No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in Holland Belgium
French attack with 1 artillery
Germans defend with 1 artillery
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.33
Japanese regular : -0.67
ANZAC regular : -0.33
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
2 armour, 4 artilleries, 20 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Germany to Holland Belgium
2 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
9 armour, 6 artilleries, 7 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 mech_infantry and 2 tactical_bombers
French defend with 1 artillery
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Holland Belgium
1 artillery owned by the French lost in Holland Belgium
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in Western Ukraine
Germans attack with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 5/8 hits, 4.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 12 armour, 10 artilleries, 27 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 10 artilleries, 27 infantry and 10 mech_infantrys in Belarus, round 2 : 16/59 hits, 17.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 12 armour, 10 artilleries, 27 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
2 tactical_bombers moved from Holland Belgium to Western Germany
9 mech_infantrys moved from Germany to Eastern Poland
3 bombers, 1 fighter and 2 tactical_bombers moved from Western Ukraine to Novgorod
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
French regular : 0.33
Russians regular : -1.00
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 11 artilleries and 33 infantry moved from Bryansk to Russia
1 armour moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 tactical_bombers moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
3 fighters moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Malaya
2 bombers and 1 tactical_bomber moved from French Indo China to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship, 2 carriers and 1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 3 carriers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Malaya
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 44 Sea Zone
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from Java to 42 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
1 infantry moved from Hopei to Shensi
1 aaGun, 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 bombers moved from 42 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Japanese collect 57 PUs (2 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.00
Japanese regular : 1.00
ANZAC regular : 1.33
UK_Pacific regular : 0.00
Japan are doing depressingly poorly.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Northern Territory to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Southern France
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.33
I think it’s going to have to be Max D here. So tip everything, lose the sub and two of the CVs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Northern Territory to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Southern France
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 7/12 hits, 6.00 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 4 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Southern France from Italians, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 26
Casualties for Americans: 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Java
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Java, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Northern Territory
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 1.83
Just posted aftermath of battle, as you’re probably curious, and it’ll take me a bit more time to finish the rest of the turn…
Not 100% sure on the rule here. If I took my carriers as losses and the fighters had no where else to land, could they have landed on newly taken Java?
@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Not 100% sure on the rule here. If I took my carriers as losses and the fighters had no where else to land, could they have landed on newly taken Java?
No. They can move 1 space to a valid landing spot. A newly taken territory isn’t a valid landing spot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
2 infantry moved from 93 Sea Zone to Southern France
2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Northern Territory to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Southern France
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone
2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 7/12 hits, 6.00 expected hits
Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 4 : 2/6 hits, 3.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone
1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Southern France from Italians, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 26
Casualties for Americans: 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Java
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Java, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Northern Territory
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
3 infantry placed in Central United States
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 1 marine, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
1 bomber and 1 fighter moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Kenya to Belgian Congo
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 mech_infantrys moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from India to 37 Sea Zone
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangtung
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 bomber and 1 fighter moved from Belgian Congo to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
6 infantry moved from Yunnan to French Indo China
1 aaGun and 5 infantry moved from India to Burma
1 aaGun moved from Yunnan to French Indo China
3 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from India to Yunnan
2 fighters moved from United Kingdom to Southern France
4 fighters moved from Gibraltar to Southern France
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern France
1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone
Place Units - British
1 marine placed in Egypt
2 transports placed in 81 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : -0.83
Italians regular : -0.33
Japanese regular : 1.50
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians killed by AA in United Kingdom
Bombing raid in United Kingdom causes 0 damage total.
Battle in Cyprus
Non Combat Move - Italians
1 fighter and 1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 mech_infantry moved from Romania to Bessarabia
Place Units - Italians
1 infantry placed in Southern Italy
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
British AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to French Indo China
2 fighters moved from Caroline Islands to Hawaiian Islands
1 aaGun and 1 infantry moved from Northern Territory to Queensland
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 bombers moved from Novgorod to Western Ukraine
1 bomber and 2 tactical_bombers moved from Novgorod to Ukraine
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
Germans take Bryansk from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Belarus to Ukraine
1 infantry moved from 99 Sea Zone to Crete
Combat - Germans
Battle in Crete
Battle in Ukraine
Germans attack with 2 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/8 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Novgorod
2 fighters moved from Western Germany to Novgorod
2 tactical_bombers moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Novgorod
3 armour moved from Novgorod to Bryansk
3 aaGuns, 9 armour, 10 artilleries, 27 infantry and 10 mech_infantrys moved from Belarus to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 2 artilleries and 1 infantry moved from Western Germany to Northern Italy
5 infantry moved from Finland to Norway
2 tactical_bombers moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
5 mech_infantrys placed in Germany
1 artillery, 1 fighter and 1 infantry placed in Western Germany
Germans undo move 2.
3 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -0.17
I assume you wanted to take Crete, I’ll edit it in for you.
Interesting reset in the Pac. I was hoping I’d come out with more ships alive…
Oops, you did. I was looking at the history – lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
6 infantry moved from Novosibirsk to Samara
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Russians
2 fighters and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Oops, missed one NCM, hang on
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
6 infantry moved from Novosibirsk to Samara
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Russians
2 fighters and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Northwest Persia: 1 armour
EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :