters moved from Dublin to Northern Ireland
2 Infantrys moved from London to Manchester
1 Infantry moved from London to Dover
2 Infantrys moved from London to Dover
1 Tank moved from London to Dover
1 Artillery and 1 Infantry moved from Wales to Manchester
1 Bomber moved from 31 Sea Zone to Gibraltar
1 Fighter moved from 31 Sea Zone to Gibraltar
1 Fighter moved from 8 Sea Zone to Quebec
1 Destroyer moved from 10 Sea Zone to 8 Sea Zone
1 Infantry moved from Nigeria to French Equatorial Africa
1 Infantry moved from Gold Coast to French Sudan
2 Artillerys moved from Madras to Hyderabad
1 Infantry moved from Mysore to Hyderabad
1 Artillery and 1 Infantry moved from British Borneo to West Borneo
1 Infantry moved from South Africa to Rhodesia
1 Infantry moved from Cape Town to South Africa
1 Tank moved from Ontario to Quebec
1 Infantry moved from Punjab to Baluchistan
1 Fighter moved from Nubia to Lower Egypt
1 Fighter moved from Malta to Lower Egypt
Place Units - British
6 Infantrys placed in Cairo
2 Infantrys placed in Wales
1 Infantry placed in Madras
1 Infantry placed in Wales
Turn Complete - British
British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Neutral AA : -0,17
Germans regular : 1,33
Neutral regular : -2,33
British regular : -0,00
Please let my allies check my moves. I find it very hard to tell which units are mine!
Game History
Round: 1
Combat Move - Anzac
1 Fighter moved from Townsville to 110 Sea Zone
1 Fighter moved from 122 Sea Zone to 110 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 2 Fighters
Hisaichi defend with 1 Destroyer and 2 Submarines
Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Anzac lost in 110 Sea Zone
1 Fighter owned by the Anzac retreated
Hisaichi win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is -8
Casualties for Anzac: 1 Fighter
Non Combat Move - Anzac
1 Fighter moved from 110 Sea Zone to Banjarmasin
1 Submarine moved from 113 Sea Zone to 114 Sea Zone
1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone
1 Transport moved from 114 Sea Zone to 120 Sea Zone
1 Infantry moved from South New Zealand to 120 Sea Zone
1 Infantry moved from North New Zealand to 120 Sea Zone
2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to Port Moresby
1 Artillery moved from West Papua to Port Moresby
1 Infantry moved from Northern Territory to Western Australia
1 AAGun, 1 Infantry and 1 Tank moved from Townsville to Queensland
1 AAGun and 4 Infantrys moved from Canberra to New South Wales
Place Units - Anzac
1 Transport placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67
Hisaichi regular : 0.67
Combat Move - Dutch
1 Tank moved from East And South Borneo to Banjarmasin
1 Destroyer moved from 108 Sea Zone to 114 Sea Zone
1 Transport moved from 108 Sea Zone to 114 Sea Zone
1 Submarine moved from 67 Sea Zone to 65 Sea Zone
2 Infantrys moved from West Borneo to Banjarmasin
1 Destroyer moved from 111 Sea Zone to 70 Sea Zone
Purchase Units - Dutch
Dutch buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
4 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
@Private-Panic can you put some more info in your file name? like anz1 or something similar instead of waw every time
@captainwalker I guess I can but I deliberately don’t do as not to collect loads of unwanted game files that I have to delete. Is this something that everyone elsecwants too?
@Private-Panic what version of triple A are you using? the updated versions will post the turn summary and file automatically
@captainwalker I tried that with Witt and PP in another game we are playing but failed to get them to have it working on their respective rigs. 😢
Good luck!
@Private-Panic you make deleting files sound a tedious chore like bringing out the trash 😀
@captainwalker currently only mobile online… so no. But if Karl can play now he should.
@Elrood I did update successfully to the latest version but doesn’t auto post the turn
@Private-Panic what do you mean with latest version? That sounds wrong
@Elrood You posted a link to download the latest version of triple a
@Private-Panic I posted a link to a specific Alpha Version 2.7… what version are you using?
Here it is again what I am using:
https://github.com/triplea-game/triplea/releases/tag/2.7.14934
I am afraid that I don’t have the time or inclination to change anything.
We have a new menu starting next week , Raffy’s birthday and party and Maddy’s now in 6th Form, needed help, guidance and reassurance .
I am lucky I get on my computer!
@Elrood That is what I am using
@Private-Panic and what are you doing and it is not working? Please elaborate a bit