Hi guys.
Seb will play Russia and the U.K., I will take America and I think Adam will have the rest.
World at War game 22
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@captainwalker I think you are up next?
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Yamamoto 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 T.Boat moved from 85 Sea Zone to 76 Sea Zone 1 Infantry moved from 76 Sea Zone to Kunashir 2 Adv.Fighters moved from 85 Sea Zone to Kunashir 1 Artillery moved from N.French Indochina to Yunnan 2 Infantrys moved from N.French Indochina to Yunnan 1 Infantry moved from N.Thailand to Yunnan 1 Bomber moved from Hong Kong to Yunnan 1 Artillery, 2 Infantrys and 1 Tank moved from New South Wales to Queensland Yamamoto take Queensland from Anzac 1 Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Fighter moved from 110 Sea Zone to 66 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to Kunashir Purchase Units - Yamamoto Yamamoto buy 1 Factory, 11 Infantrys, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Fighter and 1 T.Boat Americans defend with 1 Transport Yamamoto roll dice for 2 Adv.Fighters, 1 Fighter and 1 T.Boat in 76 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in 66 Sea Zone Yamamoto attack with 1 Fighter British defend with 1 Submarine Yamamoto roll dice for 1 Fighter in 66 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto retreated Battle in Kunashir Yamamoto attack with 3 Adv.Fighters and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 3 Adv.Fighters and 1 Infantry in Kunashir, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 Infantry in Kunashir, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Kunashir Yamamoto winBritish win with 1 Submarine remaining, taking Kunashir from Americans with 3 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Yunnan Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys Chinese defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Yunnan, round 2 : 0/5 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Yunnan, round 3 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 Infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Non Combat Move - Yamamoto 1 Bomber moved from Yunnan to Hong Kong 1 Artillery and 1 Elite moved from N.French Indochina to S.French Indochina 1 Fighter moved from 66 Sea Zone to 110 Sea Zone 1 Transport moved from 85 Sea Zone to 94 Sea Zone 1 Artillery and 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 84 Sea Zone 1 Transport moved from 85 Sea Zone to 84 Sea Zone 1 Infantry and 1 Tank moved from Tokyo to 84 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 84 Sea Zone to Kiangsi 2 Infantrys moved from Hong Kong to Kiangsi 1 Elite moved from Hong Kong to Kwangtung 2 Infantrys moved from Hong Kong to Kwangtung 1 Artillery moved from Saipan to 94 Sea Zone 1 Infantry moved from Iwo Jima to 94 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from 85 Sea Zone to Tokyo 2 Adv.Fighters and 1 Fighter moved from 76 Sea Zone to 85 Sea Zone 3 Adv.Fighters moved from Kunashir to 85 Sea Zone 3 Infantrys moved from Kwangsi to N.French Indochina Place Units - Yamamoto 1 Factory placed in West Borneo 2 Infantrys and 1 Tank placed in Kwangsi 3 Infantrys and 1 Tank placed in Hong Kong 2 Submarines and 1 Transport placed in 85 Sea Zone 2 Infantrys placed in Chubu 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Yamamoto regular : -2.00 Americans regular : -0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Anhwei to Shanghai 2 Artillerys moved from Suiyuan to Chahar 3 Infantrys moved from Suiyuan to Chahar 3 Tanks moved from Suiyuan to Chahar 1 Infantry moved from Shansi to Chahar 1 Infantry moved from Anhwei to Shanghai 1 Artillery moved from Anhwei to Shantung 1 Infantry moved from Anhwei to Shantung 1 Fighter moved from Hupeh to Shanghai 1 Adv.Fighter moved from Hupeh to Shantung 6 Tanks moved from Hupeh to Yunnan 1 Infantry moved from Szechwan to Yunnan 1 Infantry moved from Kweichow to Yunnan 1 Tank moved from Hupeh to Yunnan 1 Infantry moved from Anhwei to Shantung Purchase Units - Chinese Chinese buy 6 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Yunnan Chinese attack with 2 Infantrys and 7 Tanks Yamamoto defend with 1 Artillery and 3 Infantrys Chinese roll dice for 2 Infantrys and 7 Tanks in Yunnan, round 2 : 3/9 hits, 3.83 