It has to be a full scramble, reluctantly. I didn’t really think you would not attack there.
Max D.
@simon33 said in Booper (L+15) vs Simon33 (X) BM4:
@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Yep, no problem
Would have been easier if you had used “Perform Move and Other Actions” button in the edit menu.
Thx, was not aware of that either!
FFS, forgot to move my tank again. Slight edit forthcoming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
2 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to Volgograd
3 fighters moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Tambov to Russia
22 infantry moved from Russia to Smolensk
8 artilleries moved from Russia to Smolensk
4 infantry moved from Samara to Russia
2 aaGuns moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 armour
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 armour
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Smolensk: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
2 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to Volgograd
3 fighters moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 3/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
3 fighters moved from Tambov to Russia
22 infantry moved from Russia to Smolensk
8 artilleries moved from Russia to Smolensk
4 infantry moved from Samara to Russia
2 aaGuns moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Trans-Jordan: 1 armour
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 armour
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Smolensk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 transport
EDIT: Adding units owned by Russians to 96 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Philippines to Kwangtung
1 tactical_bomber moved from Philippines to Kiangsi
Scramble from Queensland?
Yes scramble, max Def - you may need to send me the battle as it’s always tricky with the subs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Philippines to Kwangtung
1 tactical_bomber moved from Philippines to Kiangsi
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
2 mech_infantrys owned by the British lost in Kwangtung
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 3 submarines; Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -0.67
UK_Pacific regular : 1.33
5 total hits (2 from subs)
OOL?
kill 3 subs and the CV
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Philippines to Kwangtung
1 tactical_bomber moved from Philippines to Kiangsi
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
2 mech_infantrys owned by the British lost in Kwangtung
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 3 submarines; Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
1 carrier owned by the Japanese lost in 54 Sea Zone
1 carrier owned by the Americans and 3 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : 0.17
UK_Pacific regular : 1.33
Subs hit twice, I killed the DD & Cru. 3 more hits.
OOL?
Wow, you’re doing well in the Pac larger naval engagements. I needed my subs to roll a triple 1! Too bad it was wasted at the end.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from 6 Sea Zone to Kiangsi
1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
1 fighter moved from 20 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 tactical_bomber moved from 6 Sea Zone to Kiangsi
1 tactical_bomber moved from Philippines to Kwangtung
1 tactical_bomber moved from Philippines to Kiangsi
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 2 mech_infantrys in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
2 mech_infantrys owned by the British lost in Kwangtung
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 3 submarines; Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
1 carrier owned by the Japanese lost in 54 Sea Zone
1 carrier owned by the Americans and 3 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone
1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 4 : 3/3 hits, 1.00 expected hits
2 transports owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 bombers and 1 destroyer in 54 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 54 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
1 fighter owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 bombers and 3 submarines remaining. Battle score for attacker is 68
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 2 transports
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kiangsi, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Kiangsi to Kiangsu
1 infantry moved from Shensi to Szechwan
1 artillery moved from Hopei to Shensi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 tactical_bomber moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 bombers moved from 54 Sea Zone to Paulau Island
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -2.17
Japanese regular : 2.17
UK_Pacific regular : 1.33
@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Kill the BB, tac, 1 fighter
Ouch
I agree with ouch. Those dice did not go your way. In my mind it was worth the game with your damaged battleship although that may be a little brain damaged.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Combat Move - British
6 fighters moved from Southern France to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 battleship and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - British
Combat Hit Differential Summary :
No scramble.
Any scramble to 97?