one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Booper (L+15) vs Simon33 (X) BM4
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Did a few edits, as I forgot to do my walk-in on Kwangtung. Then I accidentally coded it as British and not UK Pacific, so had to make a bunch of corrections. Please double check - thanks!
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 armour and 2 infantry moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 2 infantry moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,4 Italians collect 16 PUs (4 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Combat - French Battle in Holland Belgium French attack with 1 artillery Germans defend with 1 artillery French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
French regular : 0.33 Japanese regular : -0.67 ANZAC regular : -0.33 Germans regular : -0.67 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 2 armour, 4 artilleries, 20 infantry and 1 mech_infantry moved from Novgorod to Belarus 1 mech_infantry moved from Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers moved from Eastern Poland to Western Ukraine 9 armour, 6 artilleries, 7 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Poland to Belarus Combat - Germans Battle in Holland Belgium Germans attack with 1 mech_infantry and 2 tactical_bombers French defend with 1 artillery Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the French lost in Holland Belgium Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery Battle in Western Ukraine Germans attack with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 5/8 hits, 4.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 12 armour, 10 artilleries, 27 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 10 artilleries, 27 infantry and 10 mech_infantrys in Belarus, round 2 : 16/59 hits, 17.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 12 armour, 10 artilleries, 27 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 2 tactical_bombers moved from Holland Belgium to Western Germany 9 mech_infantrys moved from Germany to Eastern Poland 3 bombers, 1 fighter and 2 tactical_bombers moved from Western Ukraine to Novgorod 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to Western Germany 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Novgorod 2 mech_infantrys placed in Germany 1 artillery, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
French regular : 0.33 Russians regular : -1.00 Germans regular : -0.50 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Western Ukraine 2 fighters moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 4 aaGuns, 11 artilleries and 33 infantry moved from Bryansk to Russia 1 armour moved from Volgograd to Northwest Persia Russians take Northwest Persia from Neutral_Allies 6 infantry moved from Timguska to Novosibirsk 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 tactical_bombers moved from French Indo China to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 3 fighters moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 fighter moved from 36 Sea Zone to Malaya 2 bombers and 1 tactical_bomber moved from French Indo China to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 battleship, 2 carriers and 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 submarine and 1 transport Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 3 carriers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery and 2 fighters in Java, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Malaya, round 2 : 3/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kwangtung Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 3 fighters ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 44 Sea Zone 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -12 Casualties for Japanese: 2 fighters Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from Java to 42 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu 1 infantry moved from Hopei to Shensi 1 aaGun, 1 armour, 1 artillery, 8 infantry and 3 mech_infantrys moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu 1 artillery and 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from 42 Sea Zone to Borneo 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Japanese collect 57 PUs (2 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : 1.00 ANZAC regular : 1.33 UK_Pacific regular : 0.00 -
Japan are doing depressingly poorly.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Southern France Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 7/13 hits, 6.33 expected hitsCombat Hit Differential Summary :
Americans regular : 0.33 -
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I think it’s going to have to be Max D here. So tip everything, lose the sub and two of the CVs.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Southern France Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 7/12 hits, 6.00 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 4 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Southern France from Italians, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 26 Casualties for Americans: 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Battle in Java Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Java, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Northern Territory 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 1.83 -
Just posted aftermath of battle, as you’re probably curious, and it’ll take me a bit more time to finish the rest of the turn…
Not 100% sure on the rule here. If I took my carriers as losses and the fighters had no where else to land, could they have landed on newly taken Java?
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@Booper said in Booper (L+15) vs Simon33 (X) BM4:
Not 100% sure on the rule here. If I took my carriers as losses and the fighters had no where else to land, could they have landed on newly taken Java?
No. They can move 1 space to a valid landing spot. A newly taken territory isn’t a valid landing spot.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 armour moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 1 mech_infantry moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Southern France Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 7/13 hits, 6.33 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/6 hits, 3.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 42 Sea Zone 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 3 : 7/12 hits, 6.00 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/6 hits, 3.83 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 4 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Americans lost in 42 Sea Zone 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Southern France from Italians, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 26 Casualties for Americans: 2 carriers, 3 cruisers, 3 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Battle in Java Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Java, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to Northern Territory 1 carrier moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 destroyers and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 3 infantry placed in Central United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 marine, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Belgian Congo 1 bomber and 1 fighter moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Kenya to Belgian Congo 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 mech_infantrys moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 fighter moved from India to 37 Sea Zone 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 harbour and 1 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Belgian Congo British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber and 1 fighter moved from Belgian Congo to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Yunnan 6 infantry moved from Yunnan to French Indo China 1 aaGun and 5 infantry moved from India to Burma 1 aaGun moved from Yunnan to French Indo China 3 infantry moved from Yunnan to French Indo China 2 mech_infantrys moved from India to Yunnan 2 fighters moved from United Kingdom to Southern France 4 fighters moved from Gibraltar to Southern France 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 armour moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 81 Sea Zone Place Units - British 1 marine placed in Egypt 2 transports placed in 81 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Southern France: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.00 Americans regular : -0.83 Italians regular : -0.33 Japanese regular : 1.50 British regular : 0.00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from French 1 bomber moved from Western Germany to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians killed by AA in United Kingdom Bombing raid in United Kingdom causes 0 damage total. Battle in Cyprus Non Combat Move - Italians 1 fighter and 1 infantry moved from Western Germany to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 mech_infantry moved from Romania to Bessarabia Place Units - Italians 1 infantry placed in Southern Italy 1 airfield placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
British AA : 0.83 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to French Indo China 2 fighters moved from Caroline Islands to Hawaiian Islands 1 aaGun and 1 infantry moved from Northern Territory to Queensland 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 bombers moved from Novgorod to Western Ukraine 1 bomber and 2 tactical_bombers moved from Novgorod to Ukraine 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians Germans take Bryansk from Russians 3 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Belarus to Ukraine 1 infantry moved from 99 Sea Zone to Crete Combat - Germans Battle in Crete Battle in Ukraine Germans attack with 2 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/8 hits, 3.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Crete from Neutral_Allies, taking Ukraine from Russians with 2 armour, 1 bomber, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Western Ukraine to Novgorod 2 fighters moved from Western Germany to Novgorod 2 tactical_bombers moved from Ukraine to Bessarabia 1 bomber moved from Ukraine to Novgorod 3 armour moved from Novgorod to Bryansk 3 aaGuns, 9 armour, 10 artilleries, 27 infantry and 10 mech_infantrys moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 2 artilleries and 1 infantry moved from Western Germany to Northern Italy 5 infantry moved from Finland to Norway 2 tactical_bombers moved from Western Germany to Northern Italy Place Units - Germans 3 armour placed in Novgorod 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany Germans undo move 2. 5 mech_infantrys placed in Germany 1 artillery, 1 fighter and 1 infantry placed in Western Germany Germans undo move 2. 3 mech_infantrys placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -0.17 -
I assume you wanted to take Crete, I’ll edit it in for you.
Interesting reset in the Pac. I was hoping I’d come out with more ships alive…
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Oops, you did. I was looking at the history – lol
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 2 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Tambov 6 infantry moved from Novosibirsk to Samara 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Russians 2 fighters and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :






