@Karl7 Round 2 was really bad, I should have pulled the plug back then…
I was hoping for an equally unbalanced round 3 or 4… just favoring me…
but…
Hope is the first step on the road to disappointment
Please let my allies check my moves as this is all new to me.
Didn’t see that It E Af was empty until after combats and assume that game etiquette stopped my editing that in during non com. Feel free to tell me otherwise!!
Game History
Round: 1
Combat Move - French
1 Artillery and 1 Infantry moved from S.French Indochina to N.Thailand
1 Infantry moved from N.French Indochina to N.Thailand
1 Tank moved from Provence to Lombardy
1 Infantry moved from Provence to Lombardy
1 Fighter moved from Paris to Lombardy
Purchase Units - French
French buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - French
Battle in N.Thailand
French attack with 1 Artillery and 2 Infantrys
Thai defend with 1 Artillery and 1 Infantry
French roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.83 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the French lost in N.Thailand
1 Infantry owned by the Thai lost in N.Thailand
French roll dice for 1 Artillery in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in N.Thailand, round 4 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in N.Thailand
French win, taking N.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 2
Casualties for French: 2 Infantrys
Casualties for Thai: 1 Artillery and 1 Infantry
Battle in Lombardy
French attack with 1 Fighter, 1 Infantry and 1 Tank
Italians defend with 1 AAGun, 1 Factory and 2 Tanks
Italians roll AA dice in Lombardy : 0/1 hits, 0.17 expected hits
French roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lombardy, round 2 : 3/3 hits, 1.00 expected hits
Italians roll dice for 2 Tanks in Lombardy, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the French lost in Lombardy
2 Tanks owned by the Italians lost in Lombardy
French win, taking Lombardy from Italians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 8
Casualties for French: 1 Infantry
Casualties for Italians: 2 Tanks
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from Burgundy to Paris
1 Infantry moved from Orleanais to Paris
1 AAGun moved from Normandy to Paris
2 Infantrys moved from Normandy to Paris
1 Fighter moved from Lombardy to Provence
1 Infantry moved from Languedoc to Provence
1 Infantry moved from Aquitaine to Languedoc
1 Infantry moved from Brittany to Orleanais
1 Infantry moved from W.Morocco to E.Morocco
1 Infantry moved from Tangier to E.Morocco
1 Infantry moved from Keewatin to Churchill
1 Infantry moved from Mauritania to French Sudan
1 Submarine moved from 55 Sea Zone to 56 Sea Zone
1 AAGun and 2 Infantrys moved from Syria to Palestine
1 Infantry moved from N.Tunisia to N.Algeria
1 Infantry moved from S.Algeria to N.Algeria
1 Infantry moved from N.Algeria to E.Morocco
Place Units - French
5 Infantrys placed in Paris
Turn Complete - French
French collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
French regular : 2.50
Thai regular : 0.67
Italians AA : -0.17
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Yamamoto
1 Artillery and 1 Tank moved from Hokkaido to 85 Sea Zone
1 Tank moved from Tokyo to 85 Sea Zone
2 Infantrys moved from Tohoku to 85 Sea Zone
1 Infantry moved from Hokkaido to 85 Sea Zone
1 Artillery, 1 Battleship, 3 Infantrys, 2 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone
1 Artillery, 3 Infantrys and 2 Tanks moved from 92 Sea Zone to Hong Kong
1 Infantry and 1 Tank moved from Fukien to Kiangsi
1 Bomber moved from Tokyo to Kiangsi
1 Tank moved from Kwangsi to N.French Indochina
Yamamoto take N.French Indochina from French
1 Tank moved from N.French Indochina to S.French Indochina
Yamamoto take S.French Indochina from French
1 Infantry and 1 Tank moved from Kwangsi to Kwangtung
1 Infantry moved from Hainan to 92 Sea Zone
1 Destroyer, 1 Infantry and 2 T.Boats moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Mindoro
2 Transports moved from 92 Sea Zone to 84 Sea Zone
1 Artillery moved from Tokyo to 84 Sea Zone
1 Tank moved from Kyushu to 84 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 92 Sea Zone to Hong Kong
1 Artillery moved from Fukien to Kiangsi
1 Submarine moved from 96 Sea Zone to 91 Sea Zone
1 Bomber moved from Jaluit to 91 Sea Zone
1 Submarine moved from 89 Sea Zone to 91 Sea Zone
4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
1 Submarine moved from 78 Sea Zone to 91 Sea Zone
1 Submarine moved from 81 Sea Zone to 91 Sea Zone
1 Artillery moved from Kwajalein to 103 Sea Zone
1 Infantry moved from Kusaie to 103 Sea Zone
1 Fighter moved from Rongelap to Nauru
1 Artillery and 1 Infantry moved from 103 Sea Zone to Nauru
1 Battleship moved from 88 Sea Zone to 103 Sea Zone
1 Fighter moved from Minamitori to Nauru
1 Artillery and 1 Infantry moved from Ulithi to Woleai
Yamamoto take Woleai from Americans
1 Carrier, 1 Destroyer, 1 Fighter and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone
1 Fighter moved from 85 Sea Zone to 107 Sea Zone
1 Fighter moved from Tokyo to 107 Sea Zone
1 Destroyer moved from 88 Sea Zone to 91 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 106 Sea Zone
Yamamoto attack with 1 Destroyer and 2 T.Boats
British defend with 1 Submarine
British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 106 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 Submarine owned by the British lost in 106 Sea Zone
Yamamoto win with 1 Destroyer and 2 T.Boats remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in 107 Sea Zone
Yamamoto attack with 1 Carrier, 1 Destroyer, 3 Fighters and 2 Submarines
Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
2 Submarines owned by the Yamamoto lost in 107 Sea Zone
1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in 107 Sea Zone
Americans roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 3 : 0/5 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 107 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 3 Fighters in 107 Sea Zone, round 4 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Yamamoto lost in 107 Sea Zone
1 Submarine owned by the Americans lost in 107 Sea Zone
Yamamoto roll dice for 1 Carrier, 1 Destroyer and 2 Fighters in 107 Sea Zone, round 5 : 1/4 hits, 1.17 expected hits
Americans roll dice for 1 Destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Americans lost in 107 Sea Zone
Yamamoto win with 1 Carrier, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Fighter and 2 Submarines
Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
Battle in 91 Sea Zone
Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 Battleships owned by the Americans
Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
3 Fighters owned by the Yamamoto lost in 91 Sea Zone
2 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in 91 Sea Zone
Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
Yamamoto roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in 91 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 Battleship and 1 Destroyer in 91 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 Fighter owned by the Yamamoto lost in 91 Sea Zone
Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 4 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 Battleship and 1 Destroyer in 91 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Yamamoto lost in 91 Sea Zone
1 Destroyer owned by the Americans and 1 Battleship owned by the Americans lost in 91 Sea Zone
Yamamoto win with 1 Bomber, 1 Destroyer and 4 Submarines remaining. Battle score for attacker is 41
Casualties for Yamamoto: 4 Fighters and 1 Submarine
Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
Battle in Nauru
Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry
British defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Nauru, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Nauru, round 2 : 3/4 hits, 1.33 expected hits
British roll dice for 1 Infantry in Nauru, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Nauru
Yamamoto win, taking Nauru from British with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Kiangsi
Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
Chinese defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Kiangsi
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Infantry
Battle in Hong Kong
Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks
British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
Yamamoto roll dice for 1 Battleship in Hong Kong, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Hong Kong
Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 2/10 hits, 3.33 expected hits
British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hong Kong, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Yamamoto lost in Hong Kong
2 Infantrys owned by the British lost in Hong Kong
Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Hong Kong, round 3 : 4/9 hits, 3.17 expected hits
British roll dice for 1 Artillery and 1 Tank in Hong Kong, round 3 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Yamamoto lost in Hong Kong
1 Tank owned by the British and 1 Artillery owned by the British lost in Hong Kong
Yamamoto win, taking Hong Kong from British with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 9
Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
Casualties for Yamamoto: 3 Infantrys
Battle in Mindoro
Battle in Kwangtung
Yamamoto attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Yamamoto win, taking Mindoro from Americans, taking Kwangtung from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from Kiangsi to Hainan
