@Witt said in World at War game 23:
@Elrood Britain still rules the waves .
How I wish it were thus!
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Yamamoto
1 Infantry moved from N.French Indochina to Yunnan
Yamamoto take Yunnan from Chinese
1 Artillery moved from Java to 110 Sea Zone
1 Tank moved from Sumatra to 110 Sea Zone
2 Infantrys moved from Sumatra to 110 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 70 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 70 Sea Zone to New South Wales
Yamamoto take New South Wales from Anzac
1 Transport moved from 85 Sea Zone to 94 Sea Zone
1 Artillery moved from Saipan to 94 Sea Zone
2 Infantrys moved from Kiangsi to 84 Sea Zone
2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 85 Sea Zone
2 Infantrys moved from 85 Sea Zone to Iwo Jima
1 Artillery and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
1 Artillery moved from 85 Sea Zone to Iwo Jima
1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone
1 Bomber moved from Hong Kong to 93 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 102 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 AAGun, 2 Bunkers, 1 Elite, 14 Infantrys and 3 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 102 Sea Zone
Yamamoto attack with 1 Adv.Fighter and 1 Fighter
Americans defend with 1 Transport
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 102 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 102 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 Transport in 102 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Americans lost in 102 Sea Zone
Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 Transport
Battle in 93 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Bomber
Americans defend with 1 Submarine
Yamamoto roll dice for 2 Adv.Fighters and 1 Bomber in 93 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
2 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Yamamoto retreated
Battle in Iwo Jima
Yamamoto attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 2 Battleships and 1 Cruiser in Iwo Jima, round 2 : 2/3 hits, 1.83 expected hits
2 Infantrys owned by the Americans lost in Iwo Jima
Yamamoto winAmericans win with 1 Submarine remaining, taking Iwo Jima from Americans with 2 Adv.Fighters, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Non Combat Move - Yamamoto
2 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from 93 Sea Zone to 85 Sea Zone
1 Bomber moved from 93 Sea Zone to Hong Kong
1 Infantry moved from N.French Indochina to N.Thailand
1 Infantry moved from Hunan to N.French Indochina
1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to N.French Indochina
1 Tank moved from Hunan to Kwangtung
1 Infantry moved from Hunan to Shanghai
1 Artillery and 1 Infantry moved from Hunan to Kiangsi
2 Infantrys moved from Hong Kong to 92 Sea Zone
1 Elite moved from Hong Kong to Kwangtung
1 Artillery moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kiangsi
1 Infantry moved from Hong Kong to Kwangtung
1 Destroyer, 2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Sumatra
1 Fighter moved from Bangkok to 110 Sea Zone
2 Transports moved from 85 Sea Zone to 94 Sea Zone
1 Artillery and 1 Tank moved from Saipan to 94 Sea Zone
1 Artillery and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
1 Artillery and 1 Tank moved from 85 Sea Zone to Tokyo
Place Units - Yamamoto
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 AAGun and 1 Bunker placed in Chubu
1 Bunker placed in Tokyo
3 Submarines placed in 85 Sea Zone
1 Elite and 4 Infantrys placed in Hong Kong
3 Infantrys placed in Kwangsi
3 Infantrys placed in Chubu
4 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.17
Americans regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Chinese
2 Infantrys moved from Szechwan to Yunnan
1 Fighter moved from Hupeh to Yunnan
3 Tanks moved from Gobi Altai to Suiyuan
1 Artillery moved from Ningsia to Suiyuan
3 Infantrys moved from Ningsia to Suiyuan
1 Artillery moved from Ningsia to Suiyuan
1 Infantry moved from Ningsia to Suiyuan
1 Adv.Fighter moved from Hupeh to Yunnan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Yunnan, round 2 : 1/4 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Yunnan
Chinese win, taking Yunnan from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Suiyuan
Chinese attack with 2 Artillerys, 4 Infantrys and 3 Tanks
Hisaichi defend with 1 Artillery and 1 Elite
Chinese roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Suiyuan, round 2 : 2/9 hits, 3.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Artillery and 1 Elite
Non Combat Move - Chinese
2 Artillerys and 7 Infantrys moved from Hupeh to Anhwei
1 Fighter moved from Yunnan to Hupeh
1 Adv.Fighter moved from Yunnan to Hupeh
1 Infantry moved from Shansi to Anhwei
1 Infantry moved from Shensi to Shansi
1 AAGun, 1 Infantry and 4 Tanks moved from Shensi to Hupeh
5 Tanks moved from Anhwei to Hupeh
1 Infantry moved from E.Qinghai to Lanchow
1 Elite moved from E.Qinghai to Lanchow
2 Elites and 2 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
3 Tanks moved from Urumqi to Gobi Altai
1 Infantry moved from Urumqi to E.Sinkiang
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Chinese regular : -1.33
Hisaichi regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Woleai to Truk
Hisaichi take Truk from Americans
1 Infantry moved from Okhotsk to Kolyma
Hisaichi take Kolyma from Russians
1 Infantry moved from Java to 110 Sea Zone
1 Cruiser and 1 Infantry moved from 110 Sea Zone to 70 Sea Zone
1 Infantry moved from 70 Sea Zone to Western Australia
Hisaichi take Western Australia from Anzac
1 Tank moved from Sumatra to 110 Sea Zone
1 Tank and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
1 Tank moved from 70 Sea Zone to South Australia
Hisaichi take South Australia from Anzac
1 Infantry moved from Sumatra to 110 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
1 Infantry moved from 70 Sea Zone to Perth
Hisaichi take Perth from Anzac
1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone
1 Infantry, 1 Marine and 2 S.Submarines moved from 110 Sea Zone to 122 Sea Zone
1 Infantry and 1 Marine moved from 122 Sea Zone to Canberra