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in Yunnan 3 Infantrys owned by the Yamamoto lost in Yunnan Chinese roll dice for 6 Tanks in Yunnan, round 3 : 5/6 hits, 3.00 expected hits Yamamoto roll dice for 1 Artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese lost in Yunnan 1 Artillery owned by the Yamamoto lost in Yunnan Chinese win, taking Yunnan from Yamamoto with 5 Tanks remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys and 2 Tanks Casualties for Yamamoto: 1 Artillery and 3 Infantrys Battle in Chahar Chinese attack with 2 Artillerys, 5 Infantrys and 3 Tanks Hisaichi defend with 1 Infantry Chinese roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Chahar, round 2 : 5/10 hits, 3.33 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 2 Artillerys, 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shantung Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Shanghai Chinese attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 2 Infantrys in Shanghai, round 5 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Chinese roll dice for 1 Fighter and 1 Infantry in Shanghai, round 6 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Shantung to Hupeh 1 Fighter moved from Shanghai to Hupeh 1 AAGun, 1 Artillery, 3 Infantrys and 5 Tanks moved from Anhwei to Hupeh 1 Infantry moved from Hupeh to Kweichow 1 Elite and 1 Infantry moved from Lanchow to Szechwan 2 Tanks moved from Hupeh to Yunnan 2 Elites and 2 Infantrys moved from Ningsia to Suiyuan 1 Elite moved from E.Qinghai to Ningsia 1 Artillery moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Lanchow 3 Tanks moved from Gobi Altai to Shensi 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 3 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.33 Chinese regular : 1.33 Hisaichi regular : -1.67
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Is it @captainwalker again?
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Chubu to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shantung 1 Infantry and 1 Tank moved from Peking to Shantung 1 Artillery moved from Peking to Shantung 1 Infantry moved from Peking to Shantung 1 Tank moved from South Australia to Northern Territory Hisaichi take Northern Territory from Anzac 1 Tank moved from Northern Territory to South Australia 1 Infantry moved from New South Wales to 122 Sea Zone 1 Infantry moved from Canberra to 122 Sea Zone 1 Infantry moved from 122 Sea Zone to South New Zealand Hisaichi take South New Zealand from Anzac 1 Infantry moved from 122 Sea Zone to North New Zealand Hisaichi take North New Zealand from Anzac 1 Fighter moved from Heilungchiang to Chita 1 Tank moved from Heilungchiang to Ayan 1 Tank moved from Heilungchiang to Chita 2 Infantrys moved from Heilungchiang to Chita 4 Infantrys moved from Heilungchiang to Ayan 1 Tank moved from Heilungchiang to Ayan 2 Adv.Fighters moved from 84 Sea Zone to Ayan 1 Infantry moved from Heilungchiang to Ayan 1 Adv.Fighter moved from Davao to 67 Sea Zone 1 Adv.Fighter moved from New South Wales to 67 Sea Zone 1 Bomber moved from New South Wales to 67 Sea Zone 1 Bomber moved from New South Wales to 66 Sea Zone 1 Fighter moved from 110 Sea Zone to 67 Sea Zone 1 Fighter moved from Bangkok to 66 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Elites, 14 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; Combat - Hisaichi Battle in 66 Sea Zone Hisaichi attack with 1 Bomber and 1 Fighter British defend with 1 Submarine Hisaichi roll dice for 1 Bomber and 1 Fighter in 66 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the British lost in 66 Sea Zone Hisaichi win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 67 Sea Zone Hisaichi attack with 2 Adv.Fighters, 1 Bomber and 1 Fighter Anzac defend with 1 Transport Hisaichi roll dice for 2 Adv.Fighters, 1 Bomber and 1 Fighter in 67 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Transport in 67 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Hisaichi lost in 67 Sea Zone 1 Transport owned by the Anzac lost in 67 Sea Zone Hisaichi win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Fighter Casualties for Anzac: 1 Transport Battle in Chita Hisaichi attack with 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Tank Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chita, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Artillery