2 Carriers moved from 88 Sea Zone to 103 Sea Zone
2 Fighters moved from Nauru to 103 Sea Zone
1 Bomber moved from 91 Sea Zone to Kwajalein
1 Infantry moved from Jaluit to Kwajalein
1 Infantry and 1 Tank moved from Shikoku to Kyushu
Place Units - Yamamoto
1 Cruiser and 1 Transport placed in 85 Sea Zone
1 Adv.Fighter, 2 Artillerys, 1 Elite and 1 Infantry placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Yamamoto regular : -0.33
Americans regular : 0.33
British regular : 0.00
@Private-Panic China is up
Again - please allow my allies to check my moves
Game History
Round: 1
Combat Move - Chinese
1 Infantry moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Artillery and 1 Infantry moved from Hunan to Kwangsi
Purchase Units - Chinese
Chinese buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
1 Infantry owned by the Yamamoto lost in Kwangsi
Chinese win, taking Kwangsi from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Kweichow to Hunan
1 Tank moved from Yunnan to Hunan
1 Tank moved from Shanghai to Hunan
2 Infantrys moved from Anhwei to Hunan
1 Artillery and 2 Infantrys moved from Hupeh to Hunan
1 Tank moved from Szechwan to Hunan
1 Artillery moved from Shensi to Hupeh
1 Tank moved from Ningsia to Hupeh
1 Tank moved from Suiyuan to Hupeh
1 Infantry moved from Shansi to Hupeh
1 Infantry moved from Shanghai to Anhwei
1 Infantry moved from Chahar to Shansi
1 Infantry moved from Ningsia to Shensi
2 Infantrys moved from Lanchow to Shensi
1 Infantry moved from E.Qinghai to Ningsia
1 Fighter moved from Hsining to Hupeh
1 Tank moved from Hsining to Ningsia
1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from W.Qinghai to E.Qinghai
1 Infantry moved from E.Sinkiang to W.Qinghai
1 Tank moved from C.Sinkiang to W.Qinghai
1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
6 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67
Chinese regular : 1.33
@captainwalker ferl free to do Hisachi.
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Hisaichi
1 Infantry moved from Korea to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Panay
Hisaichi take Panay from Americans
2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 107 Sea Zone
2 Fighters moved from 84 Sea Zone to 110 Sea Zone
1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
1 Bomber moved from Changchun to 110 Sea Zone
1 Tank moved from Changchun to 84 Sea Zone
2 Artillerys moved from Changchun to 84 Sea Zone
2 Infantrys moved from Korea to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
2 Artillerys, 1 Battleship, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone
2 Artillerys, 5 Infantrys and 3 Tanks moved from 107 Sea Zone to Davao
2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 93 Sea Zone
2 Artillerys and 2 Infantrys moved from 93 Sea Zone to Mindanao
1 Infantry moved from Peking to Chahar
Hisaichi take Chahar from Chinese
1 Infantry moved from Shantung to Shanghai
Hisaichi take Shanghai from Chinese
1 Artillery and 2 Infantrys moved from Shantung to Anhwei
1 Tank moved from Peking to Suiyuan
1 Infantry and 1 Tank moved from Shantung to Shansi
1 Fighter moved from Peking to Suiyuan
1 Tank moved from Peking to Suiyuan
1 Artillery and 3 Infantrys moved from Hulunbuir to Chita
1 Tank moved from Liaoning to Chita
1 Tank moved from Liaoning to Ayan
1 Artillery and 1 Infantry moved from Kirin to Vladivostok
1 Infantry moved from Kirin to Khabarovsk
1 Infantry moved from Heilungchiang to Khabarovsk
2 Infantrys moved from Heilungchiang to Ayan
1 Tank moved from Kirin to Vladivostok
1 Tank moved from Heilungchiang to Khabarovsk
1 Fighter moved from Changchun to Ayan
1 Tank moved from Liaoning to Khabarovsk
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 110 Sea Zone
Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines
Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
1 Transport owned by the Dutch, 1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 110 Sea Zone
Hisaichi win with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 21
Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
Battle in Suiyuan
Hisaichi attack with 1 Fighter and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 3 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Davao
Hisaichi attack with 2 Artillerys, 5 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
Hisaichi roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Davao
Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Davao, round 2 : 5/10 hits, 3.33 expected hits
Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Davao, round 2 : 1/3 hits, 1.33 expected hits
1 Infantry owned by the Hisaichi lost in Davao
1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao
Hisaichi win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 15
Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
