ok, “America first” about 80 years too early for that doctrine! :-D
So much Inf in America! :-O
East coast seems safe to me, time to get that land lease working!!! ;-) Russia and China are bleeding!
@captainwalker what does that mean?
@Elrood special navy landing pirates lol
@captainwalker will your sub submerge in SZ 70?
@Elrood what’s attacking?
@captainwalker I have posted the savegame here… see above
@Elrood sorry… I didn’t refresh the page
@Elrood it will fight…
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 6
Combat Move - Anzac
1 Submarine moved from 120 Sea Zone to 70 Sea Zone
4 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
5 Infantrys moved from Lombok to Java
1 Artillery moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
1 Adv.Fighter moved from West Papua to 70 Sea Zone
1 Submarine moved from 114 Sea Zone to 122 Sea Zone
4 Infantrys moved from Broome to Western Australia
Combat - Anzac
Battle in 122 Sea Zone
Anzac attack with 1 Submarine
Hisaichi defend with 2 S.Submarines
Anzac roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 2 S.Submarines in 122 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 Submarine owned by the Anzac lost in 122 Sea Zone
Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is -7
Casualties for Anzac: 1 Submarine
Battle in 70 Sea Zone
Anzac attack with 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport
Hisaichi defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports; Yamamoto defend with 2 Transports
Anzac roll dice for 1 S.Submarine and 1 Submarine in 70 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Anzac roll dice for 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Transport in 70 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 6 Transports in 70 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits
1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 2 Carriers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 70 Sea Zone
4 Transports owned by the Hisaichi lost in 70 Sea Zone
Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Anzac roll dice for 4 Adv.Fighters and 1 Cruiser in 70 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Anzac regular : -0,83
Hisaichi regular : 2,00
@captainwalker 3 hits on?
@Elrood 2 tt and ss
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Anzac
1 Submarine moved from 120 Sea Zone to 70 Sea Zone
4 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
5 Infantrys moved from Lombok to Java
1 Artillery moved from Broome to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
1 Adv.Fighter moved from West Papua to 70 Sea Zone
1 Submarine moved from 114 Sea Zone to 122 Sea Zone
4 Infantrys moved from Broome to Western Australia
Combat - Anzac
Battle in 122 Sea Zone
Anzac attack with 1 Submarine
Hisaichi defend with 2 S.Submarines
Anzac roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 2 S.Submarines in 122 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 Submarine owned by the Anzac lost in 122 Sea Zone
Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is -7
Casualties for Anzac: 1 Submarine
Battle in 70 Sea Zone
Anzac attack with 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport
Hisaichi defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports; Yamamoto defend with 2 Transports
Anzac roll dice for 1 S.Submarine and 1 Submarine in 70 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Anzac roll dice for 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Transport in 70 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 6 Transports in 70 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits
1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 2 Carriers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 70 Sea Zone
4 Transports owned by the Hisaichi lost in 70 Sea Zone
Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Anzac roll dice for 4 Adv.Fighters and 1 Cruiser in 70 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports in 70 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits
3 Adv.Fighters owned by the Anzac lost in 70 Sea Zone
2 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 Cruiser owned by the Hisaichi lost in 70 Sea Zone
Anzac roll dice for 1 Adv.Fighter and 1 Cruiser in 70 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Hisaichi roll dice for 2 Adv.Fighters and 1 Carrier in 70 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits
1 Adv.Fighter owned by the Anzac and 1 S.Submarine owned by the Anzac lost in 70 Sea Zone
1 Carrier owned by the Hisaichi lost in 70 Sea Zone
Anzac roll dice for 1 Cruiser in 70 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
Hisaichi roll dice for 2 Adv.Fighters in 70 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
1 Cruiser owned by the Anzac lost in 70 Sea Zone
1 Adv.Fighter owned by the Hisaichi lost in 70 Sea Zone
Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -42
Casualties for Anzac: 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport
Casualties for Hisaichi: 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports
Casualties for Yamamoto: 2 Transports
Battle in Western Australia
Anzac attack with 4 Infantrys
Hisaichi defend with 1 Infantry
Anzac roll dice for 4 Infantrys in Western Australia, round 2 : 0/4 hits, 0,67 expected hits
Hisaichi roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
Anzac roll dice for 4 Infantrys in Western Australia, round 3 : 0/4 hits, 0,67 expected hits
Hisaichi roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits
Anzac roll dice for 4 Infantrys in Western Australia, round 4 : 0/4 hits, 0,67 expected hits
Hisaichi roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits
Anzac roll dice for 4 Infantrys in Western Australia, round 5 : 1/4 hits, 0,67 expected hits
Hisaichi roll dice for 1 Infantry in Western Australia, round 5 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Western Australia
Anzac win, taking Western Australia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Java
Anzac attack with 1 Artillery and 6 Infantrys
Hisaichi defend with 1 AAGun and 1 Tank; Yamamoto defend with 1 Bunker
Anzac roll dice for 1 Artillery and 6 Infantrys in Java, round 2 : 4/7 hits, 1,50 expected hits
Yamamoto roll dice for 1 Bunker and 1 Tank in Java, round 2 : 0/2 hits, 1,00 expected hits
1 Tank owned by the Hisaichi and 1 Bunker owned by the Yamamoto lost in Java
Anzac win, taking Java from Yamamoto with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 11
Casualties for Hisaichi: 1 Tank
Casualties for Yamamoto: 1 Bunker
1 Adv.Fighter owned by the Hisaichi forced to land in New South Wales
Non Combat Move - Anzac
1 Infantry moved from North New Zealand to Wellington
1 Infantry moved from South New Zealand to Wellington
Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto regular : -1,00
Anzac regular : 1,00
Hisaichi regular : 0,83
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Dutch
1 Infantry and 1 Tank moved from Bahia to Rio De Janeiro
Purchase Units - Dutch
Dutch buy 3 Bunkers; Remaining resources: 5 PUs;
Combat - Dutch
Battle in Rio De Janeiro
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Dutch roll dice for 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/2 hits, 0,67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Dutch lost in Rio De Janeiro
1 Infantry owned by the Neutral lost in Rio De Janeiro
Dutch roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0,50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0,67 expected hits
Dutch roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0,50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 0/2 hits, 0,67 expected hits
1 Infantry owned by the Neutral lost in Rio De Janeiro
1 Tank owned by the Dutch retreated to Bahia
Neutral win with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Casualties for Neutral: 2 Infantrys
Non Combat Move - Dutch
1 Infantry moved from Flores to Soembawa
1 Submarine moved from 67 Sea Zone to 65 Sea Zone
Place Units - Dutch
1 Bunker placed in Sumatra
1 Bunker placed in Java
1 Bunker placed in Lombok
Turn Complete - Dutch
Dutch collect 16 PUs; end with 21 PUs
Combat Hit Differential Summary :
Neutral regular : -1,33
Dutch regular : 0,33
@captainwalker your one adv fighter survived and landed in NSW… feel free to chose a different loction
@Karl7 minors are up
@captainwalker I get goosebumps thinking of how the game could evolve now with Anzac gone… might be a refreshing change of pace though… different frontlines and all
@Elrood definitely different… may be a drain on Hisaichi though.
@captainwalker well for 6 IPCs alone you can keep up putting 3 inf to Canberra each turn securing it against allies… pays by itself so to say
@captainwalker since Japanese operatives executed the prime minister of Australia, King George takes a more active role in governing his lehn and so Me. Churchill will liquidate the remaining Anzac assets.
The crown must presevere, the gaol continent does not! 😀
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Romanians
1 Artillery and 1 Elite moved from Vinnytsia to Donetsk
1 Artillery and 1 Elite moved from Vinnytsia to Brest
3 Tanks moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Donetsk
Purchase Units - Romanians
Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Brest
Romanians attack with 1 Artillery and 1 Elite
Russians defend with 1 Infantry
Romanians roll dice for 1 Artillery and 1 Elite in Brest, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Romanians lost in Brest
1 Artillery owned by the Romanians retreated to Vinnytsia
Russians win with 1 Infantry remaining. Battle score for attacker is -3
Casualties for Romanians: 1 Elite
Battle in Donetsk
Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
Russians defend with 1 Artillery
Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 Artillery in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Romanians lost in Donetsk
1 Artillery owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -4
Casualties for Romanians: 1 Fighter
Casualties for Russians: 1 Artillery
Non Combat Move - Romanians
2 Elites and 3 Infantrys moved from E.Romania to Vinnytsia
1 Tank moved from Bucharest to Vinnytsia
1 Infantry moved from Bucharest to E.Romania
2 Artillerys moved from Bucharest to E.Romania
Place Units - Romanians
1 Elite, 2 Infantrys and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : -1.00
Russians regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Non Combat Move - Thai
1 Infantry moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Apologies all, but I am dropping out of this game. Clearly Elrood wants to take my turns. Please continue Elrood.