@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
I looked.
There was no reason not to travel through Romania.  Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
    Purchase Units - Germans
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to Ukraine: 1 infantry
        EDIT: Adding units owned by Russians to Russia: 1 infantry
        EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter
        EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
        EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
        EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
        EDIT: Adding units owned by British to Egypt: 1 infantry
        EDIT: Adding units owned by British to 101 Sea Zone: 1 destroyer
        EDIT: Adding units owned by British to India: 1 infantry
        EDIT: Adding units owned by Chinese to Szechwan: 1 aaGun
        EDIT: Adding units owned by Chinese to Shensi: 1 aaGun
        EDIT: Adding units owned by Chinese to Hunan: 1 aaGun
        EDIT: Adding units owned by Chinese to Chahar: 1 infantry
        EDIT: Adding units owned by Chinese to Anhwe: 1 infantry
        EDIT: Adding units owned by Chinese to Hopei: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by British from 101 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        Germans buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Germans
        1 submarine moved from 108 Sea Zone to 110 Sea Zone
        1 submarine moved from 103 Sea Zone to 110 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 submarine moved from 118 Sea Zone to 106 Sea Zone
        1 battleship moved from 113 Sea Zone to 110 Sea Zone
        1 fighter moved from Holland Belgium to 110 Sea Zone
        1 fighter moved from Norway to 110 Sea Zone
        1 fighter moved from Western Germany to 110 Sea Zone
        3 tactical_bombers moved from Western Germany to 110 Sea Zone
        1 bomber moved from Germany to 110 Sea Zone
        3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
        1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
        1 tactical_bomber moved from Poland to Baltic States
        1 fighter moved from Western Germany to Baltic States
        1 fighter moved from Slovakia Hungary to Yugoslavia
        2 infantry moved from Slovakia Hungary to Eastern Poland
        3 infantry moved from Poland to Baltic States
        1 armour moved from Poland to Eastern Poland
        1 tactical_bomber moved from Germany to Eastern Poland
        1 bomber moved from Germany to Eastern Poland
        3 armour moved from Greater Southern Germany to France
        2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
        1 armour moved from Slovakia Hungary to Yugoslavia
    Combat - Germans
        Battle in Yugoslavia
            Germans attack with 1 armour, 2 artilleries, 1 fighter and 6 infantry
            Neutral_Allies defend with 5 infantry
                Germans roll dice for 1 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/10 hits, 3.00 expected hits
                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
                4 infantry owned by the Neutral_Allies lost in Yugoslavia
            1 fighter owned by the Germans retreated
            2 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Slovakia Hungary
            Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 12
            Casualties for Neutral_Allies: 4 infantry
        Battle in 110 Sea Zone
            Germans attack with 1 battleship, 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
            British defend with 1 battleship, 1 cruiser and 1 destroyer; French defend with 1 cruiser
                Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                British roll dice for 1 battleship, 2 cruisers and 1 destroyer in 110 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
            Units damaged: 1 battleship owned by the Germans
                2 submarines owned by the Germans lost in 110 Sea Zone
                1 destroyer owned by the British, 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
            Germans win with 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 40
            Casualties for Germans: 2 submarines
            Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Casualties for French: 1 cruiser
        Battle in Baltic States
            Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Russians defend with 3 infantry
                Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 1.67 expected hits
                Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Germans lost in Baltic States
                2 infantry owned by the Russians lost in Baltic States
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Baltic States
            Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 1 infantry
            Casualties for Russians: 3 infantry
        Battle in France
            Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
            British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits
                French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4.33 expected hits
                5 infantry owned by the Germans lost in France
                1 aaGun owned by the French and 6 infantry owned by the French lost in France
                Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 6/15 hits, 5.50 expected hits
                French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 3/5 hits, 2.33 expected hits
                1 artillery owned by the Germans and 2 infantry owned by the Germans lost in France
                1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28
            Casualties for Germans: 1 artillery and 7 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Casualties for British: 1 armour and 1 artillery
        Battle in 106 Sea Zone
            Germans attack with 2 submarines
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
                Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
            British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
            Casualties for Germans: 2 submarines
        Battle in Eastern Poland
            Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber
            Russians defend with 1 fighter and 2 infantry
                Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits, 2.17 expected hits
                Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits
                2 infantry owned by the Germans lost in Eastern Poland
                1 infantry owned by the Russians lost in Eastern Poland
                Germans roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits, 1.83 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 2/2 hits, 1.00 expected hits
                1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland
                1 infantry owned by the Russians and 1 fighter owned by the Russians lost in Eastern Poland
            Germans win with 1 bomber remaining. Battle score for attacker is -7
            Casualties for Germans: 1 armour, 2 infantry and 1 tactical_bomber
            Casualties for Russians: 1 fighter and 2 infantry
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    Non Combat Move - Germans
        1 armour moved from Romania to Bulgaria
              Germans take Bulgaria from Neutral_Axis
        1 bomber moved from Eastern Poland to Western Germany
        3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
        1 fighter moved from Yugoslavia to Southern Italy
        1 aaGun moved from Western Germany to Germany
        3 infantry moved from Norway to Finland
              Germans take Finland from Neutral_Axis
        1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
        3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
        1 bomber moved from 110 Sea Zone to Western Germany
        1 submarine moved from 124 Sea Zone to 125 Sea Zone
        1 fighter and 1 tactical_bomber moved from Baltic States to Romania
    Place Units - Germans
        1 destroyer and 1 submarine placed in 113 Sea Zone
        1 artillery and 4 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 38 PUs; end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Denmark: 1 infantry
        EDIT: Removing units owned by Germans from Denmark: 1 infantry
        EDIT: Adding units owned by Germans to Western Germany: 1 infantry
        EDIT: Adding units owned by Germans to Norway: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Romania: 1 tactical_bomber
        EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
        EDIT: Removing units owned by Germans from Romania: 1 fighter
        EDIT: Adding units owned by Germans to Germany: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Romania: 1 armour, 2 artilleries and 6 infantry
        EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour, 2 artilleries and 6 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 1.33
Neutral_Allies regular : -1.67
Russians regular : 1.33
Germans regular : -0.17
British regular : 1.67
good stuff. Please check my edits. I think I did it correctly. Thank you
@gamerman01 said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
No problem, I’m fine with it. I didn’t understand what you were saying initially, I just thought you wanted more units in the attack on E Poland.
Sure, no problems if you are retreating to Romania, as I had assumed in my mind that is what happened!
@Booper said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
@gamerman01 said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to RomaniaNo problem, I’m fine with it. I didn’t understand what you were saying initially, I just thought you wanted more units in the attack on E Poland.
Sure, no problems if you are retreating to Romania, as I had assumed in my mind that is what happened!
yeah, I wanted to retreat to romania, not slovakia, but selected the wrong armor in the combat phase.
East poland is a disaster, but stays the way it is thanks to crappy dice
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Novgorod to Baltic States
        1 fighter moved from Novgorod to Baltic States
        1 fighter and 1 tactical_bomber moved from Russia to Baltic States
    Combat - Russians
        Battle in Baltic States
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
                Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Baltic States
                2 infantry owned by the Germans lost in Baltic States
            Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 2 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
        3 infantry moved from Vyborg to Novgorod
        2 infantry moved from Karelia to Novgorod
        1 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Neutral_Allies
        1 infantry moved from Caucasus to Rostov
        1 armour and 1 mech_infantry moved from Volgograd to Bryansk
        6 infantry moved from Buryatia to Yakut S.S.R.
        2 aaGuns and 6 infantry moved from Sakha to Buryatia
        6 infantry moved from Amur to Buryatia
        1 submarine moved from 127 Sea Zone to 111 Sea Zone
        1 armour and 1 mech_infantry moved from Russia to Belarus
        2 aaGuns, 1 artillery and 2 infantry moved from Russia to Bryansk
        1 infantry moved from Archangel to Belarus
        2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus
        2 infantry moved from Bessarabia to Western Ukraine
        4 infantry moved from Ukraine to Western Ukraine
    Place Units - Russians
        1 infantry placed in Novgorod
        3 artilleries placed in Ukraine
        1 artillery and 6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.00
luckily my boys put up a fight to the nastyness
We will let you have the extra 1 IPC. :)
@oysteilo said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
luckily my boys put up a fight to the nastyness
You are my arch nemesis!!
No rush guys, but waiting on J1. How are you splitting up the powers?
Me germany and italy
Conceptually, we have a more fluid approach with @gamerman01 covering the European theater and myself the Pacific. Either one of us could make the moves for a particular power!
dont understand. so both of you can play any power?
No. It’s like I play UK Europe, he plays Pacific. I play Russia Europe, he decides Siberia. I play US Europe, he Pacific. With, of course, agreement on how much to allocate to a theater
So some of our turns will take a bit longer than if 1 player controlled all USA and all UK, but it willbe much more like 1 of us playing P40 and the other E40.
We have distinct ownership, not just putting our heads together and controlling every power concurrently, which would almost defeat the purpose of team/allied play
I think mokawagunichi and I have conceptually similar concept. But we give more deciding power to the person controlling the power. I make wishes on what i want to achieve and vice versa
Axis is more straightforward, as the powers mostly operate in their own theaters, with some occasional cross-over.
@Booper Hey guys, I was out of town for the holiday weekend, back now. Should be able to do Japan by tomorrow.
I’m glad for the small delay. No worries from me, and thanks for the timeline
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery and 3 infantry moved from Kwangsi to Yunnan
        1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
        2 bombers moved from Japan to Yunnan
        1 artillery and 3 infantry moved from Kiangsi to Hunan
        1 artillery and 2 infantry moved from Jehol to Chahar
        1 mech_infantry moved from Manchuria to Chahar
        1 artillery and 3 infantry moved from Shantung to Anhwe
        1 artillery and 3 infantry moved from Kiangsu to Anhwe
    Combat - Japanese
        Battle in Hunan
            Japanese attack with 1 artillery and 3 infantry
            Chinese defend with 1 aaGun and 2 infantry
                Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                Chinese roll dice for 1 aaGun and 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                1 aaGun owned by the Chinese lost in Hunan
                Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Hunan
                2 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
            Casualties for Chinese: 1 aaGun and 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Chahar
            Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
                1 infantry owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                3 infantry owned by the Japanese lost in Yunnan
                3 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 3 infantry
            Casualties for Chinese: 4 infantry
        Battle in Anhwe
            Japanese attack with 2 artilleries and 6 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 artilleries and 6 infantry in Anhwe, round 2 : 2/8 hits, 2.00 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
        1 fighter moved from Formosa to Kwangsi
        1 fighter moved from Okinawa to Kwangsi
        2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
        1 artillery moved from Manchuria to 19 Sea Zone
        1 infantry moved from Okinawa to 19 Sea Zone
        1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
        1 cruiser moved from 20 Sea Zone to 36 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
        2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
        1 carrier moved from 33 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
        1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
        1 fighter moved from Korea to Japan
        1 aaGun and 6 infantry moved from Manchuria to Jehol
        4 infantry moved from Korea to Manchuria
    Place Units - Japanese
        2 submarines and 2 transports placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 30 PUs; end with 30 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.67