2 Bombers moved from Banjarmasin to Canberra
1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
1 Artillery and 1 Elite moved from Hulunbuir to Chita
1 Artillery and 2 Infantrys moved from Heilungchiang to Ayan
1 Fighter moved from Heilungchiang to Chita
1 Infantry moved from Heilungchiang to Chita
1 Tank moved from Heilungchiang to Ayan
1 Infantry moved from Heilungchiang to Chita
1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Destroyers, 12 Infantrys, 1 Submarine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 93 Sea Zone
Hisaichi attack with 2 Adv.Fighters
Americans defend with 1 Submarine
Hisaichi roll dice for 2 Adv.Fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Submarine owned by the Americans lost in 93 Sea Zone
Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 76 Sea Zone
Hisaichi attack with 1 T.Boat
Americans defend with 1 Transport
Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Americans lost in 76 Sea Zone
Hisaichi win with 1 T.Boat remaining. Battle score for attacker is 6
Casualties for Americans: 1 Transport
Battle in Chita
Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
Russians defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Chita, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Chita
1 Infantry owned by the Russians lost in Chita
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Chita, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Chita, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Ayan
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Russians defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ayan, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in Canberra
Hisaichi attack with 2 Bombers, 1 Infantry and 1 Marine
Anzac defend with 1 Bunker and 1 Factory
Hisaichi roll dice for 2 Bombers, 1 Infantry and 1 Marine in Canberra, round 2 : 4/4 hits, 2.00 expected hits
Anzac roll dice for 1 Bunker in Canberra, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Anzac lost in Canberra
Hisaichi captures 36PUs while taking Anzac capital
Hisaichi win, taking Canberra from Anzac with 2 Bombers, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
Casualties for Anzac: 1 Bunker
Non Combat Move - Hisaichi
2 Bombers moved from Canberra to New South Wales
1 Adv.Fighter and 1 Carrier moved from 110 Sea Zone to 70 Sea Zone
1 Submarine moved from 110 Sea Zone to 70 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from Java to 110 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 70 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 70 Sea Zone to New South Wales
2 Adv.Fighters moved from 93 Sea Zone to 84 Sea Zone
1 Submarine moved from 84 Sea Zone to 85 Sea Zone
1 Artillery and 1 Tank moved from Chahar to Peking
2 Infantrys moved from Chahar to Peking
1 Fighter moved from Chita to Heilungchiang
2 Infantrys moved from Liaoning to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Infantry moved from Liaoning to Peking
1 Infantry moved from Liaoning to Heilungchiang
1 Transport moved from 85 Sea Zone to 94 Sea Zone
1 Artillery and 1 Infantry moved from Saipan to 94 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
1 Artillery and 1 Infantry moved from 85 Sea Zone to Chubu
1 Infantry moved from Samar to Mindanao
1 Adv.Fighter moved from Davao to 70 Sea Zone
1 Fighter moved from Bangkok to 110 Sea Zone
Place Units - Hisaichi
1 Destroyer and 1 Transport placed in 110 Sea Zone
2 Infantrys placed in Banjarmasin
1 Adv.Fighter and 3 Infantrys placed in Davao
1 Destroyer, 1 Submarine and 1 T.Boat placed in 84 Sea Zone
3 Infantrys placed in Heilungchiang
4 Infantrys placed in Liaoning
Turn Complete - Hisaichi
Hisaichi collect 76 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Anzac regular : -0.50
Russians regular : -1.33
Hisaichi regular : 4.50
@Private-Panic I’ll choose OOL and submerge decisions for any Anzac counter…
@captainwalker well done on capturing Canberra. . We Forgot to tell Adan that a SS can carry one INf. He didn’t realise and I didn’t check afrer he moved . I have been too busy and Seb has been preoccupied beating up on Germany and Italy.
@Witt I’m hoping that evens things out in the Pac a bit…
@captainwalker feels worse than just „a bit“ 😱

@Witt @ Elrood Apologies for losing Canberra. What twerp decided that subs should be able to carry infantry?! Makes me worry whether my limited time allows me to spot such unexpected contingencies in this game.
I even sent you a direct text about it as a warning, 2 weeks ago:
„Only his super sub can reach. Ah yes did you have a look at the available buffed units now in turn 4? Under Help / Game Notes you find a table. Super Subs are nasty… move 3 and can transport an inf“
@Elrood are you saying that I actually need to read your texts?
@Private-Panic you even replied to it!! 😛
Not only reading but also memorizing would be splendid
@Elrood I forgot the inf bit! But this has reminded me why I dropped out of WaW ages back after a couple of tries.
@Private-Panic historical inaccuracy? Like Witt is also arguing about? 😀
@Elrood Just too many unusual / unexpected factors waiting to bite you in the butt.
@Private-Panic it is way more complex than G40… which is a boardgane after all. WaW would be a disaster as board game…
But it also rewards long term planning better than G40 in my humble opinion. G40 is much more volatile and prone to bad battle dice rolls.
@Private-Panic it can’t be helped.
Was my fault for not checking , after your Dutch go.
I wasn’t happy that Thai had slipped that Dd through the Strsits, but didn’t put one and one together and make -36.
@Private-Panic it is historically accurate…from google-
Japanese Submarines in WWII
The Japanese Navy’s submarine capabilities were indeed advanced for their time, with the Type-3 Maru Yu being a notable example of a dedicated transport submarine. These submarines were designed to carry troops and supplies, making them a valuable asset in amphibious operations.
@captainwalker they could have e carried 30-50 Marines / soldiers . Hardly enough to capture a capital city or make an impact on a territory in a game this large though, Steve.
@Witt well Canberra was empty! 😀😀