@Witt I think you should keep playing. You’re one of the original players since this team game started. And it’s probably been going for over ten years now.
World at War game 22
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@captainwalker will your sub submerge in SZ 70?
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@Elrood what’s attacking?
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@captainwalker I have posted the savegame here… see above
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@Elrood sorry… I didn’t refresh the page
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@Elrood it will fight…
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TripleA Manual Gamesave Post: Anzac round 6
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 6 Combat Move - Anzac 1 Submarine moved from 120 Sea Zone to 70 Sea Zone 4 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 70 Sea Zone 5 Infantrys moved from Lombok to Java 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 1 Adv.Fighter moved from West Papua to 70 Sea Zone 1 Submarine moved from 114 Sea Zone to 122 Sea Zone 4 Infantrys moved from Broome to Western Australia Combat - Anzac Battle in 122 Sea Zone Anzac attack with 1 Submarine Hisaichi defend with 2 S.Submarines Anzac roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 2 S.Submarines in 122 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 Submarine owned by the Anzac lost in 122 Sea Zone Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is -7 Casualties for Anzac: 1 Submarine Battle in 70 Sea Zone Anzac attack with 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport Hisaichi defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports; Yamamoto defend with 2 Transports Anzac roll dice for 1 S.Submarine and 1 Submarine in 70 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Anzac roll dice for 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Transport in 70 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 6 Transports in 70 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 2 Carriers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 70 Sea Zone 4 Transports owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Adv.Fighters and 1 Cruiser in 70 Sea Zone, round 3 : 3/5 hits, 2,50 expected hitsCombat Hit Differential Summary :
Anzac regular : -0,83 Hisaichi regular : 2,00 -
@captainwalker 3 hits on?
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@Elrood 2 tt and ss
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Anzac 1 Submarine moved from 120 Sea Zone to 70 Sea Zone 4 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 70 Sea Zone 5 Infantrys moved from Lombok to Java 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 1 Adv.Fighter moved from West Papua to 70 Sea Zone 1 Submarine moved from 114 Sea Zone to 122 Sea Zone 4 Infantrys moved from Broome to Western Australia Combat - Anzac Battle in 122 Sea Zone Anzac attack with 1 Submarine Hisaichi defend with 2 S.Submarines Anzac roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 2 S.Submarines in 122 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 Submarine owned by the Anzac lost in 122 Sea Zone Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is -7 Casualties for Anzac: 1 Submarine Battle in 70 Sea Zone Anzac attack with 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport Hisaichi defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports; Yamamoto defend with 2 Transports Anzac roll dice for 1 S.Submarine and 1 Submarine in 70 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Anzac roll dice for 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Transport in 70 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 6 Transports in 70 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 2 Carriers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 70 Sea Zone 4 Transports owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Adv.Fighters and 1 Cruiser in 70 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports in 70 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits 3 Adv.Fighters owned by the Anzac lost in 70 Sea Zone 2 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 Cruiser owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 Adv.Fighter and 1 Cruiser in 70 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Hisaichi roll dice for 2 Adv.Fighters and 1 Carrier in 70 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits 1 Adv.Fighter owned by the Anzac and 1 S.Submarine owned by the Anzac lost in 70 Sea Zone 1 Carrier owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 Cruiser in 70 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Hisaichi roll dice for 2 Adv.Fighters in 70 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 1 Cruiser owned by the Anzac lost in 70 Sea Zone 1 Adv.Fighter owned by the Hisaichi lost in 70 Sea Zone Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -42 Casualties for Anzac: 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport Casualties for Hisaichi: 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports Casualties for Yamamoto: 2 Transports Battle in Western Australia Anzac attack with 4 Infantrys Hisaichi defend with 1 Infantry Anzac roll dice for 4 Infantrys in Western Australia, round 2 : 0/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Infantrys in Western Australia, round 3 : 0/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Infantrys in Western Australia, round 4 : 0/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Infantrys in Western Australia, round 5 : 1/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 5 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Western Australia Anzac win, taking Western Australia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Java Anzac attack with 1 Artillery and 6 Infantrys Hisaichi defend with 1 AAGun and 1 Tank; Yamamoto defend with 1 Bunker Anzac roll dice for 1 Artillery and 6 Infantrys in Java, round 2 : 4/7 hits, 1,50 expected hits Yamamoto roll dice for 1 Bunker and 1 Tank in Java, round 2 : 0/2 hits, 1,00 expected hits 1 Tank owned by the Hisaichi and 1 Bunker owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 11 Casualties for Hisaichi: 1 Tank Casualties for Yamamoto: 1 Bunker 1 Adv.Fighter owned by the Hisaichi forced to land in New South Wales Non Combat Move - Anzac 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from South New Zealand to Wellington Turn Complete - AnzacCombat Hit Differential Summary :
Yamamoto regular : -1,00 Anzac regular : 1,00 Hisaichi regular : 0,83 -
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Dutch 1 Infantry and 1 Tank moved from Bahia to Rio De Janeiro Purchase Units - Dutch Dutch buy 3 Bunkers; Remaining resources: 5 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/2 hits, 0,67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Dutch lost in Rio De Janeiro 1 Infantry owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0,50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0,67 expected hits Dutch roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0,50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral lost in Rio De Janeiro 1 Tank owned by the Dutch retreated to Bahia Neutral win with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - Dutch 1 Infantry moved from Flores to Soembawa 1 Submarine moved from 67 Sea Zone to 65 Sea Zone Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Java 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 16 PUs; end with 21 PUsCombat Hit Differential Summary :
Neutral regular : -1,33 Dutch regular : 0,33 -
@captainwalker your one adv fighter survived and landed in NSW… feel free to chose a different loction
@Karl7 minors are up
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@captainwalker I get goosebumps thinking of how the game could evolve now with Anzac gone… might be a refreshing change of pace though… different frontlines and all
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@Elrood definitely different… may be a drain on Hisaichi though.
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@captainwalker well for 6 IPCs alone you can keep up putting 3 inf to Canberra each turn securing it against allies… pays by itself so to say
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@captainwalker since Japanese operatives executed the prime minister of Australia, King George takes a more active role in governing his lehn and so Me. Churchill will liquidate the remaining Anzac assets.
The crown must presevere, the gaol continent does not! 😀 -
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Romanians 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Brest 3 Tanks moved from Vinnytsia to Kiev 1 Fighter moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in Brest Romanians attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Elite in Brest, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Brest 1 Artillery owned by the Romanians retreated to Vinnytsia Russians win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Elite Battle in Donetsk Romanians attack with 1 Artillery, 1 Elite and 1 Fighter Russians defend with 1 Artillery Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Romanians lost in Donetsk 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -4 Casualties for Romanians: 1 Fighter Casualties for Russians: 1 Artillery Non Combat Move - Romanians 2 Elites and 3 Infantrys moved from E.Romania to Vinnytsia 1 Tank moved from Bucharest to Vinnytsia 1 Infantry moved from Bucharest to E.Romania 2 Artillerys moved from Bucharest to E.Romania Place Units - Romanians 1 Elite, 2 Infantrys and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Romanians regular : -1.00 Russians regular : 1.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from S.Thailand to Burma Thai take Burma from British Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai 1 Infantry moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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Apologies all, but I am dropping out of this game. Clearly Elrood wants to take my turns. Please continue Elrood.
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@Private-Panic no! I gave a rolepöay spin to it AFTER you said you said I should resume Anzac!
I did the Anzac naval battle because with your limited availabitly and Steve’s request to do OOL round by round, this engagement would have gone on for ages.
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@Private-Panic we talked about all this is our group chat. That you paint it now as me usurping your position I find a bit disturbing.





