Hi guys.
Seb will play Russia and the U.K., I will take America and I think Adam will have the rest.
World at War game 22
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@Elrood 2 tt and ss
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Anzac 1 Submarine moved from 120 Sea Zone to 70 Sea Zone 4 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 70 Sea Zone 5 Infantrys moved from Lombok to Java 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 1 Adv.Fighter moved from West Papua to 70 Sea Zone 1 Submarine moved from 114 Sea Zone to 122 Sea Zone 4 Infantrys moved from Broome to Western Australia Combat - Anzac Battle in 122 Sea Zone Anzac attack with 1 Submarine Hisaichi defend with 2 S.Submarines Anzac roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 2 S.Submarines in 122 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits 1 Submarine owned by the Anzac lost in 122 Sea Zone Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is -7 Casualties for Anzac: 1 Submarine Battle in 70 Sea Zone Anzac attack with 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport Hisaichi defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports; Yamamoto defend with 2 Transports Anzac roll dice for 1 S.Submarine and 1 Submarine in 70 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Anzac roll dice for 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Transport in 70 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 6 Transports in 70 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits 1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 2 Carriers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 70 Sea Zone 4 Transports owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Adv.Fighters and 1 Cruiser in 70 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports in 70 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits 3 Adv.Fighters owned by the Anzac lost in 70 Sea Zone 2 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 Cruiser owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 Adv.Fighter and 1 Cruiser in 70 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Hisaichi roll dice for 2 Adv.Fighters and 1 Carrier in 70 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits 1 Adv.Fighter owned by the Anzac and 1 S.Submarine owned by the Anzac lost in 70 Sea Zone 1 Carrier owned by the Hisaichi lost in 70 Sea Zone Anzac roll dice for 1 Cruiser in 70 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Hisaichi roll dice for 2 Adv.Fighters in 70 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits 1 Cruiser owned by the Anzac lost in 70 Sea Zone 1 Adv.Fighter owned by the Hisaichi lost in 70 Sea Zone Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -42 Casualties for Anzac: 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport Casualties for Hisaichi: 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports Casualties for Yamamoto: 2 Transports Battle in Western Australia Anzac attack with 4 Infantrys Hisaichi defend with 1 Infantry Anzac roll dice for 4 Infantrys in Western Australia, round 2 : 0/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Infantrys in Western Australia, round 3 : 0/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Infantrys in Western Australia, round 4 : 0/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits Anzac roll dice for 4 Infantrys in Western Australia, round 5 : 1/4 hits, 0,67 expected hits Hisaichi roll dice for 1 Infantry in Western Australia, round 5 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Western Australia Anzac win, taking Western Australia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Java Anzac attack with 1 Artillery and 6 Infantrys Hisaichi defend with 1 AAGun and 1 Tank; Yamamoto defend with 1 Bunker Anzac roll dice for 1 Artillery and 6 Infantrys in Java, round 2 : 4/7 hits, 1,50 expected hits Yamamoto roll dice for 1 Bunker and 1 Tank in Java, round 2 : 0/2 hits, 1,00 expected hits 1 Tank owned by the Hisaichi and 1 Bunker owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 11 Casualties for Hisaichi: 1 Tank Casualties for Yamamoto: 1 Bunker 1 Adv.Fighter owned by the Hisaichi forced to land in New South Wales Non Combat Move - Anzac 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from South New Zealand to Wellington Turn Complete - Anzac
Combat Hit Differential Summary :
Yamamoto regular : -1,00 Anzac regular : 1,00 Hisaichi regular : 0,83
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Dutch 1 Infantry and 1 Tank moved from Bahia to Rio De Janeiro Purchase Units - Dutch Dutch buy 3 Bunkers; Remaining resources: 5 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/2 hits, 0,67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Dutch lost in Rio De Janeiro 1 Infantry owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0,50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0,67 expected hits Dutch roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0,50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral lost in Rio De Janeiro 1 Tank owned by the Dutch retreated to Bahia Neutral win with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - Dutch 1 Infantry moved from Flores to Soembawa 1 Submarine moved from 67 Sea Zone to 65 Sea Zone Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Java 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 16 PUs; end with 21 PUs
Combat Hit Differential Summary :
Neutral regular : -1,33 Dutch regular : 0,33
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@captainwalker your one adv fighter survived and landed in NSW… feel free to chose a different loction
@Karl7 minors are up
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@captainwalker I get goosebumps thinking of how the game could evolve now with Anzac gone… might be a refreshing change of pace though… different frontlines and all
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@Elrood definitely different… may be a drain on Hisaichi though.
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@captainwalker well for 6 IPCs alone you can keep up putting 3 inf to Canberra each turn securing it against allies… pays by itself so to say
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@captainwalker since Japanese operatives executed the prime minister of Australia, King George takes a more active role in governing his lehn and so Me. Churchill will liquidate the remaining Anzac assets.
The crown must presevere, the gaol continent does not! 😀 -
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Romanians 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Brest 3 Tanks moved from Vinnytsia to Kiev 1 Fighter moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in Brest Romanians attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Romanians roll dice for 1 Artillery and 1 Elite in Brest, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Romanians lost in Brest 1 Artillery owned by the Romanians retreated to Vinnytsia Russians win with 1 Infantry remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Elite Battle in Donetsk Romanians attack with 1 Artillery, 1 Elite and 1 Fighter Russians defend with 1 Artillery Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Donetsk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Romanians lost in Donetsk 1 Artillery owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is -4 Casualties for Romanians: 1 Fighter Casualties for Russians: 1 Artillery Non Combat Move - Romanians 2 Elites and 3 Infantrys moved from E.Romania to Vinnytsia 1 Tank moved from Bucharest to Vinnytsia 1 Infantry moved from Bucharest to E.Romania 2 Artillerys moved from Bucharest to E.Romania Place Units - Romanians 1 Elite, 2 Infantrys and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : -1.00 Russians regular : 1.33