and 1 Tank in Chita, round 2 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Russians lost in Chita Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Chita, round 3 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Russians: 1 Artillery and 1 Tank Battle in Ayan Hisaichi attack with 2 Adv.Fighters, 5 Infantrys and 2 Tanks Russians defend with 4 Infantrys and 2 Tanks Hisaichi roll dice for 2 Adv.Fighters, 5 Infantrys and 2 Tanks in Ayan, round 2 : 1/9 hits, 2.83 expected hits Russians roll dice for 4 Infantrys and 2 Tanks in Ayan, round 2 : 4/6 hits, 2.33 expected hits 4 Infantrys owned by the Hisaichi lost in Ayan 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 2 Adv.Fighters, 1 Infantry and 2 Tanks in Ayan, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 3 Infantrys and 2 Tanks in Ayan, round 3 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Infantry owned by the Russians lost in Ayan 2 Adv.Fighters owned by the Hisaichi retreated 2 Tanks owned by the Hisaichi retreated to Heilungchiang Russians win with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -6 Casualties for Hisaichi: 5 Infantrys Casualties for Russians: 2 Infantrys Battle in Shantung Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shantung, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese lost in Shantung Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Shantung, round 4 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung Hisaichi roll dice for 2 Artillerys and 1 Tank in Shantung, round 5 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Infantrys Casualties for Chinese: 1 Artillery and 2 Infantrys Non Combat Move - Hisaichi 2 Adv.Fighters moved from Ayan to 84 Sea Zone 2 Infantrys moved from Kirin to Heilungchiang 1 Fighter moved from Chita to Heilungchiang 4 Infantrys moved from Liaoning to Heilungchiang 1 Bomber moved from 67 Sea Zone to Banjarmasin 1 Fighter moved from 66 Sea Zone to 110 Sea Zone 1 Bomber moved from 66 Sea Zone to Banjarmasin 1 Adv.Fighter moved from 67 Sea Zone to 110 Sea Zone 1 Adv.Fighter moved from 67 Sea Zone to New South Wales 1 Infantry and 1 Tank moved from New South Wales to South Australia 1 Artillery moved from New South Wales to Canberra 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindanao to 111 Sea Zone 1 Infantry moved from Panay to 111 Sea Zone 2 Infantrys moved from Davao to Mindanao 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Peking to Hulunbuir 1 Transport moved from 85 Sea Zone to 94 Sea Zone 1 Artillery and 1 Infantry moved from Saipan to 94 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone 1 Artillery and 1 Infantry moved from 85 Sea Zone to Chubu Place Units - Hisaichi 1 Carrier placed in 110 Sea Zone 1 Destroyer and 1 Transport placed in 122 Sea Zone 2 Infantrys placed in Canberra 2 Infantrys placed in Banjarmasin 1 Battleship and 1 Cruiser placed in 84 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang 4 Infantrys and 2 Tanks placed in Changchun 2 Infantrys placed in Davao 1 Infantry placed in Canberra Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Anzac regular : 0.83 Russians regular : -0.67 Hisaichi regular : -6.50
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - British 2 Adv.Fighters and 2 Fighters moved from 65 Sea Zone to 122 Sea Zone 1 Infantry moved from Malaya to S.Thailand 2 Adv.Fighters moved from 60 Sea Zone to S.Thailand 2 Artillerys, 20 Infantrys and 4 Tanks moved from New Valley to Kufra 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Artillery and 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete 2 Cruisers moved from 56 Sea Zone to 57 Sea Zone 2 Infantrys moved from Italian East Africa to 57 Sea Zone 2 Cruisers and 2 Infantrys moved from 57 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Crete 1 Bomber moved from Lower Egypt to Mersa Matruh 1 Transport moved from 56 Sea Zone to 57 Sea Zone 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Infantry moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Lower Egypt to Mersa Matruh 2 Adv.Fighters and 2 Fighters moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Picardy French take Picardy from Germans 1 Infantry moved from Belgium to Lorraine French take Lorraine from Germans 1 Transport moved from 86 Sea Zone to 95 Sea Zone 1 Infantry moved from Wake to 95 Sea Zone 1 Infantry moved from Wake to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan British take Saipan from Yamamoto Purchase Units - British British buy 8 Artillerys, 1 Battleship, 1 Bunker, 1 Elite, 16 Infantrys, 4 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in 122 Sea Zone British attack with 2 Adv.Fighters and 2 Fighters Hisaichi defend with 1 Destroyer, 2 S.Submarines and 1 Transport British roll dice for 2 Adv.Fighters and 2 Fighters in 122 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits Hisaichi roll dice for 1 Destroyer and 1 Transport in 122 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits 1 Fighter owned by the British lost in 122 Sea Zone 1 Transport owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 122 Sea Zone 1 Fighter owned by the British and 2 Adv.Fighters owned by the British retreated Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is 6 Casualties for British: 1 Fighter Casualties for Hisaichi: 1 Destroyer and 1 Transport Battle in Crete British attack with 1 Artillery and 3 Infantrys Italians defend with 1 AAGun, 2 Artillerys and 2 Infantrys British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 1/3 hits, 1,67 expected hits 1 Infantry owned by the Italians lost in Crete British roll dice for 1 Artillery and 3 Infantrys in Crete, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the British lost in Crete British roll dice for 1 Artillery and 2 Infantrys in Crete, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 3 : 0/3 hits, 1,00 expected hits British roll dice for 1 Artillery and 2 Infantrys in Crete, round 4 : 0/3 hits, 0,83 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 4 : 0/3 hits, 1,00 expected hits British roll dice for 1 Artillery and 2 Infantrys in Crete, round 5 : 0/3 hits, 0,83 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 5 : 2/3 hits, 1,00 expected hits 2 Infantrys owned by the British lost in Crete British roll dice for 1 Artillery in Crete, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 Artillerys and 1 Infantry in Crete, round 6 : 1/3 hits, 1,00 expected hits 1 Artillery owned by the British lost in Crete Italians win with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Italians: 1 Infantry Casualties for British: 1 Artillery and 3 Infantrys Battle in Mersa Matruh British attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys Italians defend with 1 Artillery and 1 Infantry British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 3/8 hits, 2,83 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the British lost in Mersa Matruh 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Italians: 1 Artillery and 1 Infantry Battle in Kufra British attack with 2 Artillerys, 20 Infantrys and 4 Tanks Italians defend with 1 Artillery and 1 Infantry British roll dice for 2 Artillerys, 20 Infantrys and 4 Tanks in Kufra, round 2 : 4/26 hits, 6,33 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 2/2 hits, 0,67 expected hits 2 Infantrys owned by the British lost in Kufra 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in Kufra British win, taking Kufra from Italians with 2 Artillerys, 18 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for British: 2 Infantrys Casualties for Italians: 1 Artillery and 1 Infantry Battle in S.Thailand British attack with 2 Adv.Fighters and 1 Infantry Thai defend with 1 Infantry British roll dice for 2 Adv.Fighters and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1,17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 2 Adv.Fighters moved from S.Thailand to 65 Sea Zone 1 Carrier moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 2 Tanks moved from Sumatra to 65 Sea Zone 1 Artillery, 2 Tanks and 3 Transports moved from 65 Sea Zone to 60 Sea Zone 2 Elites moved from Madras to 60 Sea Zone 1 Infantry moved from Hyderabad to 60 Sea Zone 1 Artillery, 2 Elites, 1 Infantry, 2 Tanks and 3 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery, 2 Elites, 1 Infantry and 2 Tanks moved from 65 Sea Zone to Malaya 2 Adv.Fighters and 1 Fighter moved from 122 Sea Zone to Wellington 2 Infantrys moved from W.Iran to 58 Sea Zone 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Lower Egypt 3 Infantrys moved from Iraq to Syria 1 Infantry moved from W.Iran to Iraq 2 Adv.Fighters and 2 Fighters moved from Mersa Matruh to 56 Sea Zone 1 Bomber moved from Mersa Matruh