Casualties for Hisaichi: 1 Infantry
Battle in Mindanao
Hisaichi attack with 2 Artillerys and 2 Infantrys
Americans defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Mindanao
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Mindanao, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Mindanao
1 Infantry owned by the Americans lost in Mindanao
Hisaichi win, taking Mindanao from Americans with 2 Artillerys remaining. Battle score for attacker is -2
Casualties for Hisaichi: 2 Infantrys
Casualties for Americans: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Ayan, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 4 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 5 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 5 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Ayan, round 6 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Ayan, round 6 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Vladivostok
Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Vladivostok, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Vladivostok
1 Bunker owned by the Russians lost in Vladivostok
Hisaichi win, taking Vladivostok from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Khabarovsk
Hisaichi attack with 2 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Khabarovsk, round 2 : 4/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Khabarovsk
Hisaichi win, taking Khabarovsk from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Chita
Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 3 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Chita, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Anhwei
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shansi
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Suiyuan to Peking
1 Artillery and 1 Infantry moved from Peking to Shantung
1 Infantry moved from Liaoning to Peking
2 Infantrys moved from Liaoning to Heilungchiang
1 AAGun and 1 Infantry moved from Changchun to Kirin
1 Carrier moved from 84 Sea Zone to 92 Sea Zone
1 Carrier moved from 92 Sea Zone to 106 Sea Zone
2 Fighters moved from 110 Sea Zone to 106 Sea Zone
1 Bomber moved from 110 Sea Zone to Bangkok
1 Destroyer moved from 84 Sea Zone to 107 Sea Zone
1 Destroyer and 1 Submarine moved from 75 Sea Zone to 93 Sea Zone
1 Submarine moved from 84 Sea Zone to 93 Sea Zone
1 Submarine moved from 93 Sea Zone to 101 Sea Zone
1 Fighter moved from Ayan to Heilungchiang
Place Units - Hisaichi
1 Factory placed in Liaoning
2 Artillerys and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 1.00
Russians regular : -3.00
Dutch regular : -0.83
Hisaichi regular : -1.83
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - British
British loses 0 PUs for violating Greenlands neutrality.
1 Infantry moved from Northern Ireland to Dublin
1 Infantry moved from Montreal to 2 Sea Zone
1 Infantry moved from 2 Sea Zone to Greenland
British take Greenland from Neutral
1 Destroyer moved from 2 Sea Zone to 8 Sea Zone
1 Fighter moved from Montreal to 8 Sea Zone
1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Tank moved from Manchester to 18 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 T.Boat moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
2 Infantrys and 1 Tank moved from 18 Sea Zone to Dublin
1 Fighter moved from Wales to Dublin
2 Fighters moved from London to Dublin
1 Battleship moved from 10 Sea Zone to 8 Sea Zone
1 Fighter moved from Gibraltar to 31 Sea Zone
1 Bomber moved from London to 31 Sea Zone
1 Infantry moved from British Somaliland to Italian East Africa
British take Italian East Africa from Italians
2 Infantrys moved from New Valley to Nubia
1 Infantry and 1 Tank moved from Iraq to W.Iran
1 Cruiser moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from Cyprus to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Rhodes
British take Rhodes from Italians
1 Transport moved from 56 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
1 Fighter moved from Trucial Coast to W.Iran
1 Artillery and 2 Infantrys moved from Bombay to 59 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran
1 Tank moved from Palestine to W.Iran
1 Fighter moved from Lower Egypt to Nubia
2 Tanks moved from Cairo to Nubia
1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete
1 Infantry moved from Rhodesia to Belgian Congo
1 Artillery moved from Kenya to Belgian Congo
1 Infantry moved from Equatoria to Belgian Congo
Purchase Units - British
British buy 10 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in 31 Sea Zone
British attack with 1 Bomber and 1 Fighter
Germans defend with 2 Submarines
British roll dice for 1 Bomber and 1 Fighter in 31 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
2 Submarines owned by the Germans lost in 31 Sea Zone
British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 Submarines
