• @Elrood 2 tt and ss

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Submarine moved from 120 Sea Zone to 70 Sea Zone
            4 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine and 1 Transport moved from 67 Sea Zone to 70 Sea Zone
            5 Infantrys moved from Lombok to Java
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Adv.Fighter moved from West Papua to 70 Sea Zone
            1 Submarine moved from 114 Sea Zone to 122 Sea Zone
            4 Infantrys moved from Broome to Western Australia
    
        Combat - Anzac
            Battle in 122 Sea Zone
                Anzac attack with 1 Submarine
                Hisaichi defend with 2 S.Submarines
                    Anzac roll dice for 1 Submarine in 122 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 2 S.Submarines in 122 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 Submarine owned by the Anzac lost in 122 Sea Zone
                Hisaichi win with 2 S.Submarines remaining. Battle score for attacker is -7
                Casualties for Anzac: 1 Submarine
            Battle in 70 Sea Zone
                Anzac attack with 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport
                Hisaichi defend with 2 Adv.Fighters, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports; Yamamoto defend with 2 Transports
                    Anzac roll dice for 1 S.Submarine and 1 Submarine in 70 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Anzac roll dice for 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Transport in 70 Sea Zone, round 2 : 4/9 hits, 3,67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 6 Transports in 70 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits
                    1 Transport owned by the Anzac, 1 Submarine owned by the Anzac, 1 Destroyer owned by the Anzac, 2 Carriers owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 70 Sea Zone
                    4 Transports owned by the Hisaichi lost in 70 Sea Zone
                    Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Hisaichi roll dice for 1 Submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 4 Adv.Fighters and 1 Cruiser in 70 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Carrier, 1 Cruiser and 2 Transports in 70 Sea Zone, round 3 : 3/6 hits, 2,67 expected hits
                3 Adv.Fighters owned by the Anzac lost in 70 Sea Zone
                    2 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 70 Sea Zone
                    Anzac roll dice for 1 S.Submarine in 70 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
                    1 Cruiser owned by the Hisaichi lost in 70 Sea Zone
                    Anzac roll dice for 1 Adv.Fighter and 1 Cruiser in 70 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 1 Carrier in 70 Sea Zone, round 4 : 2/3 hits, 1,83 expected hits
                1 Adv.Fighter owned by the Anzac and 1 S.Submarine owned by the Anzac lost in 70 Sea Zone
                    1 Carrier owned by the Hisaichi lost in 70 Sea Zone
                    Anzac roll dice for 1 Cruiser in 70 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters in 70 Sea Zone, round 5 : 1/2 hits, 1,33 expected hits
                    1 Cruiser owned by the Anzac lost in 70 Sea Zone
                1 Adv.Fighter owned by the Hisaichi lost in 70 Sea Zone
                Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is -42
                Casualties for Anzac: 5 Adv.Fighters, 2 Carriers, 1 Cruiser, 1 Destroyer, 1 S.Submarine, 1 Submarine and 1 Transport
                Casualties for Hisaichi: 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Submarine and 4 Transports
                Casualties for Yamamoto: 2 Transports
            Battle in Western Australia
                Anzac attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 4 Infantrys in Western Australia, round 2 : 0/4 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Infantry in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 4 Infantrys in Western Australia, round 3 : 0/4 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 4 Infantrys in Western Australia, round 4 : 0/4 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Infantry in Western Australia, round 4 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 4 Infantrys in Western Australia, round 5 : 1/4 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Infantry in Western Australia, round 5 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Western Australia
                Anzac win, taking Western Australia from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Java
                Anzac attack with 1 Artillery and 6 Infantrys
                Hisaichi defend with 1 AAGun and 1 Tank; Yamamoto defend with 1 Bunker
                    Anzac roll dice for 1 Artillery and 6 Infantrys in Java, round 2 : 4/7 hits, 1,50 expected hits
                    Yamamoto roll dice for 1 Bunker and 1 Tank in Java, round 2 : 0/2 hits, 1,00 expected hits
                    1 Tank owned by the Hisaichi and 1 Bunker owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 11
                Casualties for Hisaichi: 1 Tank
                Casualties for Yamamoto: 1 Bunker
                1 Adv.Fighter owned by the Hisaichi forced to land in New South Wales
    
        Non Combat Move - Anzac
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from South New Zealand to Wellington
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1,00
    Anzac regular : 1,00
    Hisaichi regular : 0,83
    

    Savegame

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Bahia to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers; Remaining resources: 5 PUs; 
    
        Combat - Dutch
            Battle in Rio De Janeiro
                Dutch attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Dutch roll dice for 1 Infantry and 1 Tank in Rio De Janeiro, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Dutch lost in Rio De Janeiro
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                    Dutch roll dice for 1 Tank in Rio De Janeiro, round 3 : 0/1 hits, 0,50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 0/2 hits, 0,67 expected hits
                    Dutch roll dice for 1 Tank in Rio De Janeiro, round 4 : 1/1 hits, 0,50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 4 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral lost in Rio De Janeiro
                1 Tank owned by the Dutch retreated to Bahia
                Neutral win with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Dutch
            1 Infantry moved from Flores to Soembawa
            1 Submarine moved from 67 Sea Zone to 65 Sea Zone
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Bunker placed in Lombok
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1,33
    Dutch regular : 0,33
    

    Savegame

  • 2024 '22 '19 '17 '15

    @captainwalker your one adv fighter survived and landed in NSW… feel free to chose a different loction

    @Karl7 minors are up


  • @captainwalker I get goosebumps thinking of how the game could evolve now with Anzac gone… might be a refreshing change of pace though… different frontlines and all


  • @Elrood definitely different… may be a drain on Hisaichi though.


  • @captainwalker well for 6 IPCs alone you can keep up putting 3 inf to Canberra each turn securing it against allies… pays by itself so to say


  • @captainwalker since Japanese operatives executed the prime minister of Australia, King George takes a more active role in governing his lehn and so Me. Churchill will liquidate the remaining Anzac assets.
    The crown must presevere, the gaol continent does not! 😀

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