to Lower Egypt 3 Transports moved from 20 Sea Zone to 21 Sea Zone 2 Tanks moved from Manchester to 21 Sea Zone 1 Tank moved from Dover to 21 Sea Zone 3 Infantrys moved from Manchester to 21 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 21 Sea Zone to 20 Sea Zone 3 Infantrys and 3 Tanks moved from 20 Sea Zone to Belgium 1 Adv.Fighter and 3 Fighters moved from 20 Sea Zone to Belgium 2 Fighters moved from 20 Sea Zone to Belgium 1 Submarine moved from 22 Sea Zone to 20 Sea Zone 1 Infantry moved from Scotland to Manchester 4 Infantrys moved from Calcutta to Assam 1 Infantry moved from Calcutta to Assam 1 Infantry moved from Hyderabad to Calcutta 3 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Delhi to Bihar Place Units - British 1 Bunker placed in Belgium 5 Artillerys placed in Malaya 1 Transport placed in 65 Sea Zone 3 Artillerys, 1 Elite and 1 Infantry placed in Madras 5 Infantrys placed in Delhi 1 Battleship and 4 Submarines placed in 56 Sea Zone 1 Infantry placed in Cairo 3 Infantrys placed in W.Iran 3 Infantrys placed in Italian East Africa 3 Infantrys placed in Manchester Turn Complete - British British collect 124 PUs; end with 124 PUs
Combat Hit Differential Summary :
Italians regular : 0,67 Thai regular : -0,33 British regular : -6,50 Hisaichi regular : 0,50
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Non Combat Move - Anzac 1 AAGun, 1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Port Moresby 4 Infantrys moved from Western Australia to Broome Turn Complete - Anzac
Combat Hit Differential Summary :
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Whoops! I though the units in Java were Dutch! So, please forgive me if I non-com edit them to Sumatra.
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Soembawa to Lombok 1 AAGun moved from Java to Sumatra Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra Turning on Edit Mode EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Is it @Karl7 next?
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An edit to follow …
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Soembawa to Lombok 1 AAGun moved from Java to Sumatra Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra Turning on Edit Mode EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Sumatra: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Anzac to Java: 1 Artillery and 3 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Haha - forgot one unit …
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 0 PUs; Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Soembawa to Lombok 1 AAGun moved from Java to Sumatra Place Units - Dutch 1 Bunker and 1 Factory placed in Sumatra Turning on Edit Mode EDIT: Adding units owned by Anzac to Sumatra: 1 Artillery and 6 Infantrys EDIT: Removing units owned by Anzac from Java: 1 Artillery and 6 Infantrys EDIT: Turning off Edit Mode Turn Complete - Dutch Dutch collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Anzac from Sumatra: 1 Artillery and 3 Infantrys EDIT: Adding units owned by Anzac to Java: 1 Artillery and 3 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Dutch from Sumatra: 1 AAGun EDIT: Adding units owned by Dutch to Java: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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How many reposts do you need for two tiny powers ?!
Anyway - done now.
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@Private-Panic looks good!
@Karl7 Minors are up
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Romanians 1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Artillery, 1 Elite and 1 Infantry Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 1 Elite in Donetsk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Donetsk 1 Artillery owned by the Romanians retreated to Vinnytsia Russians win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Elite and 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Elite, 2 Infantrys and 1 Tank moved from Vinnytsia to Kiev 2 Artillerys and 1 Infantry moved from E.Romania to Vinnytsia 1 Tank moved from Bucharest to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania 1 Elite moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Romanians regular : -0.83 Russians regular : 1.00
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oh shoot, I think I used teh wrong Dutch map