Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Hunan to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 battleships and 2 cruisers moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Hunan to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
Combat - Japanese
Battle in Manchuria
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Manchuria from Chinese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 22 Sea Zone
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 cruiser and 2 submarines
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 43 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 2 submarines
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 aaGun, 3 artilleries and 11 infantry moved from Hunan to Kiangsi
1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
3 carriers and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
3 carriers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 harbour and 1 infantry placed in Kiangsu
2 destroyers placed in 19 Sea Zone
1 factory_minor placed in Shantung
6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.67
Japanese regular : -2.50
UK_Pacific regular : -0.33
ANZAC regular : 0.17
@Booper Assumed submerge in 22, lmk if you want to re-roll that one.
@mikawagunichi said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
@Booper Assumed submerge in 22, lmk if you want to re-roll that one.
Nope, submerge is what I would have chosen as well - thx!
I took 2 days to take my wife to a funeral, and recovered today, so just now starting to work with my teammate again
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Egypt to Ukraine
1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greece
Battle in Celebes
Battle in Manchuria
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Greece from Italians, taking Celebes from Japanese, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Ukraine to Russia
1 artillery moved from Alaska to British Columbia
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.33
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
1 mech_infantry owned by the Japanese lost in Kwangtung
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
2 aaGuns, 5 artilleries and 15 infantry moved from Yunnan to Hunan
Place Units - Chinese
5 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
All yours for UK and US European theater NCM.
Note 2 fighters newly built on E. US, so the other 2 can be moved.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Libya: 1 infantry
EDIT: Adding units owned by Americans to Tobruk: 1 mech_infantry
EDIT: Removing units owned by Americans from Sicily: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Greece: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 carrier, 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from 95 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 99 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
That’s US Europe,
Maybe we should have handed off the file during US NCM to avoid the edits. I kept it pretty clean, removing and adding units in order, so that the moves can easily be followed in history