Battle in 8 Sea Zone
British attack with 1 Battleship, 1 Destroyer and 1 Fighter
Germans defend with 2 Submarines
Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Destroyer and 1 Fighter in 8 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
1 Destroyer owned by the British lost in 8 Sea Zone
2 Submarines owned by the Germans lost in 8 Sea Zone
British win with 1 Battleship and 1 Fighter remaining. Battle score for attacker is 6
Casualties for British: 1 Destroyer
Casualties for Germans: 2 Submarines
Battle in Nubia
British attack with 1 Fighter, 2 Infantrys and 2 Tanks
Italians defend with 2 Infantrys and 1 Tank
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Nubia, round 2 : 1/5 hits, 1,67 expected hits
Italians roll dice for 2 Infantrys and 1 Tank in Nubia, round 2 : 1/3 hits, 1,17 expected hits
1 Infantry owned by the British lost in Nubia
1 Infantry owned by the Italians lost in Nubia
British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Nubia, round 3 : 3/4 hits, 1,50 expected hits
Italians roll dice for 1 Infantry and 1 Tank in Nubia, round 3 : 0/2 hits, 0,83 expected hits
1 Tank owned by the Italians and 1 Infantry owned by the Italians lost in Nubia
British win, taking Nubia from Italians with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 7
Casualties for British: 1 Infantry
Casualties for Italians: 2 Infantrys and 1 Tank
Battle in Crete
British attack with 1 Artillery and 1 Infantry
Neutral defend with 1 AAGun and 1 Artillery
British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits
Neutral roll dice for 1 Artillery in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Belgian Congo
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 2 Infantrys
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 2 : 0/3 hits, 0,83 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 3 : 1/3 hits, 0,83 expected hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 4 : 0/3 hits, 0,83 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery and 2 Infantrys in Belgian Congo, round 5 : 1/3 hits, 0,83 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 5 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
British loses 0 PUs for violating Belgian Congos neutrality.
British win, taking Belgian Congo from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Dublin
British attack with 3 Fighters, 3 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 3 Fighters, 3 Infantrys and 1 Tank in Dublin, round 2 : 1/7 hits, 2,00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the British lost in Dublin
1 Infantry owned by the Neutral lost in Dublin
British roll dice for 3 Fighters, 2 Infantrys and 1 Tank in Dublin, round 3 : 1/6 hits, 1,83 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 1/2 hits, 0,67 expected hits
1 Infantry owned by the British lost in Dublin
1 Infantry owned by the Neutral lost in Dublin
British roll dice for 3 Fighters, 1 Infantry and 1 Tank in Dublin, round 4 : 2/5 hits, 1,67 expected hits
Neutral roll dice for 1 Artillery in Dublin, round 4 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 3 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in W.Iran
British attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Neutral roll AA dice in W.Iran : 0/1 hits, 0,17 expected hits
British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 Bunker owned by the Neutral
British roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 2 Tanks in W.Iran, round 2 : 3/9 hits, 3,00 expected hits
Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1,83 expected hits
1 Infantry owned by the British lost in W.Iran
3 Infantrys owned by the Neutral lost in W.Iran
British roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in W.Iran, round 3 : 3/8 hits, 2,83 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 3 : 2/2 hits, 0,83 expected hits
2 Infantrys owned by the British lost in W.Iran
1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 2 Artillerys, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for British: 3 Infantrys
Casualties for Neutral: 1 Bunker and 4 Infantrys
Non Combat Move - British
1 Infantry moved from Palestine to Lower Egypt
1 Fighter moved from Cyprus to Lower Egypt
1 Infantry moved from Lower Egypt to New Valley
2 Infantrys moved from Cairo to Lower Egypt
1 Destroyer moved from 55 Sea Zone to 56 Sea Zone
1 Submarine moved from 59 Sea Zone to 57 Sea Zone
1 Infantry moved from Ceylon to 60 Sea Zone
1 Infantry moved from Andaman to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
4 Infantrys moved from 65 Sea Zone to Malaya
1 Destroyer and 1 Submarine moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from Rajputana to Baluchistan
1 Tank moved from Delhi to Baluchistan
1 Artillery and 1 Infantry moved from Assam to Burma
1 Infantry moved from Calcutta to Assam
1 Infantry moved from Bihar to Assam
1 Tank moved from Hyderabad to Assam
1 Fighter moved from Madras to Malaya
1 Infantry moved from Delhi to Bihar
1 Fighter moved from W.Iran to Baluchistan
1 Submarine moved from 115 Sea Zone to 113 Sea Zone
2 Infantrys moved from Vancouver to 80 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 83 Sea Zone
2 Infantrys moved from 83 Sea Zone to Southwest USA
1 Fighter moved from Dublin to Wales
2 Fighters moved from Dublin to Northern Ireland
2 Infantrys moved from London to Manchester
1 Infantry moved from London to Dover
2 Infantrys moved from London to Dover
1 Tank moved from London to Dover
1 Artillery and 1 Infantry moved from Wales to Manchester
1 Bomber moved from 31 Sea Zone to Gibraltar
1 Fighter moved from 31 Sea Zone to Gibraltar
1 Fighter moved from 8 Sea Zone to Quebec
1 Destroyer moved from 10 Sea Zone to 8 Sea Zone
1 Infantry moved from Nigeria to French Equatorial Africa
1 Infantry moved from Gold Coast to French Sudan
2 Artillerys moved from Madras to Hyderabad
1 Infantry moved from Mysore to Hyderabad
1 Artillery and 1 Infantry moved from British Borneo to West Borneo
1 Infantry moved from South Africa to Rhodesia
1 Infantry moved from Cape Town to South Africa
1 Tank moved from Ontario to Quebec
1 Infantry moved from Punjab to Baluchistan
1 Fighter moved from Nubia to Lower Egypt
1 Fighter moved from Malta to Lower Egypt
Place Units - British
6 Infantrys placed in Cairo
2 Infantrys placed in Wales
1 Infantry placed in Madras
1 Infantry placed in Wales
Turn Complete - British
British collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Neutral AA : -0,17
Germans regular : 1,33
Neutral regular : -2,33
British regular : -0,00
Please let my allies check my moves. I find it very hard to tell which units are mine!
Game History
Round: 1
Combat Move - Anzac
1 Fighter moved from Townsville to 110 Sea Zone
1 Fighter moved from 122 Sea Zone to 110 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 2 Fighters
Hisaichi defend with 1 Destroyer and 2 Submarines
Anzac roll dice for 2 Fighters in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Anzac lost in 110 Sea Zone
1 Fighter owned by the Anzac retreated
Hisaichi win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is -8
Casualties for Anzac: 1 Fighter
Non Combat Move - Anzac
1 Fighter moved from 110 Sea Zone to Banjarmasin
1 Submarine moved from 113 Sea Zone to 114 Sea Zone
1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone
1 Transport moved from 114 Sea Zone to 120 Sea Zone
1 Infantry moved from South New Zealand to 120 Sea Zone
1 Infantry moved from North New Zealand to 120 Sea Zone
2 Infantrys and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
2 Infantrys moved from 114 Sea Zone to Port Moresby
1 Artillery moved from West Papua to Port Moresby
1 Infantry moved from Northern Territory to Western Australia
1 AAGun, 1 Infantry and 1 Tank moved from Townsville to Queensland
1 AAGun and 4 Infantrys moved from Canberra to New South Wales
Place Units - Anzac
1 Transport placed in 114 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : -0.67
Hisaichi regular : 0.67
Combat Move - Dutch
1 Tank moved from East And South Borneo to Banjarmasin
1 Destroyer moved from 108 Sea Zone to 114 Sea Zone
1 Transport moved from 108 Sea Zone to 114 Sea Zone
1 Submarine moved from 67 Sea Zone to 65 Sea Zone
2 Infantrys moved from West Borneo to Banjarmasin
1 Destroyer moved from 111 Sea Zone to 70 Sea Zone
Purchase Units - Dutch
Dutch buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
4 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
@Private-Panic can you put some more info in your file name? like anz1 or something similar instead of waw every time
@captainwalker I guess I can but I deliberately don’t do as not to collect loads of unwanted game files that I have to delete. Is this something that everyone elsecwants too?
@Private-Panic what version of triple A are you using? the updated versions will post the turn summary and file automatically
@captainwalker I tried that with Witt and PP in another game we are playing but failed to get them to have it working on their respective rigs. 😢
Good luck!
@Private-Panic you make deleting files sound a tedious chore like bringing out the trash 😀
@captainwalker currently only mobile online… so no. But if Karl can play now he should.
@Elrood I did update successfully to the latest version but doesn’t auto post the turn
@Private-Panic what do you mean with latest version? That sounds wrong
@Elrood You posted a link to download the latest version of triple a
@Private-Panic I posted a link to a specific Alpha Version 2.7… what version are you using?
Here it is again what I am using:
https://github.com/triplea-game/triplea/releases/tag/2.7.14934